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Gilrain

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Posts posted by Gilrain


  1. 2. Put a daily cap on the gc that flower shop NPCs and titanium buying NPCs pay out per player. (which I know can be abused by simply creating more alts to harv with, which is why #3 would be needed.)

    As you said, that won't really work. it would only affect the honest players.

    i was wondering, if that is really such a bad idea (to stop goldfarming).

    I mean lets consider the extreme case, where the NPCs dont buy flowers (and titanium) at all:

    What exactly would happen?

    The only thing i could see as an issue affecting honest players is the fact, that newbies make their first gc from selling flowers to the shop (at least i did that in the beginning). But even that can be fixed easily.

    So is there another aspect which i dont see here ?

    Ofcourse i know that some people prefer the easy lupine bush over other ways of earning gc but is that really the way it should be or is meant to be ? :P


  2. Maybe shouldn't have escalated "reducing variety" into "discouraging bagmixing", cause you were pissed the routine (opposite of variety) you were used to, got nerfed. Here's some other places to make HE:

    you could not be more wrong. I try to avoid routines, its a game, no?

    Most of my last HEs i made i did at the sto, not in that cave btw.

    I just went to IOTF some days ago to make EE there. Then noticed the chrys were gone when i needed some HEs.

    And i wasnt 'pissed', why do you exaggerate ?

     

    and thx for your tips, but i_know_ there are several places with silver, its not about that.

     

    Now let me explore the changes that came with the new update pls, and stop insinuating something :D


  3. And i dont disagree with taking away resources that are 'too convenient'

     

    Then why this post? Since there's already mums on iotf. And for someone not having known the Zirankinbar maze and Choyun's bar factory, you complain about nothing in comparison.

     

    i just wanted to point out, that reducing variety doesnt help the game to be more interesting.

     

    Why not remove the EVTR iron, that would make sense to me. (seriously)

     

    but like i said, its only a small chat here about a small thing, so no need to recommend me to leave, radu, but thx for your attention :D


  4. yes, i meant the 2x chrys inside one of the tents.

     

    And i dont disagree with taking away resources that are 'too convenient', i just think that taking away resources like this one is not making the game more challenging, but instead makes the game more boring.

    Making EE is still most 'convenient' in DP/CC, but i still prefer making them in IOTF, go figure.

    Btw you meet very few ppl down there in IOTF ever. Most of them mix there because its a nice and quiet place, not because its more 'convenient'.

     

    am i new to this game?, yes, i just finished my first year playing :whistle: (will have a small event soon when i reach OA100)


  5. [19:49:14] Ozmondius: cruella, which spawn would you prefer

    [19:49:21] Ozmondius: the dc or the bunny?

     

    thats exactly how an adult person deals with such a situation.

    That would have been the time for you, Cruella, to chose one of the spawns and not trying to hold the double spawn or being hostile for whatever reasons.

    Sorry, i have such weak moments myself, but nevertheless, its just wrong :-)

     

    just my 0.02


  6. just noticed another little change of harvestables, which led me to the question, if this is part of a strategy unknown to me so far or only side effect of the announced global redesign of harvestables (which seems to be realized in very small steps if it's that).

     

    in this particular case taking away the chrysanthemum near the silver in iotf its only a very small inconvenience actually, but since the place is in fact quite far from a sto, its even more stunning to me, because it simply disfavors bagmixing.

    Now i now what you think:

    1) stop whining

    2) mix at sto like everyone else

     

    ok, the only reason i raise the subject is, that i really like bagmixing at times, because its at least a little more challenging than hauling everything to sto like you were a stupid mule only and then afterwards do millions of same clicks while watching TV along the way.

    Bag mixing has more risk (should be good for the game) and forces you to calculate a bit and plan a bit.

    It is also nice to explore places with respect to their mixing capabilities instead of only knowing 'where is best iron spot near sto?'

     

    ok, now shoot me :D


  7. as proposed in the GenChat topic "Adopt a newbie program", i'd make a proposal here now.

    its about an improved FAQ handling in connection with moderating/helping newbies and chan1

     

    If we had a bot named FAQ with code similar to trustbot/trinitybot, then we could tell new players, to type "/FAQ Where to buy leather gloves?" , when they have a question (about where to buy leather gloves here).

