Jump to content
Eternal Lands Official Forums

Burn

Members
  • Content count

    1178
  • Joined

  • Last visited

Posts posted by Burn


  1. Pro-fighter days:

    Sun Tzu (semi-regularly)

    Scholars (pro everyone, but still pro fighter, semi-regularly)

    NDD (regularly)

    No Grief (?)

     

     

    Anti-fighter days:

    Day of the Brave (semi-regularly)

    No rosto day (rare)

    Peace Day (so rare it may as well not exist)

     

     

     

     

    Lots of regular pro-fighter days, anti-fighter days are less and rarer.

     

     

    "If they were to add another one, they should balance it with a new good day" ... You're right, it should be balanced. But adding this day would still have days benefitting you more common.


  2. Early September, the alch goddess becomes part of the game.

     

    Her priestess hastily rushes to DP, caught by surprise at this turn of events.

     

    Before she even has time to make her morning coffee, the priestess gets visited by a (then) level 70 alcher.

     

    She wasn't happy about going to work so quickly (and before coffee), as can be seen by her response to me...

     

     

    alchpriestffsbs5.png


  3. I'm not for PKer coddling but peace day happens just as much as the other days.

     

     

    I'd say el-cel's either way off or outdated (it's changed since that info was written) when it comes to that. Fasting Day and Labour Day (both of which kill mixing) are much more often than Peace. 1 Peace Day... back in May or so.

     

    Granted, random being random, that could technically be correct numbers. Doubtful though.

     

     

     

    Added/Edit: Some fairly detailed reliable info backs this up, the last Peace Day was May 24th. 3 times before that in 2008, but none after.

     

     

     

    But this is about Jack of All Trades Day, which unlike any of those days doesn't STOP anyone from doing anything.


  4. 1.5+ months later...

     

    Sweet experience. Being low 80's alcher now, the bonus got me to this level pretty quick. And better is the effect on OA.

     

    I can't imagine ever wanting to drop this goddess. The experience considering the amount of alching I do is just too good. The expense of going through the quests was more than worth it.

     

    Now if that pot goddess will arrive soon, I'll be in OA heaven. :)


  5. This day would not stop you from doing any skill, you would just get less exp. Definitely not as bad as some other days so why the hell are you arguing the way you are?

     

     

    PKer coddling, unfortunately. The rare-to-the-point-of-nonexistence Peace Day, the only day that truly hurts fighters. They're not used to things not going their way from this kind of coddling. Time for PKers/fighters to start seeing the negatives that the rest of us put up with all too frequently.

     

    Not to say this is a bad day. This day has the potential to be good, bad, or neutral depending solely on how the individual perceives it and takes/doesn't take advantage of it.

     

    There really aren't any days that can do that to such an extreme.


  6. Is it really taking you this long to figure out that not every special day is a good day?

     

     

    There are already days that "force" you to do things you don't want to. Even worse than this. Day of Fasting forces alchers, potters, etc. to either harvest or fight. Not everybody's a fighter, though you can't seem to grasp that. (Oh, but wait, that doesn't affect you duh-let's-hit-each-other-boink-boink pkers, so you didn't think of that.)

     

    Peace Day has been made so incredibly rare as to be non-existent, but it's your worst nightmare. (Hey Radu, the above post is proof the pkers are getting coddled way too much, they need a bit less rarity on the Peace Day to get a little taste of what we put up with on Fasting day.)

     

     

    Unlike the above two days, which completely and forcibly prevent you from doing something, this day at least gives you the option to still do those things, albeit at lesser points. (You better well be the first person complaining the next day of Fasting if you're so dead set against days stopping people from doing what they way, by the way.)

     

    And again, it's 6 damn hours, not a change in the entire game. We can put up with day of Fasting for 6 hours (where we can't do ANYTHING), you can put up with this for 6 hours (where you can still play as normal, just with reduced points, oh no, cry cry). Guess what, not everything revolves around you, not every day you're gonna like. Take it like a man... boy... whatever.

     

     

    I predicted you would post. Well, not you, but someone like you... from my first post...

