humanalien
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Everything posted by humanalien
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why not make a new kind of sword with a radioactive metal in it with steel, titanium and wolfram as base metals
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yea like smithe summoned spel agains groups of summons
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The splash damage seems good i think, the perfect weapons for that would be the staf's, the spear en the new scythe cause they are tall weapons and need to to swinged around you. At most combat situations they will cause damage to multiple targets.
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a/d 34/34 so it will take some time for il be going to the instances but il sure try it
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are mines used in the instances since they can do alot of damage and the map inst a pk map so human characters will not receiving any damage (not sure of this)
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will there be more mule lv's in the future? or does it stay at 12 lv's max
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pk-able by anyone maybe? but thats mean for the players with the perk i guess
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you will make money of it 2,5gc for tit ore => 2k ores 5k each trip and a trip cost 500 so so make profit 4.5kgc each trip if you sell them at the blacksmith
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why not make a perk wich make you pk-able by enemy guilds for some pickpoints (you can of then only take perk if you are in a guild)
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yeah that would be awesome and the catapults should be manuable under engineering (but the downside is it require much work to implement )
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the healing arrows could be like magic arrows to make but with a enriched health ess instead of a EME
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so you can actualy harvest as a mule?, but only flowers of stuf that doesn't require tools then i guess
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to give bonepowder some more use why not use its use food for people with the iedp perk. according its 3bones mixed to powder it schould give a max of 30 food points (no cooldown) however i should let it restore 25 food points cause there's always some loss with powders
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thats also sounds good expecialy the 45 food item with poison, but i dont think gipsum is poisonous (exect if it there's radongas in it ) Ah ok it would be helpful for new player is the powder exp is increased by rationality so they could easely start train their alchemy if they want
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seems cool it ads some goals for people
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I guess he meant it so, that you can eat bone powder only with IEDP yes i meant that bonepowder can/should only be eaten by people with iedp
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how much players (max players) can go in a instance?
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the base exp is 1 but with rationality it can be higher its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing. cooked meat ? bonespowder should have no cooldown while cooked meat still has 30 sec.
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its mainly a help foor noobs who have low alchemy and is takes less emu/food than bones so it you can carry some other stuf at larger quantities while mixing.
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bug: iron shield gives (Critical to Damage: 6) but nice work that stats window
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let it also block telerings but that would be iritating for people with perk one
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how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now up to the devs i guess hopefully they like it
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how much exp do you suggest? i changed it to 1500-3000 exp so its some lower now
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make the heal ward only work at ip so it can be abused by a/d trainers or make it very expensive to make but let it give much exp ings would be then (suggestion) 75yew 1to5 enriched health ess 1 enriched magic ess a seridiumbar (for giving the metal some more use) the exp per ward would be 1500to3000 exp (adjusted) the reg eng lv should be high around 80-90