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revi

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Everything posted by revi

  1. Isn't the use of rare items a design decision so that the item can't be produced in unlimited quantities? If not, why have rare items used in mixing?
  2. The amount currently in the divers storages isn't all that relevant in the long run (as they will get used up soon enough). What is important is the rate of production, and alternatives. At the moment, the chance for EEE is higher than that for EME (but those chances can be changed between updates); I have no idea about the use of EE and ME (which would influence the amounts made of those), except that I use (and thus make) more ME than EE (crafting, esp. for Barnes). On the other hand, EME can be produced with an enrichment stone, EEE can't.
  3. Day of odd bod

    So two lenny-likes in the continent, one of which is potentially a lot stronger than lenny, or not interesting at all to kill (LDP, Blue dragon, nasparliu, ...) As formulated, no. It would require restrictions, which OP could have thought of by spending 5 min between getting the idea and hitting the keyboard...
  4. Why announce it, if it spawns that often? And should it spawn that often, or is it like a normal mob spawn with a very long respawn time? Unlike bags, monsters do not have a limited life time, so if you just spawn one every 2h in a PK map, you could end up with a lot of them running around
  5. Also, there's the golden star mace, which has the brod effect, and is a lot cheaper than the branch of destruction. So, getting rid of brod would mean getting rid of golden star mace as well. And the latter one is both a drop, and used in a quest.
  6. I decided against suggesting single use meters, as there can be a lot of maps to test. Which means that the required number of meters could take up a good chunk of emu.
  7. It is because the drops are partly based on luck that you talk about an average (it's called statistics). But, averages are based on large numbers of events, you won't get less half of the time (and more the other half). And this is serious advice (and not just for Starkie): if you don't understand why you can talk about averages regarding drops, get a good text on probability theory. A lot of things in real life are based on the same principles ...
  8. IP Storage for everyone.

    I don't agree with your idea that VotD is the most crowded storage in game (I'd say TD or NC) Apart from that, flowers are only useful in combination with other ingredients, so that's not too much of a reason to keep IP "newbie only". And the problem with players harvesting 24/7 is not the amount of flowers harvested (think about how to harvest 24/7...). I can see a problem with the number of alts some players use: if all of those start harvesting on IP, the flowers will be inaccessible (that's where a harvester spends most of his time, not at storage).
  9. As I think one of the main problems in game is the excessive influx of gc, I don't think just increasing the minimum drops while keeping the same average drop is good. You state that the the aim is to increase participation in instances. More instances would mean even more gc coming into the game, exactly the opposite of what I think is needed. As for your numbers: according to wiki, MB drops 10-130k, so average 70k. And you want a guaranteed 50k minimum. That sounds like way too much, the 11k you mentioned as a "meh" drop seems reasonable: after those 2 h instance, you don't have only the MB drop, you also have the other drops. And, 11k is a low end drop, you should also get the 129k as often. But the high end gold drops are never mentioned... So if you want to change to a guaranteed minimum, I suggest the maximum is lowered so that the average drops by half the amount of the minimum guaranteed drop (so for MB: increase the minimum to 40k would imply lowering the average to 55k, so a maximum drop of 70k). If radu wants to keep the same value for the drops, item dropss can be increased.
  10. I can see why you don't want to switch to single-use items (too many maps), but an alternative could be to leave the break chance as is, but have the recipe provide several meters per set of ingredients. That would allow a lower price per meter, and less of a barrier for use. Even with a break chance of 1:30 you'll have one break on first use regularly. As for no one buying: severa bots still buy them, but way under ingredient cost. I did make a few once, and sold to a bot. Next time I looked, they were for sale at twice the buying price... I won't do that again any time soon... I don't mind selling below cost, if it's used and results reported (a bit like contributing to GIWS). If it's for a quick 100% profit for buyer, I'm out.
  11. Reverend

    A few more details would be nice (game, forum, char/account name)...
  12. this game needs a new start!

