Drakos7
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Posts posted by Drakos7
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Bringing up and old subject again...
Since each item is stored in a unique slot within storage (0,1,2,...) regardless of the category, would it be possible to just withdraw based upon that slot ID instead of having to switch to the category first? Several items list in multiple categories showing that the actual category does not matter much. In terms of a bot this would reduce one step of network calls.
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So 0ct: you ready to make a bunch of diff files?
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What version of Cal3D are you using? The most recent versino does not work with EL.
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I would love to see unique IDs...
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I was able to implement this by making a blue highlight (like the green walk target) for spells and red for normal attack. Simple changes, just need to submit to berlios still.
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Irinveron 61x108, can stand and sit inside snowmound. Another great place to hide if you sit. Clicky
Fixed by Roja
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works for me in xfce4, but not fluxbox
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Oooo! Lead cape. That would be cool. Make it like 20EMU though!
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0ctane suggested in the cooldown post (of all places) to implement somehting like a geiger counter for these radiation pouches. I propose something similar: an amulet or medallion that has radiation protection, instead of having to wear plate armor. Or maybe a gasmask so you do not breath the radon in? A low level anti-radiation spell? There should be at least something a lower level character can do/possess to reduce this.
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very nice. but what about the fries and shake?
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I agree. This game still rocks. Thank you #devs for all the work you have put into it. I like some of the suggestions here, and I like the more realistic nature of cooldowns. I know I cannot eat a 3 whole apples in 3 seconds, let alone 3 minutes without being sick. I am now plotting my strategy to cope with all of this.
Re: antisocials, you can always buy from players or Adarah (once I get her working properly again, sigh)
-Awn
edited for spelling errors. dumb keyboard!
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It is completely possible, but rather goofy. You would have to place an extremely large amount of trust in people to lend money to them and expect them to return it.
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I have noticed that you cannot do a lot of things while manufacturing without "stopping" the manu process (eg. eating). I also have noticed that I can browse my storage while manuing, which is nice and makes some sense. But I can also withdraw and deposit items while manuing, which does not make too much sense if I cannot eat while manuing. Seems like a minor inconsistency but not shattering.
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I would add that sometimes right after I kill an animal/monster, I cannot pick up a bag as well. I have to click elsewhere and then back on the bag to pick it up. Not a connection or old bag issue. Seems clientside if anything.
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And of course there is a difference between what my card (radeon x700) supports and what my operating syste supports...
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I long for the day that a programmer will make those assignments...
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sounds great. are there any other items that have the same images now?
And, I just went to storage and noticed that the Potion of Extra Mana still looks like the minor mana pot. Any idea when the update will occur?
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easy to do but why do it when the storage sites are good enough (except for the lending part which is problematic)
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typedef enum { ... STORAGE_QUEST, STORAGE_END, STORAGE_ALL=0xffffff } client_categories;
Sorry if this is a dense question. Does this imply that there is a way to get a listing of ALL the items (in the storage interface as opposed to the #sto command)?
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And I was going to make a log rotator also. Looks like I can focus on one of my other ideas then.
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balance is hard to acheive
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(deleted, dumb question)
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I know this is not high on the priority list because it only really affects bots. By the silence shall I assume this is a dead issue?
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Back Up!
New storage protocol
in Bots
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The code above for withdrawing an item differs from the items.c method. Which is better to do?
items.c: