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Lorck

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Posts posted by Lorck


  1. As much as i respect Aislinn's opinion, my own opinion is this: people resetted before the removal stones. People who tried to do a "clean build" in the past, lost their OA, FOREVER. I myself resetted once because Entropy changed the way SRs could be used while fighting, making my veg nexus useless, i resetted to have the pps back, and my OA was lost foverer.

     

    Nobody said the removal stone should be "an easy" way to work around reset.

    EDIT:

    i will gain free 22 lvls..
    They are not free. You worked in game for those levels.

    EDIT2: And this is coming from someone who got posting restriction in this forum because i called someone "char buyer".


  2. Strange - I sell well over 10k per week - guess allies are useful after all :)
    The first thing on my mind when i saw this thread. I was going to post just something similar "try to be friends with some mixers, and don't flame them/attack them for nothing".
    Easier to find "5k of all quartz" then 20k BQ.
    I sell lots of BQ every day, never had a problem finding a buyer.
    As for the idea of silver prices going up, yeah, some are greedy like that
    Then the market for silver is normal, as demand goes up, the prices goes up...

     

    Anyway, there are many profitable ways for alchers, 2 of the bests are steel bars and LEs, which are always in high demand. LEs are specially good since they have good prices, nice exp/ingred ratio, and have a special item associated with it. As for SRs, i know maybe 8+ people in game who have always SR for sale, LEs/HEs/Bars are not that easy, i need to order to some friends, but again its a MMO not a single player game, you should help your friends and get help from your friends.


  3. Btw, when it comes to fighting, I mainly don't care. I wanna make money. I wanna make and sell/trade weapons and armor. I wanna run my guild.
    Then you should think a bit more about it. For who do you sell/trade/make armor & weapons? Just to posers who won't do anything useful with it? Or you sell to people who fight (at least some times), to people who cares about the combat system?

    So the combat system affects your way to make money, and imo you should care more about it. A better combat system, means a more healthy player base who fights, more clients for you, and more potential fighters recruits to your guild.

    The secondary reason is because I have in the past had issues with pkers during hydro runs.
    There are "good" pkers, you know, people who fight the "evil" ones who attack in the route to hydro (note that i don't think they are really bad, since Entropy made you to pass on pk maps on purpose, so you should cooperate with the fighters in order to walk without issues to hydro). You really like to try to ruin the fun of all who do PvP in EL, just because you got attacked a few times?

  4. [scientific rant]Marble should be categorized as mineral in game, and not as an ore, since (most likely) it won't be used to extract metal (in this case calcium)... [/scientific rant]

    About its utility, it could be used in the future for new shapeshift glyphs and for house construction (if it ever will be available player built houses).

    and you could make marble balls that you use feh PKing
    You know that marbles aren't really made of marble(as in the mineral), don't you?From wikipedia:
    A marble is a small spherical toy usually made from glass, clay, or agate.

    Marble Balls

    ~

    ings could be ~3 iron ore, 1 hydro ore & 5 Water essies?

    Crafting level recommended:52

    K, let me see if inderstand it right: you suggest a new mineral to be added, then in the item which should use the mineral as ingredient you don't list it? :confused: And it would be a fully metallic thing?
    damage feh 20 each hit.
    It would use hydro ore, its an one time range attack and it does only 20 damage per hit? Awful price/usefulness ratio.

  5. same with uber weapons/armors, they will never get removed, instead radu said he was thinking of making them manufacturable
    That's why he said character strength, not items, etc.
    come to think of it, you pvped Anthony when he had ~50 bought pps right?

    how come you were able to pvp him with no, or minimum amount of bought pp while people say they are so uber strong and ruin pk?

    He can't do much damage since the p/c are capped.
    edit: lorck i see your name when you post but not your message, i got you ignored...

    its kinda sad that you continue to argue with someone who cant even read what you say, are you that lonely?

    That does not prevent me from pointing up your fallacies, and from dispelling your fake arguments.

  6. edit: [PM from JuvenaL: kk, keep with your stagnant pk, i dont care much anyways]
    Notice the "much" part of it.
    1 i talked to doesnt care, the other just doesnt want to buy pp

    its getting obvious that its something stupid as "if i cant have it, then no one can." "i cant be bothered to do it, so the rest shouldnt be able to"

    Do you care to address the things WHY the pp buying should be removed INSTEAD of calling "stupid", etc. Now i should have bought the pps to be against it in the first place? It seems pretty smart.

