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Drakos7

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Posts posted by Drakos7


  1. I appreciate Jezebelle's comments as I too would not prefer to see lots of battles around where I am trying to harvest my weekly quota of red roses (they are red enough).

     

    I think what you have laid out so far is fairly reasonable. I think there has been a good amount of constructive criticism to balance it out. It will remain to be seen how much the system gets used, but I think it will make it a fun addition to a certain sub-population of EL.

     

    My one addition, as was mentioned before, would be to make Whitestone also a safe map for the following reasons:

    1: Lakeside is a massive choke point and newbies may be rather confused when they start playing. Imagine it is your first day and you step off the boat and see a bunch of people PKing. You might just stay on IP a while longer (which actually might not be a bad thing except for the tavern quest).

    2: On a roll playing standpoint, Lord Luxin still maintains the Whitestone realm fairly well (aside from a random gargoyle here and there).

    3: From Whitestone one can access 8 other maps (SKF, NC, Tars, DP, Tirnym, GP, MM, PL) in addition to IP, none of which are now PK (well, there is the WS sewers).

     

    Hope that makes some sense. This way, the more peacable people could conduct most of their work without scarring their retinas, and those who would rather destroy still have plenty of room to do it.


  2. I vote YES! Then I can stand next to the tavern and disappear stealth nija style.

     

    But I solidly reject the idea for buying paint and a new painting skill. You will have tons of complaints on the channels.

    [n00b@1]I just painted Ms Lorpak's house bright red and someone from EBUL guild put graffiti all over it!

    [celticlady@1]Get over it. Ms Lorpak prefers blue anyway.

    :wub:


  3. It's very hard to capture the effect on a screen shot, really, the ring on screenie doesn't look like anything, but in game, when casted it looks really cool and effective.

    Agreed. Unless someone can capture a video of them, the screenshots will not do justice.


  4. I think the new restore spell effect looks great, but in the spirit of tron perhaps it should be for tele2portals room ;)

    For smite summons, the "wrath of God" effect at the end of Indiana Jones and the Raiders of the Lost Ark would be really cool.

    Keep up the great work you guys!


  5. 1) The screen size changes with the maps rendering the left and bottom useless.

    2) F6 is not part of the settings so you simply cannot have it by default.

     

    The F6 functionality is native to the game. I did not add it. There are many issues involved with the F6 functionality and this patch does not seek to remedy those. I am simply trying to make the corner with the compass and clock appear more appealing when not in console or map mode.


  6. milesp and I just confirmed that this is still a bug.

    . I logged off

    . he kicked me

    . I logged in and could still see and post to guild channel, even though my tag was missing

     

    I then logged and came back, and was still on channel. Then I tried to PvP a Rivan and it worked. So it appears to just be a channel thing.


  7. Like it says. This will have chat_log and srv_log sent to chat_log_YYYYMM.log and srv_log_YYYYMM.log instead. Because it seems the log file is opened for every write operation, text will automatically roll over to the new file if the month changes while playing.

     

    https://developer.berlios.de/patch/index.ph...p;group_id=1256

     

    I made this because I was ired of my log files becoming 8MB in size. I think it would be great to add the option to zip up the previous month's log also...


  8. https://developer.berlios.de/patch/index.ph...p;group_id=1256

    A proposal to reduce particle lag from particle engines that are (roughly) outside viewable range. Currently maps load all partical systems upon entry and can be viewed at extreme distance with a modified client.

     

    It would be nice to improve this so that it gradually reduces the # of particles intead of a rough cutoff. I hope this gets people thinking.


  9. Caves and the underworld could just be a perlin noise texture that is not animated at all. The problem comes in to the maps that have multiple sections on them (like the houses/insides). If each house had quad roofs, then you could look into the room along the direction of the normal, but if the camera was actually inside the room, you would see the ceiling (IIRC).

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