    Advantages:

    1) its easier to explain to type '/FAQ blah' than to explain 'first #jc 1' then type '@@1 blah'.

    2) the FAQbot could just post _every question_ he receives also to channel #1 (with the nick of the newb asking) - That way we see, which questions come in and could add answers to the FAQbot accordingly (maybe by /FAQ addanswer blah) _and_ we can contact the newbie by PM, if we see that he wont get an answer.

    3) the FAQ bot would not only help newbies, but also is nice for experienced players which just forgot which of the blacksmith shops sell a manu hammer

    4) the code of that bot seems similar to me to existing code of some bots, maybe that code can be reused, so not a whole new development must happen

    5) this bot could also be the same bot that handles 'mentor-newbie' relations, maybe with a 2nd name that goes to the same code (if possible)

    6) as explained, the bot would at the same time be useful in _collecting_ the FAQs for us, and thus builds a basis also for 'normal' FAQs (in forum or so)

     

    regards


  8. That's one of the dumbest things I heard in a while :D

    and you dont care to explain, because you hurt your head badly ?

     

     

    i voted 'yes' for the gold membership, but 'none' for the benefits.

     

    I think, that it will hurt the good community feeling, when you increase the ingame advantages for paying customers.

    Therefor i'd like to suggest advantages for gold members, that do not help their chars directly.

     

    Particulary the advantage for gold members could be to be part of the development decisions of the game.

    For example, if there is something to decide like a new feature or some tweaking in the game, you could make a poll amongst the gold members only (seperate forum or whatever) and try to follow the majority of those gold members opinions.

     

    Self-contradictory. Any advantage will influence community. On the other hand, no advantages will not make anybody want to pay. After all, even without any Membership levels it is possible to just donate, isn't it?

    its not self-contradictory. Surely will any advantage influence community, but the way i propose it, the influence will not harm the ingame playing level, but more the outofgame level, where we have this separation already btw.


  9. i voted 'yes' for the gold membership, but 'none' for the benefits.

     

    I think, that it will hurt the good community feeling, when you increase the ingame advantages for paying customers.

    Therefor i'd like to suggest advantages for gold members, that do not help their chars directly.

     

    Particulary the advantage for gold members could be to be part of the development decisions of the game.

    For example, if there is something to decide like a new feature or some tweaking in the game, you could make a poll amongst the gold members only (seperate forum or whatever) and try to follow the majority of those gold members opinions.

    Of course that means, that you lose a bit of freedom to do what you personally like with your game, but that would even more happen, if you would sell it or accept another job.

    On the other hand, i think it would be acceptable for the 'poorer' players, that they are not taking part in the decisions about the game, because they dont pay for it.

    And most of all, it wouldnt introduce more of an ingame separation of 'richer' and 'poorer' chars, which i personally dislike, too.

     

    Explanation:

    Its one of the main reasons, that i didnt pay real money for this game so far, that i have not enough trust (sry) in the future of the game at the current change policy. Everytime something is changed we learn "that its beta", so i dont like paying for beta stuff, where i just am a beta tester which is frowned upon when he questions things from his point of view (which might be noob or not).

    On the contrary i do have trust in the community of experienced people here, that already help the game being mods or hosting stuff and i think that these could be trusted as a kind of council for the future development.

     

    ---

    on a side note, i'd really, really love to see an experiment with the 'Freigeld' Piper mentioned in the other thread, because i cant imagine of a better place to actually try this out and see if it really works within a 'closed' economy like a MMORPG. This might even be interesting to economic researchers.

     

    regards,


  10. i'd like to propose the following:

     

    Sometimes we get an award like '2 hours SunTzu' for completing certain tasks like cleaning invasions.

    Then it depends on your luck and your timezone, if you can participate in that special hours or not, that problem has been discussed already at length. It also depends on the time radu is available, because those things are triggered manually afaik.

    Now maybe we can define some (3) time windows, where those rewards are preferrably triggered.

    For example: for the american players (GMT-4 til GMT-7) good time might be 13-15 GMT,

    for european its more 21-23 GMT

    and for australian (GMT+9) maybe 5-7 GMT

    assuming that people could play on evenings the best.

    (all numbers negotiable ofc)

     

    So if we just agree on some time-windows, then radu would still be flexible since he can still choose the day of the reward (or delegate if possible). For the players they'd have the advantage that they'd only need to check usual gaming hours to profit from those rewards.