     

    And I don't care really much about pk, that is true, most of my enemies stopped playing, and i don't attack non-enemies, so less motivation for me to pk. But i do enjoy the game, and the other aspects of it, i would not like to see the PK dead because the new people can't really catch up the big guys.


  7. and no, i never used the fact you can buy in game gold for $,
    was it even mentioned in the stuff you quoted? or before that? no, inventnig stuff.
    your small mind wont get it so i'll explain, you buy the increased exp to get lvls faster, that would be buying lvls.
    Silkroad

    first one you can get exp tickets, silver and gold, one triples exp for 12 hours, the other for 24 hours.

     

    u keep going off-topic, posting things that arent related and completely disregard any sense in order to "win" an arguement.
    Well, my quote from the WoW wiki was a reply to your "genial" claim that experiences level in WoW is linear. Its not. I proved that. Twice. With source collected directly from the WoW's wiki itself.
    channel 6 has been laughing at you for 2 days cause of your nonsense, there really is something wrong with you
    I could care less if your friends make jokes about me, and again, to just attack the other guy instead of the argument of the other guy is one simple example of fallacy.

     

    BACK TO TOPIC: There are many reasons why pick point buying should be either slowed or completly removed from the game, those reasons include: linear progression at high levels, lack of diversity in char building (resulted from excess of pick points), insanely hard time for newcomers to catch up the high leveled players, way too much long endgame, etc.

    I have asked many times for a single good argument to let the pp buying stay the way it is, and i got stuff like "omg lorck, people laugh at you!". That is a good argument, indeed. :D

     

    EDIT:OFFTOPIC: Dushan, come back to game. :)


  8. i gave examples of games where you can buy lvls, you asked for it. keep your word and atfu
    I will make here the same challenge i did to you on the ch6: just name ONE at least half-succesful game (excluding EL) where your attributes or stats goes up in a linear way, just name one and i drop out of the discussion.
    your small mind wont get it so i'll explain, you buy the increased exp to get lvls faster, that would be buying lvls.
    Yes, and this has nothing to do with linear progession. As i said, many games have "premium exp features", and no, i never used the fact you can buy in game gold for $, you are inventing stuff yet again.
    WoW is a p2p game, you get a trial code for free every month to recruit a friend with, you lvl up with that friend under 3 times increased exp, which would be getting levels quick for free. and while you do this, at the end you have about 59-60 levels to give to an alt, indirectly buying levels to increase your characters attributes.
    Lets try to explain it to you for millionth time in this thread: Linear progression means that you can do the same effort for gaining each "level" of power.
    here even a video to prove that you can get levels linearly in WoW - http://www.youtube.com/watch?v=4mcHe06ASlg

    lvl 1-59 in under 3 minutes, how much more linear can it get?

    Again, either you don't have a clue, or have dyslexia, or low IQ, or more likely are posting stuff just to warp the topic yet again. The "promotion" from Blizzard games makes you gain triple exp YET the levels go up in an exponential way. And yes, you can go to L1->L60 in few minutes in WoW, that means its linear? Read up the definition of linear growing curve, that is, if you can
    exactly what you asked for, if you dont like the answer, dont ask, stop your stupid argueing cause u keep posting garbage
    If only the answer had anything to do with the question i asked... But it doesn't.

     

    EDIT: Just to put the nail of the coffin on the argument "WoW has linear progression":straight from WoW wiki:

    The XP required to advance to the next level is found by:
    
    XP = ((8 × CL) + Diff(CL)) × MXP(CL) × RF(CL)
    where CL = the current Character Level
    
    Note that the XP is always rounded down to the nearest hundred.
    
    The function MXP(CL) is the basic amount of XP earned for killing a mob of level equal to the character

    And the exp to level can be aproximated as:

    XP to Level = (65x(exp2) - 165x - 6750) × .82

    where 'x' is the level. If you think this is linear, then you should go back to school and get some math classes. If you need some math classes about regression, a good start point is this.


  9. first one you can get exp tickets, silver and gold, one triples exp for 12 hours, the other for 24 hours.
    Do you have ANY CLUE about what i was talking about? I bet you have but are posting stuff to warp the topic.

