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dark_wizzie1

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Everything posted by dark_wizzie1

  1. List of Suggestions

    This is obviously my opinion and my opinion only, but I'd like to share it. Don't go crazy, kk? -A way of quick-storing. One click on storage NPC and instantly opens up storage window without dialogue. Saves us from closing dialogue and selecting storage in the first place... because who picks an option other than 'use storage' for a storage NPC? Make it more obvious, I just stumbled upon this. -Ability to resize storage interface. -Make cape of no more warlock unbreakable! The NMT cape is 350k. If we want to make tailoring a little bit more useful, why would we make it breakable and cause the tailor to lose so much money? -Tailoring techniques that give some magic, melee, or even +1 range protection. Make the capes untradable when the bonus is added. It must be remove for it to be traded again; this gives incentive to level tailoring! Or maybe, a tailored clothing with decent defense, high enviromental protection, etc, an interesting camoflauge, but a sizable offensive penalty? For hydrogenium harvestors who want to run away -As I just mentioned, I feel one way to make leveling the other skills worthwhile to consider is to make the highest level items untradable. Only the highest; you can still buy your titanium, dragon armor. But if you want to enhance your dragon armor a little bit with your manufactoring skill or make it a wee bit more durable instead, you need to have the levels. -Group the books read in a more logical manner. Yes, I know you can use commands, but isn't it more intuitive and elegent to be able to read what I've read because they are arranged in alphabetical order or skill groups? - Slot for Rings. Maybe from shop only, maybe not. Maybe have a ring with offensive bonus, or anti-broad effect... but the other player broading won't know you're protected! Heck, make them require very high level crafting. -Higher level medallions. These should be more expensive as they give a little bit better bonus than moon/gatherer medallion. -Have summoned monsters give the summoner combat xp for the damage the familiar does. Might make an interesting alternative to training by yourself: Level summoning and train combat a little faster at the cost of cash. -M0@r St0R@g3 $p@c3 -Decreased harvesting events day description has a typo -Some monsters are very hard to loot. When I kill a lion or a cyclops, the bag is inside the monster, deep inside. Please make it so when clicking on a dead monster, if there is a bag, the click goes to the bag, and have the bag be on top of the corpse, not the other way around. -Our own custom tab for storage. So, we have a custom category in storage we can rename, for depositing and withdrawing the most commonly touched items in our storage... For example, an entire combat outfit so I don't have to go to clothes for NMT, magic for rings and medallion, armor for armor, weapons for weapons, potions for potions, essence for essence. No, I can just have one tab I set up where I put my default setup so I can quickly take everything and leave. -I disagree with the harvesting xp system. Why must I be logged on at the change of the hour for me to get xp? Can't it be resetfor every player at every hour, so everybody is on the same page? I get sad when I log on a 0:01:00 on the game day. -Ability to change chat colors. -A counter functionality: So I can easily track how much xp is gained in an alloted amount of time. Yes, there are ways around this, but they are more clumsy. -Water-slushing sound when walking on pier near storage at Palon Vertas. -A very high level magic spell that allows the player to remember one location and teleport back to it in the future. Obviously restrictions must be put... for example, area cannot have any enviromental damage. Just a thought. -If I am in DP, for example, looking to get onto WS, I open up map for WS ahead of time. Then I tab-out of map, go to WS. Go back to map: Can't use the map to move, need to move to continent map then back to WS map. -Ability to look at c2 map when I'm on c1, vise versa. - Ability to re-assign hotkeys to a single keys. CTR 1, 2, 3, 4, 5, ...12, ALT 1, 2, 3, 4, 5, ...12 gets hard to press. -Global Ignores under options: Put it to use? -The warning sounds glitch. The volume for that is determined by misc client sounds, NOT warning sounds. -Counter showing how many pots/food consumed. -When I move camera, it moves then stops for a split second, then continues. Any way to fix? -Counter showing how many seconds left on a buff. I heard this was under construction but given low priority. This buff can also be applied for poison, which is more of a debuff, but the same concept applies. -Rain sounds. Storm sounds. Please? Maybe flashes of lightning? -Ability to re-arrange order of channels. Yes, I can re-arrange it by closing the channels and joining them in the order I want it to show, but that takes time. -Potion for harvesting needs to be changed IMO. There's not much incentive to go through the trouble of making that when there isn't a lot of demand. How about a harvesting potion that decreases change of harvesting events? Or decrease damage from major events? -Potion that increases researching speed. Good for when higher leveled people don't want to afk for an eternity at fast reading spot and want to train. Hey, even if it's only x2 speed, x2 speed after hours at training amounts to a decent bonus. -Once a secret is found, I'd be awesome if there were a way to quickly re-access it. It's hard to click on small objects. :< Annoying if you use secrets to make money and move back and forth. -Allow dropping an item while walking, have it halt walking. Comments? Flames? Post here.
  2. List of Suggestions

    Thanks for the feedback Elke. I've quit the game for four years and just came back for 3 weeks, so there are still things I miss. About untradable: I think it would be fine. We can either have the bonus property (EG, extra def for cloaks through tailoring) removed by click of a button, or even have them become useless if the player doesn't want them. Either way.
  3. Selling Oranges

    Selling 19 oranges. Post price and amount here.
  4. Selling Oranges

    Sold...
  5. Invance Helping and Gear Poll

    I don't understand what's so bad about having people in worse armor though, as long as they are helping. It's not like the xp is divided among team members? (Didn't seem that way) More the merrier? Unless it's an instance, where the reward IS shared...
  6. SyTy, Luring

