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dragon_killer

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Posts posted by dragon_killer


  1. It's almost right, revi. 

    With critical to damage, damage bypasses armor but not toughness ! 

    That's why some people get hit 100s on blue dragon and other 80-90s even though they have approximatively the same armor and defense level but not the same attributs. 

    To make things easy every 10 def level, you receive one less damage and every 2 toughness (actually every 4 physique or vitality iirc) you receive one less damage as well. So with 78 def and 28 toughness you should get a 7+14 = 21 damage reduction. However when it comes to rat, rabbits, beaver. If I am not mistaken radu introduced a super crit to hit that some creatures/monster ? inflict very rarely with the damage being as low as 6-10. Pvping will help you understand the system much better. Pick a constant armor (like titanium) and try things out.

     

    Toughness doesn't help to reduce ranging damage though. 

     

     

    Hope this helps.


  2. Making it not removable with stone makes sense to me for the reasons Revi mentionned above.
    I guess it's fine when radu removes it and is giving heads up.
    There are more than 1 instance type raz :P.

    Instances, invances, lenny, ivan could be made melee-able, not sure how much extra coding that would require though.

    I also think it's a great time for people to work on the global quest.


  3. Having a non combat zone seems to be a very good idea.

    I could picture a non pk zone and a pk zone just like dpa and it's surrounding, so that we can have watchers only in some part of the map. And the rest of the map could be as kf used to be.


  4. Diealot has a point, bring something to kf. It might bring more players, but then again while PKing can be fun. It is certainly costly, I still believe we should have an use for PKI or a new system that can't be farmed that easily (killed by magic, range, or pvp, doubt we can detect bombs or summoning kills), but I digress from the point.

    So yeah put something in KF that would bring players there.

    Could be a regular neno (no nexus stone drop), a red dragon ??

    Gypsum seems to makes sense (I know aislinn and a few more would approve of this :P), as it weighs tons of emu anyway.


  5. Sorry to be a party pooper but high level chars, still have the edge as they have much more mana pool/hp and PERKS, they would still have an hard time even in dpa 40, where attributs are capped at 20, (well won't be as bad as a normal pk map but still).

     

    Tokens not working in pk map would make a lot of sense or add a reasonable cooldown but sounds complicated


  6. Since kf is capped at 130, any engineering/bombs/wards items are not working there (afaik from Burn the bombs do not work in any a/d capped area, such as DPa, etc).

    I felt like it was much more fun to have those wards, not saying that because I am a mage.

    I felt the same way even before I was a mage.

    It could bring a whole lot to PK contest there.

     

    In short keep the 130 cap and keep the bombs as it was intended


  7. On 30/03/2021 at 4:52 PM, Aislinn said:

    You can right click on the npc name at the bottom of the dialogue window and choose the option to have it print out what he told you.  It will do that forever more for that one npc without any further action required on your part.  Once you remember to do this for all of the daily/quest npc's you frequent, you won't have to worry about it anymore.

    Thanks that's helpful, guess I won't need to train my memory anymore ;p

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