    Lets try to explain it to you for millionth time in this thread: Linear progression means that you can do the same effort for gaining each "level" of power. And this has nothing to with exp tickets or anything, many commercial games have "premium" exp features, tibia for instance, and many others. EL itself can have a "gold membership" in the future, and again, it has absolutely nothing to do with the topic at hand.

    no half-succesfull games, WoW has 9million players, Silkroads servers are always full to the max
    Yes, we all know that Silkroad and WoW are successful RPG games, thanks Sherlock, and both don't have linear progression.
    knowing you, you wont drop out of the discussion, so lets hear the excuse why those games arent valid ^^
    I ask you for some game with linear progression of experience and you bring up games who have premium exp features? Are you joking? It has absolutely nothing to do with the topic, its like i asking you oranges and bringing up apples.

  10. Mixing on site is best if you have big emu.
    Mule glyphs ftw. :)
    alternatively..fastest way is to buy the ings :D
    Its only feasible if you buy the ingreds for cheap. Lets see: 8 iron ore @ 3.5gc, 5 coal @ 2gc, 3 fire ess @ 3.5gc, plus food (1 feasting pot per 4 bars)... Total cost around 51.5gc, if you don't fail. Each bars sells for around 51-52gc, so if you don't have a good supply chain, its not worth it, imo.

  11. rofl lorck, i done nothing but give good reasons to keep it as is or simply keep it in-game and prove your reasonings false.
    Your reasons are "everyone can do it"? It was proved that it is not balanced reasoning at all, since an overpowered thing would still be overpowered if everyone can use that. Or "new players have better chance of catch up because of pp buying" holds really no water (at all) either, its pretty much the opposite. New players have a hell lot of hard time to catch if this stay this way.

    Read the reasons why its the way it is above, you don't dismissed either of the reasonings. And you also don't dismissed the fact of excess of pick points decreases the variety of character builds, and that a linear "growing curve" at high levels is totally imbalanced.

    if it went off-topic any way, its cause you bring up off-topic stuff that makes no sense to begin with
    You gone off-topic to warp the discussion. You also quoted out of context while you was doing that. And you still failed.

  12. ugh mr know it all, u said yourself that it takes 2 years with just training, cant do that in no way.
    You can do get my levels of a/d in 2 years, i know because i did that. They are not great, but they are good at least in my opinion.

    And you keep claiming that i wrote stuff that i don't wrote (aka inventing stuff). I never claimed "to get the same number of PP's of (lets say) kgxjeff without buying gc you need less than 5 years" that is the more or less what korrode was trying to say.

    get some sense, let someone knock it into you by force if neccesary cuz its going nowhere with u
    I <3 you too. :) Btw, don't do the chewbacca defense, don't try to warp the topic, there are MANY reasons for pp buying getting removed and you simply don't address it, you just try to let the discussion go offtopic.

  13. korrode mentioned 5-10 years training to get to high lvls

    thats where you got your argument from

    Hmm, lets read what the "master" korrode wrote:
    5+ years?

     

    ...and remember every year that rolls by, that's another year to that counter...

    next year it will be 6 years to 'end game' in EL, the year after 7 years, then 8 years, then 9 years... then finally someone will be 48 all attributes, have no neg perks, every nexus and every positive perk...

    ...and new PvP oriented players will see EL, go "lol 10 years till end-game?? fuck that", and all EL PK will be is big time oldbies and char buyers, there wont be any new meat, the PvP playerbase will go stagnant.

    Exactly, no mention about a/d at all. And ofc it should not be mentioned, because the a/d levels are balanced. This is of course not true with the pp buying, and again korrode is right, every year the pp buying stay the way it is right now is one more year added on to the new players "catch" the high level ones
    once again lorck, get some good arguments and dont invent stuff
    Care to elaborate? I don't invented anything, as you can clearly see on korrode's post. One more thing: i have doing 1 by one 1 rebuttals on each of your "arguments", and i ask you to do the same in at least some of mine, and you don't. And there are still many good arguments AGAINST the thing you simply does not address, and i am still waiting to see good arguments FOR the thing.

