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Everything posted by hussam

  1. error linking against static sdl

    Ok. pkg-config sdl --libs --static also works. Thank you.
  2. I got the following error linking against static SDL "undefined reference to symbol 'dlclose@@GLIBC_2.2.5'" + something that indicated I was missing passing -ldl I changed the call to pkg-config sdl --libs in the makefile to sdl-config --static-libs to make it link correctly. The output of the two commands doesn't match with sdl-config passing -ldl to the linker. Is this some issue on my side? I have a static sdl build (turning it into a build dependency only) so I don't have to keep SDL installed to avoid other packages inadvertently linking against it instead of SDL2. This wasn't an issue in my last build from July.
  3. Future of the mac port

    Maybe Vulkan on Windows/Linux and MoltenVK on macOS.
  4. EL on the raspberry pi

    Check for el.ini in that 'main' folder then.
  5. EL on the raspberry pi

    For the data_dir issue, edit el.ini in both /home/pi/Eternal-Lands/ and /home/pi/.elc/main/ and set: #data_dir = "/home/pi/Eternal-Lands/" Make sure you keep the # at the beginning of the line. If that still doesn't work, you are probably missing some data files. Edit:. Can you pastebin ~/.elc/main/el.ini and /home/pi/Eternal-Lands/el.ini and post the links here? Regarding the mesa issue, try upgrading if possible to the latest libdrm and mesa versions you can get your hands on.
  6. EL on the raspberry pi

    cd /home/pi/Eternal-Lands/ then ./el.x86.linux.bin
  7. Whiterhino stolen by the drtys

    That's nice. Either way, thanks Shawn and Michelle!
  8. Whiterhino stolen by the drtys

    I heard they already sold your character to Jedediah and Betty Sue.
  9. Android client, version 1.0.1

    First of all, right clicking is existing any application including Chrome. I did logcat >/sdcard/logcat.txt from android terminal while mouse is attached. I started EL. I tried right clicking on harvestables and on the the "Get All" button in the inventory window. It exits the application in both cases. I'm not sure I can adb while using the USB mouse since the phone has only one usb port. This is the content of the logcat.txt file https://pastebin.com/raw/1RmMHCBk Let me know please if there was a better way to do this. Thank you.
  10. Android client, version 1.0.1

    Right clicking with a USB mouse (using a USB connector) exits the application instead of showing a context menu (S7 running nougat). I'm not sure if it is a crash or not. I can make logcat.log file if you wish.
  11. Android client, version 1.0.1

    5.1 inch at 1440 x 2560 resolution. Thank you! Now I don't need to attach a usb mouse every time I need to change that. Yes, I figured this was a design decision. Thanks again for the update.
  12. Android client, version 1.0.1

    An option to make the inventory window smaller similar to the desktop client would be nice. I also can't click use with pointy finger on inventory items if storage window is open. It will just move them to storage. I can still 'use by clicking on the quick bar. It's just a minor annoyance but fixing that will give some UI polish. Also consider setting follow camera on by default. It helps tremendously with navigation. This will also make things more familiar for people coming from other android games. The spinbuttons in the preferences window are too small (when changing max food level for example) Edit: Maybe also change the "Control click to view achievements" in preferences to something else like double tap or long press. The inventory window says "right click..." at the sto all, drp all, etc... Maybe change the text since there is no right click on android phones and attaching a usb mouse won't really allow right clicking there anyway.
  13. Ideas for Tokens

    Maybe have maia accept tiger tokens instead of furs for daily summoning quest.
  14. Android client, 7th release

    Hi. After clearing data and launching the new client, I cannot see character names. I attached a usb keyboard and tried to alt n but it did nothing. Device is samsung galaxy s7. Edit: Ok, nevermind, I figured out what happened. The name seems to disappear when camera perspective is under 0.40. It still shows at 0.10 on the desktop client.
  15. Android client, 5th release

    Newer android versions restrict data file access to the application that created the data. This is a technique called sandboxing used to prevent applications from reading and tampering with each other's data settings. For example, on my Samsung (android 6.0.1), it is in "/data/user/0/com.el.elc/" or something similar. I can 'cd' to it but 'ls' won't work since my phone is not rooted.
  16. 'Real' 3D EL views (VR)

    It may attract a few VR fans to try your game but likely not as much as a finished regular Android client will. Ultimately though, if this is something you wish to do as a learning experience, I would say go for it anyway
  17. 59 to 60FPS on my galaxy S7 so it was very fast. I could harvest and move on my alt. A 'Log off' or 'Exit game' option on pressing the back button would be nice. I plan on getting a Samsung 10" tablet in two weeks which may make it easier to do things such as fighting.
  18. Kadlub made a good point. A much shorter character lifetime is likely going to attract more people. http://www.eternal-lands.com/page/developers.php Aislinn-Community Manager Do keep in mind that while this is a place of business for Radu, it is only a volunteer roleplaying job for Aislinn and moderators such as yourself. You cannot possibly be expected to contact every player asking for feedback and suggestions. Now, even if this is was real paying job for you and Aislinn, it is still the developers' job and QA team to gather suggestions. Community managers are official representatives whose jobs are to clarify policies and moderate situations that arise when community confusion over those policies happens.
  19. Beware of faxie

    Does bots.el-services.net provide some API to manage bots remotely? If so, where is it documented?
  20. Money for invasions

    \o/ FREE for old friends Yay!
  21. Money for invasions

    So....how much for a AA uncapped beaver invasion? I need some for summon daily.
  22. Breaking quest.

    You break armor when you have are dodging at a lower rate than the "neutral" rate and *not* when items have more chance to break so train on bad defense astro days. Another choice is the special #day when monsters have higher a/d because you are simulating a constant defense penalty for your character. I believe this one works best if you are willing to train for 6 hours.
  23. Raising Attribute Cap to 60!

    If someone actually cares enough to help EL, port it to SDL2 so a 3d version can run on Android and other mobile platforms and devices (and Linux after Xorg dies out).
  24. Raising Attribute Cap to 60!

    The simpler solution is often best. Why not just change the effect of some cross attributes instead? A matter point can give 6 health points instead of the current 5. A might point can give 25 EMU instead of 20. 10 mana per ethereality instead of 8, etc... This will "amplify" the effect of each different custom built char resulting in more variety builds. It will achieve the same result as increasing the attribute cap but without the hassle of moving pickpoints around.
  25. Raising Attribute Cap to 60!

    While I'm not particularly fond of the idea of changing the attribute system after reaching overall cap, I'll probably just slowly move attributes to p/c so it's not the end of the world.