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Burn

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Posts posted by Burn


  1. Auction Item: 2 Invasion Tokens (sold as set)

     

    starting price: 40kgc (can be sold to a bot for this price, bid is for both)

     

    Increments: 1kgc minimum

     

     

     

    Auction ends: 72 hours from the time of this post. (1 hour added if there's a last minute bid. In this case, auction ends 1 hour after the final bid.)


  2. 3 times the past couple weeks, a player has attempted to override the rejecting of a way-too-huge order by placing non-stop recurring small orders.

     

    This is incredibly disrespectful to us, as well as our other customers who need time devoted to their orders as well. We're not here to serve any single individual player on a 24/7 basis, and never will be.

     

     

    This has unfortunately led to an additional limitation: There's now a 48 hour waiting period between when an order is delivered to a user and another order will be accepted from the same user.

     

     

    We need to ensure we have the time and resources to ensure all our customers get time devoted to their orders. Players who attempt to monopolize our time are for this reason not permitted to do so.

     

    This new limitation, based on my records, should only affect those who are attempting these tactics. I specifically set the time frame to ensure our regular customers are affected as little as possible.

     

    (We will still accept reasonable larger orders as described in the first post.)


  3. Tell me, did you notice a sudden decrease in prices when KJ was made non PK and the forest chims were moved?

     

     

    Before my time :)

     

    And no, I can't say for certain that's what will happen. I could be way off of course, Your response makes me think you disagree, and you've obviously got the past experience to make me think I just might be way off. :) Just giving a possible effect from one who (used to) mine iron there (or evtr at night).


  4. no PK areas

     

    Well, there goes my plan. :)

     

     

    The effect of this from a harvester point of view... those who mined iron in KJ have moved to evtr.

     

    The tiny single piece of iron in evtr was already normally overcrowded. Now it's hitting unusable levels of people there.

     

     

    Which means this has had the side-effect of making two iron spots unusable, not just one.

     

     

    Iron being a pita to stock in the first place, this is quite possibly going to lead to more demand for purchased iron, hiking the price of iron to levels well over what it deserves. (The harder it is to stock, the more likely it is to be bought.)

     

    Being a base ingredient for so many things, repercussions will be seen on the price of other items as well.

     

     

     

    So moving them to KJ (whoever "paid" for them to be moved there) made most likely a more drastic game play change than what has been noted so far in the thread, ruining two primary iron mining spots, not just one.

     

    Haven't checked the effect on silver mining yet.

     

     

     

     

    Not a complaint, just a perspective. :( Though I'll be looking to get hold of tokens as well to get rid of them...


  5. Without a doubt, quite an expensive journey to getting through all the Alch Goddess quests.

     

    But seeing the "alch: +xxx" numbers over my head with that 20% extra is such a beautiful sight!

     

     

    I think the cost, despite how expensive it is to get through all the quests, is more than worth it long-run.

     

    Being a heavy alcher who just reset, this couldn't possibly have come at a better time either. ;)

     

     

    Anyone else hit the magic +20% for the alch goddess yet? Worth it to you?


  6. Quickly grabbed? On deciding I want a perk, positive or negative, after my newbie days, I forced myself to wait a week to play the game as if I already had that perk on deciding I might take it. Anti? Played a week without speaking to NPCs. Scotty's Dead? One week without #beam me. (I had to walk to IP or use a ring I just made.)

     

    Before I took it, I even asked on channel 2 about it. Got a moderator responding when I asked about it. Not once was "Hey, there's bugs where you'll get trapped in places your character never should be able to go in the first place" mentioned. I even specifically asked if it was really that simple, just being forced to walk or use a ring to get to IP (wasn't teleporting yet at the time).

     

    Reset yesterday, Scotty became the only perk taken because even then I had no clue to search for bugs being a reason for the command. As stated, I still thought it was more of a newbie's introduction to teleporting.

     

    You're a long-timer, you've forgotten that what's common knowledge to you can be completely lost in the void of a forum to players who haven't been around as long. There's way too many forums and threads here now for you to expect someone to have dragged up something that's been long-buried on a forum, to find something they didn't even have a clue to look for in the first place. People rely on real documentation... the Text Command page, the Perk page.

     

     

    If, as you say, that is the original purpose of #beam me, it should say that in the documentation. It doesn't take a professional copywriter to figure that out, just simple common sense. Leaving it hidden in ancient forum posts and expecting people to find it (when they don't even know to look for it) is the ultimate in poor documentation.

     

    What in the world could possibly be the driving force behind being so vehemently against actually documenting the actual purpose of a command?

     

     

    And again, as far as actual documentation (and come on, you people have to have been online long enough to know that ancient hidden forum threads do not even remotely constitute documentation) is concerned, the ONLY thing anyone knows that is negative about that perk is that you no longer get a free ride to the wraith, you have to pay for it in essies/rings.

     

    That's the impression the documentation gives. The ONLY impression. I'm finding it incredibly sad that you expect people to know that it's to get around bugs yet are so vehemently against actually documenting that fact.

     

    Your documentation does not even remotely come close to stating what you are stating here. You keep pushing that I'm complaining about the perk itself. I'm complaining about what is a blatantly nasty yet intentionally left out part of that command's primary purpose.


  7. #beam me up was created for the exact purpose of escaping from map bugs.

     

    Both the Text Commands and Encyclopedia Perk page give no information of such nature. Both indicate that it's just a free trip to IP. Which leads the user to believe that once you've reached the point of teleporting or making IP rings, its only value is nullified. To us, the players, it looks like nothing more than a newbie's introduction to teleporting, to be forgotten about once you can really teleport. That you'd have to escape from bad coding using it never crosses the normal user's mind.

     

    If it's being used as a scapegoat for bugs, such info should actually be available to the user without them having to search for it here when they don't even know to search for it before it's too late.

     

    So what I stated stands. Such info needs to be IN PRINT so the user knows that's what it's being used for. Not once in quite a long time playing had I heard such a thing, that users were to be screwed over when they did what is essentially free debugging.

     

    I'm not complaining that I got stuck in one of these bugs. I'm complaining that this information wasn't made available in the first place. I regularly have teleport essies on me when going places I know I'll need them, but until today it never crossed my mind that I'd have to escape from somewhere my character should never have been able to go in the first place. And it's quite ridiculous that such a thing can happen, the user is expected to deal with it when it does, but NOT ONCE does it state this in any of the documentation.

     

    Giving that whole "free pickpoints" speech when I and others took the perk based on the available information is incredibly condescending. Bite your tongue. Hard. "Class, you're having a pop quiz today! It's on information I haven't given you yet!"


  8. *bump*

     

     

    Text that absolutely NEEDS to be on the Scotty Perk page in the Encyclopedia: "Besides that this will mean no more free trips to IP, you will also be held responsible for bugs that you can't control, but the mods call a feature (just like Microsoft)." This is something that couldn't possibly be foreseen by anyone, yet it happens and there's no mention that it can happen.

     

    I thought people had learned not to call bugs features from all the stupidity Microsoft has pulled over the years. Tell me I didn't read such a line above...

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