    After public shaming and arm-wrestling his guild leader, he gave me 25k as compensation for the rostogol, so it's just under half a rostogol. Still do not recommend trusting him. I'll be less begruding but just as suspicious if I had the entire rostogol back.
  7. Buying NMT Cape

    Hey, I'm currently buying a NMT cape. Please list your price on this thread or talk to me ingame (PM Dark_wizzie, not Dark_wizzie1. If I'm not on, try using /mercator tell Dark_wizzie). I am currently hoping for 330k but these things can be negotiated. Thanks.
  8. Buying NMT Cape

    Bought for 350k.
  9. Questions

    Is the evanescence perk worth it? I am told more than once that it is only good for people with high a/d (120+ at least). Why is this? Wouldn't a 10% dodge be good at all levels? (I read in the old evanescence thread which Radu posted that it was actually 15%?) I also read in a thread I made eons (err... 4 years ago) that too high p/c is bad. My current stats are: 77/81 a/d, 29/48/4/4/4/18. I have steel set/titanium shield/COL/gatherer's medallion. I should train at cyclopes? The spawns of some training areas really bother me, whereas with Armed Orcs I am told there are two of them in an enclosed cage, good for killing. I'd imagine Cyclopes map is open and have sparse spawns. Also, with my stats, I can still get into n00b instance. I have no experience with them. Is it worth it I learn? And finally, what is a good way to make money? I have 52 harvesting, but my other levels (well, 40-something magic, but I doubt that'd make money) are low. My current method is harvesting toadstools. I have hellspawn right now, but I want to remove no more tears perk, buy the cape, sve pickpoints to remove hellspawn. So currently I'm harvesting toads because they are on open map on VOTD, but I heard harvesting coal is better cash? Thanks for you help.
  10. Invance Helping and Gear Poll

    I agree. Too many rules for this kind of stuff. If people piss others off, they'll report and they'll be a goner.
  11. Buy Slots

    I think you should have made a new thread for these, to avoid dispersing the discussion on this one (as your suggestions have nothing to do with the storage slots) (and FYI: current system is: harvest counter is reset for all logged in players at the start of the hour, no need to track log-in times for that) True, I'll try to find some more suggestions and make a new thread.
  12. Questions

    I'm considering buy NMT removal ($25!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111111111111!!!) and replacing it with a NMT cape, and then getting 2 more pickpoints for Hellspawn (I am about to level up overall from harvesting). Eh. Right now I'm mining iron, good 7-9k per hour, so I'm content. I'll try to spam armed male orcs for short while, then cyclopes are that one map.
  13. Buy Slots

    What do you guys think of these two new suggestions: Order the books we can read by categories or alphabetical order? The current list is a nightmare to browse through. I don't understand the current system used to keep track of harvesting xp per hour. Why do it per player and track what time they logged in? I'd much prefer a system that resets everybody's harvest count every hour at the same time, that way when I log in at 1:01, I don't punch the computer (I'm not that distressed, but you get my point ) I may very well be wrong, but I would think this would mean the server has one less thing to check/modify when we log in. Everybody will be on the same page. As far as I know there is no sets of armor/weps/clothing you can equip more of 8 items at a time anyway... More equipment slots would be pointless... More storage slots on the other hand I think would help a lot of people... Also I am + 1 for charging RL money for upgrades The entire point is to modify the current system to allow this to function correctly. One reason I am not really a proponent of making a NPC sell slots at an expensive rate is because people are bleeding out dry if they want to level up multiple skills, for example Tailoring. Maybe we can do both: slots both sold and buyable ingame, but slots are not 'tradeable' between players and cost a lot.I think more work needs to be done to tailoring.
  14. High cpu usage

    I don't think this game perfectly uses GPU resources. Trees should be GPU mostly, right?
  15. SyTy, Luring

    Very funny, Soul. I'd like to see Syty punished by a moderator, actually. Scamming isn't illegal, but luring is.
  16. SyTy, Luring

    He's not going to give me squat. He still pms me asking me to pvp train with him. It's kind of pathetic.
  17. Buying toads in a bag

    I have 45k toads I will sell at 1.8gc each.
  18. SyTy, Luring

    What is GHP/BR/GSM? I know what BroD is. Afterwardws I was told about these armor-breking weapons, so I got a cape of unbreakable.
  19. SyTy, Luring

    Live and learn.
  20. Forgot Password

    Ooo, looks like my browser remembers my username and password from a long time ago. I'm in the forums but I still can't log on. I don't see a password reset option for the game.
  21. Evanescence Perk and Def XP

    From the hits that evanescence cased enemy to miss on me, will I get the def xp from it?
  22. Where to put my pickets =]

    I have 48 instinct. Yeah. I have 39/43 a/d. Rest of my other attributes are 4 other than will which is 6. What should i put the rest of my pickets into, emphasize on max xp?
  23. Where to put my pickets =]

    my a/dis 40/44, I'll get cremated by him.
  24. Where to put my pickets =]

    THanks, I'll do that than. And I am not trying to pk, I just want to train faster =p I dunno why, but the thought of enemy missing on me seems awesome to me. PS: what i want is a build that let's me almost afk and train; like enemy will attack me first and I'll respond and all I need to do is heal every once in a while.
  25. Where to put my pickets =]

    If i should have 20/24 p/c while starting to train at female orc, can i switch that into 4/40 p/c?
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