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humanalien

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Everything posted by humanalien

  1. Enchanted Pickaxes

    great idea harvesting would be more fun cause of this. the game-ecomony would defenitly benefit because of this new stuf. but for the enchanted pick its better to use 5-10 picks (on basis of the power of the enchant) for a enchant (better money sink).
  2. More realistic temperatures

    a new protection stat called light protection can be used for the deserts
  3. well i had this idea since there are now more radiactive weapons and enviroments and monsters with i glow in the dark (also radiactive) i thought directly of lead, this metal was in real life very early in use (roman civilization), and i schould give very good radiation protection. let say: lead helm 3 rad protection 15 emu lead greave 6 rad protection 30 emu lead cuises 9 rad protection 35 emu lead plate 12 rad protection, 50 emu so full set : 30 rad protection and 130 emu but it schould only give as much defense as leather armor since lead is a very soft metal, but it schould protect you agaist glow in the dark if you wear the full set. it should have a high break rate (like aug leather) so not made for long duration combat. very heavy to wear. with this stuff the rad damage you get on some places can be raised. so when there are precious resources on some places the will be harde to get without this armor. lead ore should be common but heavier than gypsum.
  4. lead and lead based armor

    lead probably also gives heat/cold protection
  5. Save the Instance

    let monsters drop some alembics and vial molds, there have a good market
  6. fishing maybe?

    harvest fish like fruit on market stalls, but you need a fishing rod for it
  7. More realistic temperatures

    yea good idea, fur clothes are useless now and then the finaly would get used (little more profit for mid lv manuers) and at sume new fur clothes like polarbear fur clothes (extra cold protection), white dragon armor also should not have heat protection since ice dragons are polar creatures. and maybe a some more variety by light modifiers on clothes like dark clothes should have a negative light modifier and white clothes a positive. atm black clothes/armor are as visible as white clothes/armor (doesnt make sense to me )
  8. Sulfuric Acid

    like this idea . maybe for bolt change to break/degrade armor since its acid (sounds most logical to me) and maybe make titanium and bronze (not sure if this can resists sulfuric acid) holding armors more resistant to this degrade than iron or steel armor. and without the dragon scale? maybe with chemical or acid damage each hit. humanalien, no. you can add to recipe, for example, 3 empty vials: 1 mix=4 potions Entropy, you know the right adjustments about cost/parameters/pros/cons Ranging level is useful: more levels, more chances to hit. also good then the scales will have some use and got also new additions to it, sulfuric would be the base of other acids like nitric acid (from saltpeter) and hydrocloric acid (from salt as new harvestable) 1 sulfuric acid + 2 saltpeter (KNO3) => 1 nitric acid 1 sulfuric acid + 2 salt (nacl) => 1 hydrochloric acid then you can have 3 type of arrows with different effects they are al produced using alchemy skil.
  9. Sulfuric Acid

    and without the dragon scale? maybe with chemical or acid damage each hit.
  10. Sulfuric Acid

    sounds cool, maybe if it dont hit the face let it do 20 (chemical) dmg.
  11. Make Dragons stronger

    maybe not raise the A/D but their P/C en hitpoints, that schould make some difference. now there indeed just too easy (also ice dragons) is i saw once during an irilion invasion. just 4 people to kill it => 4 rangers and 1 fighter behind a wall.
  12. i had an idea about a potion filled with blackpowder en a rope that needs to be ignited and deals about 50 damage with crit dam of 150. reason of crit 150 dam: glas shards flow everywhere and can easily go through holes of the armor (head mostly). for ings i would suggest => 5 blackpowder, 1 rope and a vial. a fire ess would be required for igniton. disadvantage: its deals collecteral damage so its best to throw it from far on someone or you would be hit to or your allies. it would work like ranging then and 1 minute cooldown before another one can be lauched=> to simulate the burning of the rope. hope you like it
  13. Wicked Poisonous scorpions

    a giant slug 5% to freeze for 2 sec when attacking it because of al its slime
  14. New potion

    such a potion must not be cheaper than 5-10kgc, so its not too much used.
  15. Death Cloak

    option 2 sounds good 1 is indeed a bit too powerful => combat will be to easy then
  16. New Plant Ideas

    i hope coffee comes in the game and for milk we can use unicorns
  17. Harvester medallion

    i think that you are right for the gold, but i think i never had a single blessing when i didn't have harvest xp i somethimes get gold when i dont get exp.
  18. Enriched Essences...

    i made a EFE last week while making 3k FE, with arti
  19. Change: Cockatrice Feathers.

    i have also a good use if not to powerful i hope. no cooldown potion => no cooldown on items for 1 minute. it should use 1-5 coc feathers and one of the dragenscales of al 3 of them. and maybe based on creature food and feasting potion if stil too powerful. so final formula wil be 1-5 coc feather 1 dragon scale (each color) 1-10 vials (would give then 1-10 potions) 1-10 creature food 1-10 feasting potion
  20. emu-perk

    my idea is to have a perk that would give 500-1000 emu for 10 pickpoints and it would work also with mules so they are even more usefull. but in order that it wouldn't be used to much it maybe can't work with artificer perk, iepd or other perks where it could be a bad combination with. so its actualy more a harvester only perk.
  21. Possible Kusamura tele pads..

    i also hope for telepads at kusarama not only for harv but for easier travel between maps there they could save some minutes of walking
  22. Radiation swords

    i used "I glow in the dark" perk and fond it very useful you just get less att/exp but thats was the only bad thing from it. wasnt the reason i didn't used it anymore thats was cause in became a mixer and needed the pickpoints for "i eat dead people".
  23. Radiation swords

    the green look would be cool indeed => the radiactive metal could also be green but the ore schould be harvestable but you schould receive it by chanche when harvesting like radonpouches. radon comes from radiactive metals afteral .
  24. mining quest

    i had some idea about maybe a npc like kelcha but instead of leather for buying pickaxes: this could be a dwarf most likely (they are experts in mining). hower how hard the quest then should be im not sure but it definitle must be too easy and can be preceeded by some other quest the gives exp for harvesting orso. if this must be a hard one the npc should be at irrilion.
  25. Make rare/Fail indicatros

    Ok, tell me at what price you sell your make rare indicators? Don't forget that the NPC sells them for 50 each and you really can't sell upper than that, so you will lose a lot, just those two polished gems cost more than 40gcs so it's really useless to make them for sale... dont forget the people with antisocial
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