  14. Its a myth that you need 5-10 years to stand a chance in pk. I have trained my char for less than 2 years

     

    then why the hell bring it up as an arguement to change/remove pp buying???

    Simple: to get high levels of a/d is NOT REQUIRED 5-10 years as you said. Its not required to buy chars either. That is due to the nice exponential progression of the skills.

    But if people buy tons of pickpoints, you need those too if you want to get the same chances on pk (no, gang them when they are alone or spam strong summoneds on them are not "the same chances").

    more nonsense from you
    Care to point the nonsense? I bet you would do, if you could do that. Btw, the whole story of "weak people can buy pps to catch up" is more of a fallacy then of an argument, since those who are already strong are the ones who are buying the pps.

     

    And yes, i think its ridiculous the notion that lower levels should really be buying pps rather than buying armor/essences for training.

    EDIT: and one of my post above is good (at least i think :)) to show some GOOD REASONS to get the pp buying thing removed/slowed, and i would love to read one good reason for the pp buying to stay the way it is right now.


  15. someone said lower levels get discouraged by having to train 5-10 years to stand a chance in kf, and that pp buying would solve it.
    Its a myth that you need 5-10 years to stand a chance in pk. I have trained my char for less than 2 years if you count only the time i actually trained, and was not outside of the game. While i am not the most powerful person ever, i am still on top 50, even after having stopped more than 2 years.
    on the contrary, pp buying gives them the oppurtunity to have to train less then that to stand a chance.
    No, it doesn't absolutely. Even more in the way its done. Since its linear, high level fighters can buy their pps continually... So if the uber fighters keep buying their pps, no newbie could ever get the same number of pickpoints of the uber fighter. At least in the way it is implemented right now.
    i dont invent stuff, did anyone ever say anything about giving compensation?
    Yes, Dugur right in the first post. And most people in this thread. Hell, i am saying stuff about compensation in almost EVERY POST since you keep claiming otherwise. If you can't read that either you have some serious reading problem (dyslexia ftl? :)) or its malice.
    even if ppl get compensated..wtf lorck, what are you thinking?

    do you know how much millions worth of gc would come into the game and ruin the economy?

    some players would get 50s million compensated for their pp, others 10s millions, get what that does to an economy?

    There are other ways of compensation without giving the people millions of gc. And even the millions of gc would be less imbalanced than the pickpoints, imho, since the gc was generated in game anyway.
    what is there to balance? nexus removals dont drop from the sky, they are rare
    There are many imbalances, you can read them above. But i think you already did. Anyways, let me point them all AGAIN: linear progression at the high levels (which means more or less: much LESS chances for new people to catch up), fewer character diversity, "endless" endgame, etc.
    they get auctioned, and everyone has chances to win those auctions with hard work, yes lower players have less and higher more
    Guess who gets the nexus stones?You guessed right.
    but thats what higher lvls trained hard for right? hard work training Vs reward, the more hard work u put in the more rewards. makes sense?
    And the rewards should not be linear, its this way in all rpgs i know, it was this way even in EL.[
    atleast now they have a way to catch the higher levels quicker, when u remove pp buying they still have to train 5-10 years...
    They don't have realistic chances right now, the folks who are already high level is those who buy the pps in the first place. And if they keep doing so, there is almost no way for a newbie to get the same numbers on PP.
    you think the game is solely based on PP? no, even if you remove them players worked those 5-10 years to train their a/d, so even without pp a newbie would take the same time to catch up.. use some common sense..
    They will buy pps when they are low level?? There are better ways to improve OA than pp buying for many/most people. The ones who benefit the most are people who have already great OA. If you want top 1 or top 5 maybe its need 5-10 years, but again, for top 50 it required me "only" 2 years. And i did not only trained a/d, i trained a bit other skills too, and pked a lot, pked your whole guild in the same day, for instance, many times.

     

    EDIT: Adi: Attacks on people doesn't prove anything, it only hints that you don't have better arguments. And i do pk, did it recently, and i guess you don't with your amazing hp.


