dragon_killer
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Everything posted by dragon_killer
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Maybe because you harm for 0, just kidding. Yeah I was always hoping to be able to note your own damage when meleeing a monster with several people, a different color would be neat
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Client changes since 1.9.5p8 - to be kept up to date
dragon_killer replied to bluap's topic in General Chat
Thanks the #q uantity is working great , still I was wondering if it would be possible to see the details though, just as #calc works (the reason being to keep tracks of calculation on chat_logs) Something like this : Quantity 13333 = (15k+25k)/3 -
I've tested lucky attacker perk on a few chars, and seems that it works (10+ chars tested), it could very well the be monster astro that make you notice a big difference, however I didn't test lucky defender nor the deadly accuracy perk that removes negative astro penality.
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Make Quantity settings with per #command iwth calc
dragon_killer replied to vinoveritas's topic in Suggestions - General, Misc.
That sonds good, the truncated value makes sense, the one sharing could keep the few extra 5gc -
Hi all, I have been curious/looking at bosses spawned in invasions and I heard some aren't invadable as of dilimac, scarba/labagiu/jegos.(80/100/120 bosses). I think it would be cool to have them in invasions as well, of course they don't need to drop the special drops just like the cocalars. They could even be spawned in uncapped invasion, especially the jegos.
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Adding new invadable bosses
dragon_killer replied to dragon_killer's topic in Suggestions - General, Misc.
Yes the polyphemus is great for 100-120+ even for uncappers! since it glows. I made that suggestion having in mind the lower cap invasions, such as 80/100 cap. Drops can always be adjust if that bothers you, but yeah the idea was to have more monster. Also breakers having a different color would be nice, but I am pretty sure that would mean less rostos for radu -
Client Changes Since 1.9.5p6 - to be kept up to date
dragon_killer replied to bluap's topic in General Chat
Hi, I have tested the ctrl+u for the summon menu bar, it seems it isn't working at all when you summon something using a summoning STONE. It does work for rats, rabbits ( the only things I can summon). I have tried map changing and it seems to work just fine, however it doesn't work if you already have summons on the maps you have just entered (or other maps/buildings), and it won't work if you previously used ctrl+u and there were no creature around. To summer it up, it seems to be looking for the last creature you summoned, but in the case your last summoned creature isn't on the same map, the ctrl+u menu won't work No issue with ping here whatsoever -
Hello thinking it's a great timing to actually implemen this, as it seems there are more newbies and people playing lately, if radu is actually worried about people farming the flowers to sell NPC or to mix health essence etc (could always check how many health essence are mixed a month in game). As you suggested we could get another storage at few steps to the east of novac. The idea is to keep the afkers (those who collect ACP) out of IP so ideally would be nice to sit at sto for mixing and talking.
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Key binding to open the "Summoned Monster Behavior" menu
dragon_killer replied to Wizzy's topic in Suggestions - General, Misc.
The summoning menu makes the change for all the summons creature you owns, not only the one you have selected. -
Client Changes Since 1.9.5p6 - to be kept up to date
dragon_killer replied to bluap's topic in General Chat
Thanks a lot ! no more resync, I wonder if that had anything to do with me crashing time to time -
well posted 128 just noticed someone did it before, so 116
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New feature, equipment swap equlivalent items
dragon_killer replied to Aislinn's topic in Programming
Thanks tested works great, just missing my favorite blue dragon sword! -
Can we re-equip automatically when you break an arrow?
dragon_killer replied to Kaddy's topic in General Chat
this would bring more rosto though -
Oh right that works, my setting is at 0.15, never tried and changed that got used playing like this. Thanks though problem solved now
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Not sure how long the gif will work or if it is of any help but here you go https://gyazo.com/5263a16d25b8343439f84185ef8864ca
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Hi bluap, I just donwloaded the new client, still have issues with poor man when it is on, will test the client for now and i'll post it in here in a few days if I see any major bug, thanks for the hard work, see you around
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I have installed the file on windows 10 seems to work fine so far, may i know what might change so I notice if anything different happens?
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All 5 members of Bacon team have been recruited : Bacon_Summoner - Ozzy Bacon_Fighter - StAnN Bacon_Ranger - AnElf Bacon_Mage - dragon_killer Bacon_Engineer - Lexi Have fun all!
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Was wondering if the global needed a small tweak First off it seems to me that the 1200 amber mark is too much. Also the global advantages are : Wait less to do daily quests. Daily Quests reduced from 4 in-game days (24 hours) to 3 in-game days (18 hours). Fewer harvesting mini events. Consume less food when we make items More special days, and less bad days I am not sure about the others so that is the reason I post here, but it seems that the last reward isn't very efficient nor very attractive compared to the other 3. I was wondering if it was not better to get rid of that one. Tell me your thoughts about it
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I guess kaddy's idea was to reward accordingly players that put more effort in finishing the global quest, the rewards can then be discussed. I am sure people will find great ideas to post here. You have a point though revi about that global bot. Here is how I thought it would be : GLOBAL: Less food global - PERK: Allows you to mix items that require 5 food or less for twice the ings, food and product, can toggle on/off with #mix (basically can mix twice the amount) GLOBAL: Less time for dailies - PERK: no more mini events (only the char that donates more, that means alts can't benefit that) GLOBAL: Less time for dailies - PERK: more chance of better daily, when it comes to maia/daritha/haidir
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Yeah I agree riptide many players are afking so it's not as easily to gather as before, that GIWS idea sounds good or it could be another bot, and if some player don't like it they can always add the bot on ignore.
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this sound fun as long as it's not casted between 2 bosses
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Not that much of a problem, just fill up to 10 raw meat and cook all of them at once ;p
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The mini rosto would be nice for invasion but not so great for instances, but anyway I think most rostos are lost from invasion, correct me if I am wrong. Lowering the rosto price to $3 seems like a good idea (with the current gc/$ market it would still mean something like 90kgc, still pricey), only problem I see is that haidir passes are still at $0.50. Making rosto $1 would mean people will not have trouble finding them at a good price, but then pretty sure radu would make even less $ (or maybe not in the long run). Good luck finding a solution See you soon in game
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Haven't reach the level yet but the idea seems good, whether 10m exp or 20m or more exp can be discussed, it will maybe actually encourage player to train skills even after they reach oa179