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Drakos7

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Posts posted by Drakos7


  1. Just out of couriosity, should this output of el.x86.linux.bin make any sense?
    setting area 0 at 192.000000,192.000000 with radius 100000.

    setting area 0 at 192.000000,192.000000 with radius 100000.000000

    setting area 0 at 192.000000,192.000000 with radius 100000.000000

    setting area 0 at 192.000000,192.000000 with radius 100000.000000

    setting area 0 at 192.000000,192.000000 with radius 100000.000000

     

    Just a leftover test feature, i guess.

     

    Piper

    I see it here as well on my cvs build. No harm done at least.


  2. Otherwise, you could have admin help as like, _admin.#help, and no one would guess it, let alone get by it.

    This called "security by obscurity" and is highly looked down upon in the security community. A white list of who can issue admin commands and even forcing those people to login to the bot first are a much better way to go. (And yes, I know quite a bit about security)


  3. <player> is kitteh killa.

    <player> stolz my cheezburger.

    Leonard stolz <player> cheezburger

    I drops my bukket.

     

    <PLAYR> WUZ DELISHUS

    <PLAYR> FAILD

    <PLAYR> NEEDZ BETTR GLASEZ

     

    I GIT KNOCKD DOWN, BUT I GIT UP AGAIN

    <PLAYR> IZ PLAYR HATR

    <PLAYR> HURT MAH PAWS


  4. If we went just to FPV, then perhaps the server could send actor data for what is in front of the actor, instead of a (assumed) circular radius around the actors current position. ie. move that circle X units in front of the person. That would increase the forward view distance and reduce the vision to the rear (which is realistic), mimicking natural perspective. Just a thought, but it would require server side changes. The server already knows what direction the user is pointed so it should not be too difficult. Just a thought.


  5. Ok, the error I was getting was because I am on a different machine than usual. I had forgotten to install EL 1.4.0 on it because the office firewall prevents me from playing the game in the first place. Once I upgraded my files things worked just fine. Now I need to find a more recent map making tutorial...


  6. Compiles and starts. I can load maps, 2d objects, ground tiles. But if I try to add a 3d object it segfaults once I click OK in the dialog box.

    (mapedit.x86.linux.bin:18774): Gtk-WARNING **: idle activate multiple times without clearing the folder object first.
    Segmentation fault

    Sometimes it just segfaults without the gtk error. Not much time to debug right now.

     

    edit: found a link but it is never answered. http://lists-archives.org/gtk/06045-filech...ject-first.html

    It is listed as an active GTK+ bug here http://bugzilla.gnome.org/show_bug.cgi?id=447984


  7. I did not know it was a multinational company. There were a lot of other SMEGy appliances in the store. The fridge on the right is in the colors of FCB (Football Club Barcelona). Amazing what you find when you are on vacation.


  8. Hey, thanks for updating the windows compile guide. Quick 2 questions related to using the Makefile.win as opposed to DevC++'s way of doing things:

    1: How are you getting the EL icon associated with the resulting exe file?

    2: My resulting exe is 7MB in size as opposed to the distributable 2MB. Are you able to strip symbols?

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