  16. korrode,radu said that before attributes were caped at 48.
    He also said in that same thread that few people would be able to buy more than 10 pps (nexus at the time). If he knew about the pp buying fest, probably he would have a different oppinion.
    pp buying is not doing any damage to the game itself.its rly not like that that u cant kill or beat some1 who bought pps.
    Ah, if you team them up with many people (while they are alone) or spam them with many strong summoneds, thats what some people call easy.
    yust cuz some ppl cant,or dont want to put hard work,or $,to buy pps doesnt mean it should be removed.
    There are MANY reasons for pp buying being removed.
    And lolol@this topic is started by 1 mage,i mean all he do is:come ivni,harm,d/t...
    Who cares? Actually, do you have some better argument than "the topic was started by a mage"?
    but ye,we got used to those ppl who dont no shit but cry,like Juvenal(lorck),i mean wtf he dont even pk
    Who said i don't pk? I don't sit in kf all day, but i do pk. And i did more in pk than you probably will do in all your existance. Btw, its the same thing about dugur, some guys flames people because they can't really provide any good argument
    or mixers,harvesters posting to improve combat system,pk.
    Yes, mixers don't play the game, and when they do play its only for harvest/mix, they can't fight sometimes because this is a restricted class game. Btw, this last statement is sarcasm, obviously, but probably infamous will quote it without context. :)

  17. other old players wouldnt know about pp buying because they quit before pp buying was introduced, besides was there ever one who quit cause of pp buying?
    Nienora, Wexy
    think about the millions people spended to get a few pp, they would quit cause all theh ard work was for nothing,
    Don't invent stuff up, nobody suggested the pps should be removed without compensation. Why would the quit if their hard work would not be erased? And there are ways to get the stuff balanced without removing the pp buying thing completly.
    making the small playerbase even smaller. not to mention the pk community that gets smaller and then we get topics again saying pk is dead
    If it gets unrealistic for newbies to catch the pr0s, they would not try to catch. And pk always needs "new blood", because the oldbies would stop playing sooner or later (nobody plays forever). Just read Korrode's estimative of "completing" the endgame, it takes around 8-10 years o.O, a bit long no?

  18. no lorck, im done argueing with you, its pointless.. you keep changing the reason why you want it changed, back your arguements up with nonsense examples etc. etc.

    Isn't it obvious? He is simply working on his Forum ranking. He is up to gargoyle now. Too bad most of his posts are silly.

    Btw, what is the next level after gargoyle?

  19. no lorck, im done argueing with you, its pointless.. you keep changing the reason why you want it changed, back your arguements up with nonsense examples etc. etc.
    There is many reasons i think it should be changed for the benefit of the game, i just don't state them all the time (but you can read above, they are summarized nicely). Btw, if my arguments are "backed up with nonsense" please say where exactly is non-sense and show where they break. And for the third time, in a few minutes, the fact i am defending an argument, has nothing to do with the argument itself.

     

    EDIT: And one more thing. You quoted me above totally out of the context on ch6. Of course it doesn't make any sense, since its totally out of the context. Next time, include the context where the stuff is inserted to prove that something "does not make sense".


  20. you said so in the post before rofl, memory loss?

     

    the fact everyone can do something has nothing to do to if its balanced or "overpowered"

     

    that implies that it wouldnt matter if anyone can use it or not in something being overpowered.

    so, wether or not only 140s could use it wouldnt make it imbalanced or overpowered since "the fact that everyone can do something has nothing to do with it being balanced or overpowered"

    If i say that something is wrong, it doesn't mean the extreme opposite of it is right.
    all i been doing is proving u wrong rofl, omg... u resort to examples like comparing pp buyers with swords and spells which has nothing to do with eachother and u think you are right cause of that :wub:
    It has to do with each other, i explained many times WHY they have to do with each other, despite your superb education it seems you still fail to understand (as i said above, its a sign of malice).
    everyone can do it, a low lvl even said he bought 2 pp, he probably doesnt focus on maxing them all else he could have gotten more, proves there is nothing imbalanced about obtaining them, PP buyers can be beaten with quite easily, so they themselves arent imbalanced or overpowered. (just cause you think its not easy doesnt mean its hard, your just incapable of doing an easy task)

    that proves all you said wrong, just cause you bring up a sword and spell doesnt mean you are right.

    Well, i tried to do an analogy with something that is overpowered, blatantly overpowered... just to make no doubt it is overpowered. Then i tried to see if your logic apply, the logic being "if something is overpowered it doesn't matter, because everyone can do it". Of course it fails. It fails for the extreme case of an instakill spell, it fails for the case of buying pps.