    - PKers will cry because of a/d point loss (if it's gonna get made as rare as peace day for this reason, may as well completely forget it)

    (but then, this hits every person in their own preferred skill, not just pkers/fighters, so they can't whine over it)


  7. Why don't you STFU and try not playing for a week, to feel what it means your suggestion?

     

    Maturity level check, please. You lose when the best response you can give is immature attempts at cursing and overexaggeration.

     

    1) A week is 168 hours. 6 hours is not a week. Use #calc if you don't trust my math here.

    2) Mixers REGULARLY have to put up with no-food days while Peace Day has been seen... 1 time in the last 5 months? That reducing your play to 7 skill options instead of 12 means you can't play at all is just sad. "Duh, I can't bash someone in the head!" PK server, please. And stay there.

    3) This would affect me just as much as you, as it would hit my own main playing in the same way it would hit you, so any attempts to claim you'd be hurt more would be completely false. This day would, unlike no-food/peace/whatever days, affect every player exactly the same, in their own different way.


  8. Jack of All Trades Day

     

    (A twist on Scholar Day) During this day, you get less points in your highest skills, and more on your lowest.

     

     

    highest skill ... -25% exp.

    -20%

    -15%

    -10%

    -5%

    middle 2 skills... 0% (Can be done without any gain or loss)

    +5%

    +10%

    +15%

    +20%

    lowest skill... +25%

     

     

     

    Reasoning:

    - Highly encourages people to look more at skills they normally don't.

    - Perhaps player will try/retry an ignored skill and find they want to do it more (again)

    - Gets those stuck on being "just a fighter" or "just an alcher" or whatever to discover there's more to the game

    - End result: More use of the less commonly used skills, gets more people to work on more than their "2-3 major skills" and thus making them more of a Jack of All Trades.

     

     

    Issues:

    - Not sure of the codability basing it on user's individual skill level (and as well, those may change during the day)

    - Sudden mass number of people ranging all at once (since, well, ranging's probably a lowest-leveled skill for the majority)

    (but then, lots of gc in the sink)

    - Would need details hashed out should 2 or more skills be at the same level

    - Shapeshifting being handled entirely different from other skills would need to be exempt.

    - PKers will cry because of a/d point loss (if it's gonna get made as rare as peace day for this reason, may as well completely forget it)

    (but then, this hits every person in their own preferred skill, not just pkers/fighters, so they can't whine over it)

     

     

    Bonus: Unlike double-a/d day (everyone goes to fight at once, congestion at the good spots), or Joule ("I can't reach the storage bot!" congestion), this day affects each person differently, so (except possibly the ranging thing) it doesn't cause congestion afaics.


  9. Melinis rug made unharvable. Gypsum harvers taking the long walk...

     

    As much as I hate the thought of yet another negative change being made for harving, this one at least serves a purpose other than "random let's-make-it-harder".

     

    I was immediately reminded of when Radu (er, you) went on vacation, and the screaming over how rosto prices were close to doubled.

     

     

    This idea would:

    - make people think and stock in advance "just in case"

    - change the market (for a while) to where that item and the stuff it is used to make is more in demand.

    - It's only a week. It'll have an effect, but the silver lining (if silver is harvable...) being that the week will be over "soon".

    - Market fluctuation that just doesn't happen with normal game play. A little spice to the quid pro quo.

    - Sudden change in economy again as the item becomes harvable, and another becomes unharvable.

     

    Er, that last line gave a thought... it shouldn't be constant. One week something unharvable, the next week all is well, repeat. Always having something unharvable would eventually get very annoying. MTV annoying.

     

     

     

    So, even as someone who tires of the harvers getting the regular screw, I'm interested in seeing this happen. Assuming it gets re-evaluated after a month at most to see if it's killing the game or not. :P

     

    I vote my 77 harv levels FOR this. ;)

     

     

     

    P.S. Invasion tokens cashed in to get the ability to harv the item for that week! Finally give those tokens a use that isn't solely a fighter benefit. :P


  10. Closing shop due to extended offline time. Shop reopen approx 48 hours from this post.

     

    Orders made prior to this posting (posts made before this one) will be handled as normal.

     

     

    Orders posted after this message will not be seen until at least 48 hours after this message was posted.

×