    Such a server exists already since a while, and it doesn't have a large player base either. (Sorry, can't name it here, but going there you should recognise things). And no, a new server would not solve the toon trading or the economy, just delay it for a while (until there are chars of sufficient levels for those that don't want to build their own).
  13. xavierx

    Tried looking in the "expiration" threads? or (*gasp*) use the search function of the forums?
  14. Criss

    To clarify, no (other) "Criss" characters were active after those threads (i.e. 2009). So would it be possible that you miss-spelled the name?
  15. Criss

    We talked in game. I'll try and figure out a bit more about what happened to "Criss".
  16. Banned for...?

    A last try: Simply said, the game is privately owned by radu. That means he decides what's acceptable and what's not acceptable. If he says given content is not acceptable, it is not acceptable. The first amendment is not in force here... Your only option is to change the challenged content, and discuss with him in private why it's not acceptable. Refusal to do either means the characters involved get locked, and forum accounts get restricted when used to post the unacceptable content again.
  17. Banned for...?

    Yes, I removed your last post, which started with: As long as you don't want to be unlocked, further discussion seems rather pointless. Count on your posts being removed (or the thread locked) any time you insist on discussing moderation in public (which is against game and forum rules). Discussing the reasons for your lock is the only exception (that's the reason for this thread), your other issues with the game and/or its moderation should be discussed in private. Insults and similar slurs will get the same result: post removed and/or thread locked.
  18. Banned for...?

    As discussed with you prior to your lock (not a ban, so far): The guild description for the guild FaDH of which ElvishPresley is guildmaster was judged unacceptable by radu, you were notified of this, and given a reasonable period to correct the description. Not only did you not remove the offending parts, you added to the offense by including (through a link) a private conversation. So your character "ElvishPresley" got locked when the grace period expired with the offending description intact. And as that guild description states that playing EL is pointless, I see no reason to unlock ElvishPresley.
  19. unable to run client

    What bugs me are the values in your original error message (all zeros). First option would be missing files, especially as the normal background for the login screen isn't shown. The client expects to find those files, and I'm not sure how their absence is handled. Hence the suggestion to re-install the client (perhaps after a new download, in case there was a glitch there) You might also have an error log from the client in the EL data directory (sorry, I'm using linux, and I have no idea where that file might be under windows). Note that an insufficiently capable graphics driver doesn't (shouldn't) give a system error, the client will refuse to start and terminate "normally".
  20. unable to run client

    That's not the normal login screen, I suggest you try installing the full client again from here: http://www.eternal-lands.com/page/download.php Also, what changed between 3h ago (when the character 0ZaCh0 was online) and the time you posted here?
  21. up and down

    Usual cause is old map files (left from a previous client version); are you sure you have the .elm.gz files for 1.9.5? If not, it's likely you also miss other updated datafiles (textures, item images and such). Just downloading the latest client from e.g. http://www.gm.fh-koeln.de/~linke/EL-Services.html is not enough, you'll need to do a full re-install (after backing up your user data, preferably).
  22. Forgot password

    5$ to radu and convince him it's your character; he's the only one dealing with lost passwords, as you know. (but see also http://www.eternal-lands.com/forum/index.php?/topic/60708-whiterhino-stolen-by-the-drtys) I'm not sure he's reading all the forums that attentively.
  23. Return to Token Item

    The good shortcut to gypsum was removed... I think you just made sure that the idea will not be implemented
  24. Day of the Black Unicorn

    I know I shouldn't have replied... *facepalm*
  25. Day of the Black Unicorn

    Given that the obsidian weapons were shot down (by radu) as "too much work to create a weapon just for one creature" (paraphrasing), I don't think this will stand much chance: - creation of a new creature to - create a new weapon that just works on one creature, to - create yet another new weapon... And you want all that restricted to one special day... Also, the white unicorn is supposed to be unkillable by mere mortals.
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