     

    The "chewbacca defense" is to present arguments either valid or invalid, unrelated to the topic, just to hide the "true" arguments on the spam generate. Please note that the "eternal endless" endgame, linear progression at high levels, making low level players have a hard time to catch up, etc, the real arguments are not addressed, just some fake ones, some that people did not even said, you invented them up.

    edit: btw you might not care what others say, but the fact alot of people consider you as not making sense in arguements, and mostly talking crap.. says alot about you and proves your not making any sense at all.
    An ad hominem argument has the basic form:
    
    Person 1 makes claim X
    There is something objectionable about Person 1
    Therefore claim X is false

    It doesn't address the topic. Its just say that i am wrong because its me who are saying it.

    ffs you are comparing a 200dmg sword with high crits like bronze sword with a pp buyer that does 10-20 times less damage and can be fought against (and win). dont you get there is no link to those 2 things at all? no matter if its an anology or not? analogies should say something about the topic you are discussing.
    Analogies are helpful to enlight a topic. And i never said a sword which deals 100 damage is as overpowered as someone who bought 40 pps. I say both are overpowered, and the fact that "everyone can use it" does not make either less overpowered by itself.
    oh no, you think the way of getting those pp is imbalanced. so what exactly is the connection between a 200dmg sword and spending gc to buy a pp?

     

    an analogy for you with yours as example

    "imagine all swords doing 1 dmg, doesnt make it uber weak cause everyone can use it, no reason for pp buying to be removed"

    or "a spell that does 1 dmg, doesnt make it weak cause everyone can use it, thats why pp obtaining and the pp buyers themselves arent imbalanced or overpowered"

    Ad hominem attack again. Please answer on the topic, on the many things WHY the pick point procedure is harmful to the game. And while you are at it, you can also state WHY it is good for the game. To say "omg Lorck, nobody likes you, so your analogies are false" does not address either. And yes, i know nobody likes me, do i care? No. :wub:

  21. Back to the topic at hand, pp buying allows new characters to quickly increase their attributes, which can make them competitive against older players with higher skill levels, but lower attributes. Is this a good thing or a bad thing?
    No, it doesn't. It seems you missed the topic completly. people with low levels can't really kill monster with high drops. The ones who usually get more strong are those who are already very strong. "Newbies" have a hard time to catch up, even more if the way to get pp's at high level is linear.

    We're looking at this from opposite angles. It seems you're saying that high level players can get stronger buy using the wealth they get from high level drops to buy pp, thus getting even stronger. I had suggested that noobs can buy pp by buying items at the EL shop for $, selling those items for gc, and using the gc to buy hydro bars and nexus removal stones to buy pp. I probably should have explained that.

    This is a good and valid argument. But i would not advice new players to spend in pp's right at the start. They would be best served buying ingredients for mixing skills (if they are traders) or good armor & essences if they are fighters/mages.

     

    Its more worthwhile to buy pick points if you have 140 OA or so, at this point the "soft cap" kicked in and then you need weeks of hard training to get an overall. Bellow that overall, i would recommend to people to just invest in their skills, to get both higher skill and nice OA. But if you have 140 OA, i would not call you a "new player".

    So it seems that pp buying can benefit both old and new players. Does that have an effect on whether we think pp buying should stay in the game?
    Again, new players should try to build their skill. 1M of gc can do wonders to speed up training in certain skills, including attack & defense (if it is what you like). People who have already great overall is those who benefit the most.
    As I've said in an earlier post, I don't have a problem with pp buying, but if the majority of players would benefit from getting rid of pp buying, then it should be done. I'm fine with the original idea of changing nexus removal to nexus relocation.
    Yes, i think its in the majority of players interest. Of course, people who already have invested in bought pick points should not see their investment go to the garbage.

     

    EDIT: Infa: you must be joking, really. I asked you to quote about me saying that people who bought pick points should have their pickpoints erased without reward and you post this? You must really be joking, dude

    [JuvenaL @ 6]: nah, if i dont like, i try to change the stuff i dont like

     

    selfishness much? should be whats good for the game, not what you like and dont like

    Huh? Every opinion i make is because of selfishness now? I posted SEVERAL reasons why pick point buying is not good for the game. You posted NONE so far to counter it.
    [JuvenaL @ 6]: no, using like 20k gc in summoneds is not "easily"

     

    its a lifetime of hard work, hell ill go harv now and see how fast i can get that.

