Drakos7
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Posts posted by Drakos7
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I agree that it would be a nice item for us bot developers to have access to.
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Otherwise, you could have admin help as like, _admin.#help, and no one would guess it, let alone get by it.This called "security by obscurity" and is highly looked down upon in the security community. A white list of who can issue admin commands and even forcing those people to login to the bot first are a much better way to go. (And yes, I know quite a bit about security)
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<player> is kitteh killa.
<player> stolz my cheezburger.
Leonard stolz <player> cheezburger
I drops my bukket.
<PLAYR> WUZ DELISHUS
<PLAYR> FAILD
<PLAYR> NEEDZ BETTR GLASEZ
I GIT KNOCKD DOWN, BUT I GIT UP AGAIN
<PLAYR> IZ PLAYR HATR
<PLAYR> HURT MAH PAWS
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Nice pics Ent and Roja. Too much light pollution here to get good shots (man I miss upstate NY).
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As a constructive criticism, should lock this thread also.
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That patch works for me on my Intel Corporation 82945G/GZ Integrated Graphics Controller
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Glad to see my thread is still enjoyed. But seriously guys, grow up. Women (in EL or in RL) are not objects.
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Grrrr...
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This intersection map is near where I work.
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Thx Xaphier. Nice idea to send it just once.
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-and another new "hat". Comes in black, read, and skull & crossbones
Don't forget September 19th http://www.talklikeapirate.com/
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Can you make sure that the logging of info like OpenGL versions is a config option? A few people might not like their system being queried for such information even if it does help our development.
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2. Download this: New Model Pack
Do you have an updated link for this?
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The Contest is Over! The quantum ether produced the following numbers (in order):
61
35
181
11
238
262
103
107
231
31
342
21
296
55
84
39
30
351
355
225
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If we went just to FPV, then perhaps the server could send actor data for what is in front of the actor, instead of a (assumed) circular radius around the actors current position. ie. move that circle X units in front of the person. That would increase the forward view distance and reduce the vision to the rear (which is realistic), mimicking natural perspective. Just a thought, but it would require server side changes. The server already knows what direction the user is pointed so it should not be too difficult. Just a thought.
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This is an awesome idea. Not only can one get cool stuff for less than the EL store, it goes to support an excellent cause.
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Ok, the error I was getting was because I am on a different machine than usual. I had forgotten to install EL 1.4.0 on it because the office firewall prevents me from playing the game in the first place. Once I upgraded my files things worked just fine. Now I need to find a more recent map making tutorial...
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Compiles and starts. I can load maps, 2d objects, ground tiles. But if I try to add a 3d object it segfaults once I click OK in the dialog box.
(mapedit.x86.linux.bin:18774): Gtk-WARNING **: idle activate multiple times without clearing the folder object first. Segmentation fault
Sometimes it just segfaults without the gtk error. Not much time to debug right now.
edit: found a link but it is never answered. http://lists-archives.org/gtk/06045-filech...ject-first.html
It is listed as an active GTK+ bug here http://bugzilla.gnome.org/show_bug.cgi?id=447984
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fyrr, delete your elc cvs directory and check out a fresh copy.
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SMEG
in General Chat
I did not know it was a multinational company. There were a lot of other SMEGy appliances in the store. The fridge on the right is in the colors of FCB (Football Club Barcelona). Amazing what you find when you are on vacation.
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SMEG
in General Chat
SMEG. So this is what everyone is always talking about.
And I thought it referred to a map location. "where the smeg is storage?"
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Hey, thanks for updating the windows compile guide. Quick 2 questions related to using the Makefile.win as opposed to DevC++'s way of doing things:
1: How are you getting the EL icon associated with the resulting exe file?
2: My resulting exe is 7MB in size as opposed to the distributable 2MB. Are you able to strip symbols?
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If anyone's on... can you tell me what sector.o is supposed to be and why it's in the COBJS in Makefile.win? There's no sector.c so that target will not work. I notice it's not in Makefile.linux...
It was probably just never cleaned out during the last purge
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Thank you spell checkers. I update the site with the changes. I also added a (TC) round sticker.
Linux 32/64b static binaries (with data)
in General Chat
Posted · Report reply
I see it here as well on my cvs build. No harm done at least.