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humanalien

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Everything posted by humanalien

  1. Radiation swords

    why not make a new kind of sword with a radioactive metal in it with steel, titanium and wolfram as base metals
  2. Splash Damage: Area Effect

    yea like smithe summoned spel agains groups of summons
  3. Splash Damage: Area Effect

    The splash damage seems good i think, the perfect weapons for that would be the staf's, the spear en the new scythe cause they are tall weapons and need to to swinged around you. At most combat situations they will cause damage to multiple targets.
  4. Instances, first public test

    a/d 34/34 so it will take some time for il be going to the instances but il sure try it
  5. Instances, first public test

    are mines used in the instances since they can do alot of damage and the map inst a pk map so human characters will not receiving any damage (not sure of this)
  6. The Cost of Mules

    will there be more mule lv's in the future? or does it stay at 12 lv's max
  7. Total War

    pk-able by anyone maybe? but thats mean for the players with the perk i guess
  8. The Cost of Mules

    you will make money of it 2,5gc for tit ore => 2k ores 5k each trip and a trip cost 500 so so make profit 4.5kgc each trip if you sell them at the blacksmith
  9. Total War

    why not make a perk wich make you pk-able by enemy guilds for some pickpoints (you can of then only take perk if you are in a guild)
  10. cool ranging/magic idea

    yeah that would be awesome and the catapults should be manuable under engineering (but the downside is it require much work to implement )
  11. cool ranging/magic idea

    the healing arrows could be like magic arrows to make but with a enriched health ess instead of a EME
  12. The Cost of Mules

    ok thx
  13. The Cost of Mules

    so you can actualy harvest as a mule?, but only flowers of stuf that doesn't require tools then i guess
  14. to give bonepowder some more use why not use its use food for people with the iedp perk. according its 3bones mixed to powder it schould give a max of 30 food points (no cooldown) however i should let it restore 25 food points cause there's always some loss with powders
  15. bonepowder for iedp perk

    thats also sounds good expecialy the 45 food item with poison, but i dont think gipsum is poisonous (exect if it there's radongas in it ) Ah ok it would be helpful for new player is the powder exp is increased by rationality so they could easely start train their alchemy if they want
  16. NPC should assign jobs

    seems cool it ads some goals for people
  17. bonepowder for iedp perk

    I guess he meant it so, that you can eat bone powder only with IEDP yes i meant that bonepowder can/should only be eaten by people with iedp
  18. Instances, first public test

    how much players (max players) can go in a instance?
  19. bonepowder for iedp perk

    the base exp is 1 but with rationality it can be higher its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing. cooked meat ? bonespowder should have no cooldown while cooked meat still has 30 sec.
  20. bonepowder for iedp perk

    its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing.
  21. CEL Site Update

    bug: iron shield gives (Critical to Damage: 6) but nice work that stats window
  22. Teleport Blocking Ward

    let it also block telerings but that would be iritating for people with perk one
  23. Healing Ward

    how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now up to the devs i guess hopefully they like it
  24. Healing Ward

    how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now
  25. Healing Ward

    make the heal ward only work at ip so it can be abused by a/d trainers or make it very expensive to make but let it give much exp ings would be then (suggestion) 75yew 1to5 enriched health ess 1 enriched magic ess a seridiumbar (for giving the metal some more use) the exp per ward would be 1500to3000 exp (adjusted) the reg eng lv should be high around 80-90
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