Jump to content
Eternal Lands Official Forums

hussam

Members
  • Content count

    1016
  • Joined

  • Last visited

Everything posted by hussam

  1. Setting NPC prices higher?

    Yes, having an NPC with fixed prices for rare items, like binding stones and enriched essences, would help mixers. Will be a challenge to figure out at what level to set these prices though. At a level where a mixer can create the item from ings buying the rares in the NPC and the final price is under NPC's price and provide some profit too. At best, it should be equal to product price at NPC (10k binding + two wolfram bars = 40k sword) so final price can account for experience points and the chance for rares.
  2. Setting NPC prices higher?

    Orc slayer used to be 20k because 8 years ago stones found while harvesting were considered 'free' items so turning them into an orc slayer (with the chance of a special sword) was not considered a financial loss. Unfortunately, this changed for various reasons (rarity of bindings, large game dynamics shifts, etc...). Even if you increase NPC prices, ingredient prices will just catch up and pass them again. This happened when Apala's Dorel task reward was increased. It is not a long term solution. If you really want to "solve" the problem, fix the reasons why ingredient prices are high. But I would say keep things as they are. It is not a perfect system but forcing a real MMORPG ladder at this stage may be too pervasive.
  3. Daily quests should ideally have two (if not four) game days duration instead of just one. Reducers can still decrement the cooldown period by one game day while allowing time frame flexibility.
  4. Would you consider adding a cheaper item (either NPC or shop) that only protects helms and crowns? Those are the only items new players use while harvesting or mid level training (fluffies and feros). This way everyone has something to use that corresponds to their level, usage, and need.
  5. Or a simple error message blocking the reset "One or more equipped items require human nexus. Unequip them and try again".
  6. Why sell rostogols on a NPC when people should know on their own not to overcharge for them? Also higher rostogol prices make them less effective in protecting your items. While a 60k rostogol works well in protecting a Crown of Life, it makes little sense to carry a 120K rostogol to protect one. A 250k rostogol is completely pointless for titanium plate sets or below.
  7. s2e for hydro

    Make s2e a Daritha item since it is a common drop.
  8. This may not be the answer you are looking for but consider getting skeptic. I have made 176 EFE in 1188338 FEs since I started using the arti cape and the rate did not change after I got Child of Stars perk.
  9. MMORPG programming ..

    Ask in gamedev.net and sdl forums for specific questions. But yes, you can use pthreads directly or the SDL wrappers.
  10. MMORPG programming ..

    Unreal Engine and SDL2. SDL is a multi-platform abstraction layer over OS multimedia and input capabilities (and networking as well). SDL2 has wayland support so a more viable choice on the long run if you wish to support Linux since x11 will eventually start to fade away. An alternative to SDL is SFML. But you will need a full 3d engine either way. Among the popular ones are Unreal Engine, Unity 3d, and Allegro.
  11. Goodbye EL

    Some very old names in that list Best of luck and have fun.
  12. Which was your biggest project ever?

    Current ongoing project: 180k moon medallions. This means over 3 million Fire essences, over 4.3 million silver ores, etc... Since I don't bag mix, the first phase is only gathering the ingredients and it is progressing very nicely.
  13. Or just Cast Mi... like everyone has said Like really how hard is it to just keep Mi up and not flee.... I agree with you and I'm not protesting against PK nor am I suggesting allowing people to use other pvp arenas. I also agree with everything Wizzy said in this thread. Nothing is forcing people to do the quest. I was simply looking for a compromise after reading Darrock's post since I very much respect both their opinions.
  14. Perhaps change it so if you break the tailoring item outside DPa while fighting any creature (but not player), you get only tailoring points+gcs. And if you break the item in DPa while pvping, you get a/d points reward in addition to gc+tailoring points. That may satisfy everyone. People who just want the tailoring points don't have to risk getting PKed. People who want the additional a/d points reward have to go to DPa and risk getting PKed.
  15. We already have haidir/daritha/invances which are practically free experience points. I don't see the point behind complaining about yet another source of free experience not being fun enough. They don't necessarily need to be fun to begin with and they certainly don't need to fit everyone's definition of fun.
  16. Since it is likely that this quest was implemented to add a market for tailoring items, change it so that the NPC only takes the items instead of asking you to break them, gives you gold coins + some tailoring experience points. Then remove the a/d experience reward. The gold coin reward covers the tailoring item price so this will encourage more people to do the quest and will increase the market for tailoring items.
  17. New perk ideas

    Perk Name: /sbin/init Description: Cannot be killed. Doesn't take damage what so ever. Perk can be toggled on and off with some command similar to igitd. Uses three action points per second while it is toggled on regardless of whether you are fighting or not and then automatically toggles off when you run out of action points. Cost: 10 pickpoints and 200k gold coins.
  18. Bring back the fun

    This is pretty much the smartest reply posted on this forum in a very long time. Sadly, the problem is the lack of community spirit. That part died 4 or 5 years ago. It was never radu's fault regardless of how people tried to put it. Everyone put their own needs above the benefit of the community and the game. There used to be player organized events at Christmas, Halloween, etc... Apart from the raffle, none of that exists anymore. Eventually the only source of entertainment left was invasions/instances. Depending on ONE thing for entertainment is a bad thing because you can't that one thing every single online moment. Remember when people used to get excited about ideas like this? It's the community's fault and not radu.
  19. You are in North Redmoon - Inside the Volcano [182,99] Some spots around this area are not easy to click on from far (before the cliff) so it is not easy to climb to those coordinates. But I can click around me once I am up there. This is likely an angle issue.
  20. It would be nice if #exp command accepted arguments for example: #exp def prints only the line about defense skill. #exp -l def prints how much left till defense level. Also allow using those commands as variables in #calc command. For example: #calc (#exp -l def)/100000 tells me how many hours of training till level.
  21. USB 3.0 and Windows 7 Technical Problem

    USB 3.0 devices have higher power usage. Up to 50% more.
  22. I tested it today. It works as expected. Thank you!
  23. That would be a great change for some players like myself with occasional unstable connections. Thank you.
  24. He's not complaining about gruing itself. The issue here is if one 'lane' in your connection has issues (for example packet loss on uplink), you can lag out and the client cannot tell quickly that you are offline because of long timeout period. In other words, the client doesn't know yet that you are offline. So at least on Linux, the grue message may sometimes literally never ever appear until I disable the network interface completely and re-enable it (even though I am not behind a router and I have a static external IP address). The client will then notice that I am not online and bring out the disconnected message. Somehow, especially on Linux, the client is waiting for the server to tell it you disconnected and so it can take long minutes before you get the disconnected/reconnect message. And as Vino said, we have no manual re-login option. Maybe at least make typing #ping give us an option to relogin if the resultant latency goes above 60 seconds? Or a #relogin option that logs us back in if there is a connection to server and the server says we are offline. The same command can say "You are already online" if the server says we are still online (to avoid usage spam).
×