    Normal harvesting will earn you around 4-5k per hour, so you will get it with 4 hours of work. o.O Yes, its "easy" to spend 4 hours of work harvesting, then you go to kf, kill a guy, you don't get even pk central, then comes a mage and pwns your chims.
    there are other means then just fighting you know? because higher levels trained so much they get rewarded with more drops, how can you not get this? why is it so hard for you to understand that the higher you get, the stronger you are, the more benefits you have?
    Yes, and it should be MORE DIFFICULT to get even more stronger, instead of easier.
    so if we restrict pp buying to lets say 140 a/d that wouldnt be overpowered or imbalanced, good reasoning lorck, wtg. and then comment on my country/education? rofl
    When i said the bold part? Honestly, dude, plz stop claiming that i said stuff i did not said. Well, about your education, you claimed that your country is one of the best of the world, etc. And again, its either malice or lack of understanding, since you have such a pr0 educational background i think its malice.
    and the reason we dont get anything from you is because you use analogy thats not even relevant, come on, you are basicly famous in this game for making no sense. loads say that. you prove it all the time by comparing a pp buyer who does 10-40 damage per hit. (note the damage they do is still dependant on the weapon, pp buying doesnt make them 1-hit kill everything) to a sword that does 200 damage, or a spell that insta kills
    I don't care about what people say about me. :wub: And the analogies are simple ones, easy to understand (even more for pr0s) and they express a simple concept: if everyone can do something, it doesn't mean its balanced or "overpowered". Indeed, it has nothing to do with it.

  22. first it was the way the pp are gotten is imbalanced, now its endgame thats imbalanced, pick something and stick with it.
    its they way to gets PP in the endgame.
    stop putting words in my mouth
    I quoted you, and you claim i say stuff i never did, i ask you to quote and you don't (of course, you can't, you can't quote stuff i never said).
    You just don't say the details. Of course if you gang them up or use summoned chims, but that i would not call "easy" kill, like you say. I still want to see you pwning kgxjeff easily, like you said many times you do.
    if thats not easy to beat someone stronger god knows what is, you want higher lvls to die 1on1 in 5sec flat against someone weaker? is that easy enough?

    i explained details to you on channel 6, if you dont understand that then ill say it again, easier this time.

     

    1 Strong guy Vs 1 Weaker guy.

    1 weaker guy do #Gm Hey Tyra, lets go kf. OR #Gm Tiger, summon some chims

     

    rocket science simpliflied, really Lorck, it cant get much more easier then that..

    Yes, only you can do that, the other guy can't.
    takes 1 hour or less to get gc for chims
    It takes one hour if you kill high drops monsters, it takes longer for most of EL.
    if that is way too hard for you then i suggest you play Duckhunt or Tetris.. but if calling 1 person for help is too hard.. i'd scrap Tetris and use a bazooka for Duckhunt.
    Funny this comments and all, of course, the weak guys are the only ones who team up, the others don't.
    if you are ok with asgnny's suggestion then stay quiet, the one with most gc would still have most pp, as it is now ;)
    Well, they would get their pps in a balanced and fair way. If you dig up a bit, you can see that i suggested even before than asgnny.
    i wont argue with you about the rest, its just tiring to talk some sense into you.
    Well, you won't argue because you don't have arguments for that, of course.

    EDIT:

    So, what's your answer? It isn't clear to me. Should noobs be able to beat old players?

     

    It's really a question of one of the fundamental aspects of this game. The way EL is now, victory is determined mostly by stats. In some games, victory is determined mostly by skill. Which should it be?

    Both should be important. But since this is a RPG, i would say the work the people put on their chars should matter more.
    Back to the topic at hand, pp buying allows new characters to quickly increase their attributes, which can make them competitive against older players with higher skill levels, but lower attributes. Is this a good thing or a bad thing?
    No, it doesn't. It seems you missed the topic completly. people with low levels can't really kill monster with high drops. The ones who usually get more strong are those who are already very strong. "Newbies" have a hard time to catch up, even more if the way to get pp's at high level is linear.
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