    And i am not talking of splitting the rewarded hours here! Just chosing one of the time windows instead of triggering it 'randomly'.

    Ofcourse it would be nice, if in the end those rewards would be distributed a bit amongst the different zones, but thats not the main point of my suggestion.

     

    regards,

     

    @Aislinn: i searched all the words of my title and didnt find this proposal so far :fire:


  11. I agree with Bromber here but at the same time it is disappointing when you don't even get enough drops to reward all the people who have worked together in the instance.

     

    i think playing the instance is the main reward in the first place.

    I am already content when i come out with a positive gc balance (that means covering rostos and breakages of gear).

    I think that the system works fine so far, if you get uber stuff each time you go to an instance, you end up with instance farmers instead of people who like the team play.

     

    just my 0.02


  12. EL in general is not overly noob friendly.

     

    <threadjack>

     

    I wouldn't say that. I will admit that at times the experienced players can be a bit thick-skinned when it comes to dealing with new players because we tend to forget about what it was like for us when we started.

     

    </threadjack>

     

     

     

    its not the players i mean, in fact many players here _are_ noob-friendly. But its just that new players face things like invasions or whatever without even knowing they exist. I mean, why cant the tutorial NPC give a hint, that gargoyles are roaming WS at night ? just an example.


  13. ok, i had the idea to use a 'private' pastebin for our coordination in invasions:

     

    browse to

    http://eternallands.pastebin.com/

    and note my starting posting on the left column under 'Recent Posts'

    .

    Now everyone just can post any info there, like infos about the invasions or given hints for events.

     

    Wanna try this out ?

     

    regards

     

    PS: btw you can edit postings of others, too, you dont need to make new postings all the time


  14. ND KF has done wonderful things for PK. I voted to keep it as is. One thing Radu can't stand is greed. I agree with Cona and Sqwurl that we should just be thankful that we have KF as ND.

     

    exactly,

    just stop making such 'polls' every day pls and play some CounterStrike if you think you need a change


  15. summoning foxes is imho unnecessary for leveling up.

    There are 2 major stepstones that i used to get to lvl 30 (when the stones begin):

    - brown snakes (which is the last creature to only need 1 LE to summon) - those can be hunted on WS beach conveniently

    - boars (best cost/exp ratio - and you dont need a fur, so you can just buy bones and meat or get it from other creatures)

    After that you can do bear stones.

    (all that can be done with or w/o summon potions)

     

    regards


  16. , I am all for encouraging the "true" summoning skill somehow.

     

    I agree but this new MI bypassing summons doesnt do that if it includes the stones aswell

     

    I dont disagree with having the effect ingame but imo it should only work for "true" summons and not stones

     

     

     

    Note: Imo all this will do is turn PK into a "who can click the most stones" fest, so it would be nice if the cooldown on stones was doubled or tripled :)

     

    full ack


  17. Removing rare drops and replacing them with just gc's would be a move in a bad direction.

     

    What could be done, and it has been suggested a number of times in the past, would be to replace current drops with items that cannot be made.

     

    i'm all for replacing rare drops with gc, especially if they are items which can be made.

    Look at invisi potions, fluffy drops kill that market nearly completely.


  18. ok, lets start with the wave info:

    1st wave is either feros or desert chimeran wolves

    * good warmup, its not necessary to take one at a time, but you shouldnt fight 1:1 either cause its a waste of resources

     

    2nd wave is 30 (?) melteans (which is probably the toughest stage)

    * these melteans have mirror perk and might have some camouflage, at least they are hard to be seen especially at night time

    * the main challenge here is to only take one at a time, cause you wont survive if you fight 2 or more of them simultaneously

    * they drop some arrows often

     

    3rd wave has 2 Scarba (look a bit like big armed orcs)

    * they look armed so maybe BP cloak helps here

    * like with the dilimac, be sure to engage one of those only when the other have a good distance, since the fight will last some time

     

    4th wave has 3 yeti (regular ones afaik)

    * not too hard if you have some tanks in the team (80s a/d , high p/c)

     

    5th wave has 2 Dilimac (huge giants with 20k hitpoints)

    * now you will know if you brought enough supplies and you will miss every player that already dropped out

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