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Posts posted by Roja
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Those missing tiles never existed. They were just placeholders if more tiles were ever needed.
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Ok bugs fixed, you can download the browser.lst from here:
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Of the door just being hidden? I swear I fixed that...will check on it again.
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Please keep posting guys! We really need more fighting screenshots! Invasions, pvp/pk, monster fights, multicombat, summoning combat, magic, etc....
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Ok please post all map bugs in the map bugs forum. The update is over, I needed you guys to find the bugs BEFORE then
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Ok I updated it to include the mapedit.ini file.
It's here too if anyone needs it: http://www.eternal-lands.com/mapmakers/mapedit.ini
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If you want to make your own guild map then you need to download the newest map editor.
Download it and install it directly into your Eternal Lands directory. Do not let your unzip program create a new folder for it to go in. Instead, when you download it save it directly into your EL folder and choose "extract here". if you're on windows the default path would be here: C:/Program Files/Eternal Lands/
Map Editor Download Link for Windows
Linux map editor? If you can compile it and give me one I'll post a link for that here
*Notes on some changes:
-Now all maps are saved as .elm.gz which the map editor can open/save to.
-If you want to delete ground tiles, you can now hold down shift in delete tile mode and "paint" delete them, making it easier/faster
**There is a bug if you delete tiles in the m minimap mode-it will delete the height map as well! So do not use this unless you want a null height map!
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I put the elc.ico which SHOULD be the file that is used, since I do not have an el.bmp in my directory at all...
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That's pretty bromber but please don't cut off menus..keep them all in the screen
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Let's wait till after..then we can talk about organizing the whole thing more.
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Ou I love the last one with the falcon bromber..thanks!
With and without effects are fine to post. I don't really care what creations...I'm just looking for screenshots that look cool
It's hard to describe exactly what shots I'm looking for, I look at the overall picture but basically it has to:
-Be easy to read, nothing confusing to make someone say "wtf is that"
-Have points of interest-half blank screens are boring to look at
-Make sense overall(for instance I like your summoning shots where you are standing instead of sitting...sitting looks kinda odd for summoning creatures.)
-Meet all the criteria I listed in my first post here
Kilomenjaro: that's a great shot..but you're supposed to be using the new test client...
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Thanks
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Hey guys we still need more shots of:
-Fighting monsters
-PVP
-Invasions
-More summoning & magic spell FX
Even if you have other shots besides these please post them!
Take the shots in the day time-that's the best
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Piper, you have to compile it with these options posted in this thread: http://www.eternal-lands.com/forum/index.php?showtopic=52622
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nathanstenzel: I did go through and fix all the bugs myself. A lot was posted however so it is possible I missed something on accident. Also realize you might have to wait for the next release that contains updated maps for some of the bugs to be fixed.
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It's alright to do that Marack- I'm happy to get any map testers at all so I won't complain about your posting lol...thank you for testing the maps!
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It includes all colors even race(of course if you haven't purchased a p2p race then you cannot switch to that).
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Here are the options we're compiling with officially:
### Current release default options ### FEATURES += ATTACHED_ACTORS # allows to have 2 actors that are attached together, one of the actor will exist only on client side (needs server support) FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps FEATURES += CONTEXT_MENUS # Enable context menus FEATURES += CUSTOM_LOOK # allows you to customize your look. FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path FEATURES += MINIMAP2 # Disables the rectangular minimap and enables the rotating minimap FEATURES += NEW_CAMERA_MOTION # Changes the behaviour of the camera by replacing the rotation duration by a constant deceleration. This gives a better control on the positionning of the camera. FEATURES += NEW_SELECTION # Enables new selection system. Needs OpenGL 1.3 or GL_ARB_texture_env_combine FEATURES += NEW_SOUND # Enables extended sound effects system FEATURES += NEW_TEX # use new texture coordinates for enhanced actors FEATURES += NEW_WEATHER # new weather effects FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng FEATURES += SKY_FPV # Use skybox with clouds/stars/etc, enable first person view, and other misc changes from Emajekral FEATURES += TEXT_ALIASES # Text aliases FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls FEATURES += USE_SHADER # Using shaders for water rendering. Needs NEW_FILE_IO FEATURES += VARIABLE_SPEED # allow to change the moving speed of actors (needs server support) FEATURES += ZLIB # Enables being able to read gzip compressed files, requires -lzlib/-lz ### Testing options (these options are possible for the next release and should be tested) ### #FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini #FEATURES += DYNAMIC_ANIMATIONS # Synchronizes animation to FPS instead of a fixed timer FEATURES += EMOTES # Support for additional animations parsed from local text with a seperate anim que #FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) #FEATURES += NEW_ALPHA # (undocumented) #FEATURES += NIGHT_TEXTURES # enable night textures. changes textures at night to cooler colors FEATURES += USER_MENUS # enable user command menus, requires CONTEXT_MENUS FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol #FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ #FEATURES += MORE_ATTACHED_ACTORS # Enable more activities on horses FEATURES += ITEM_UID # Enable unique image id values from server FEATURES += NEW_QUESTLOG # Enable the new questlog, rewritten with new features ### Machine specific options (fixes or performance enhancements) ### #FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) #FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() #FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### #FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code #FEATURES += DEBUG # (undocumented) #FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages #FEATURES += DEBUG_POINT_PARTICLES # (undocumented) #FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. #FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout #FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing #FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. #FEATURES += MUTEX_DEBUG # (undocumented) #FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### #FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ #FEATURES += NEW_LIGHTING # (undocumented) #FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. #FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) #FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations #FEATURES += USE_BOOST #FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO #FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download #FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor FEATURES += ITEM_LISTS # Adds the creation and use of item lists to the inventory window
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I think we actually need to take a look at reorganizing the entire config menu..i'ts such a mess and hard to find things. Hard for newbies.
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Ah come on guys, I know there are at least a FEW people who've downloaded the test client. I really don't want Roja in all the screenshots, please post some
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Hey guys, please do not post map bugs here, I'm lucky I skimmed this thread at all... please post it in the specific map bugs thread for this very purpose
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That's definitely a good idea, can somebody move it?
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Hey guys, with the upcoming release of the new client we will have to replace all the old screenshots with new ones. So we could use your help in gathering some together
READ EVERYTHING BELOW BEFORE POSTING!
Screenshot requirements:
-This is only if you have downloaded the test clients with the new artwork-do not post old screenshots.
-OFFICIAL DATA only! No custom anything-all custom stuff is unofficial. This includes: custom clothing, custom maps, unofficial clients, etc..
-No cropping of the screenshot. We need the full screen shown, including the interface.
-No inappropriate chat(it is ok to have some chat showing)
-Ideally the resolution should be 1024x 768-if it is bigger that's fine too, no need to resize.
-All the game features(shadows, water reflections, fog, etc..) should be turned on.
-name tags/healthbars can be on or off, doesn't matter.
Screenshot that are needed:
-sitting/chatting with friends, guilds
-fighting(monsters, pk)
-invasions
-doing different skills- it's ok to have the inv or manu windows open, just make sure it's not half way cut off and that it's positioned nicely on the screen some how.
-spell casting/summoning, showing some of the spellFX would be nice.
-Do not post night time screenshots! I'll gather a couple of these myself, but most night shots it's hard to see much so they're not good to use.
Things a good screenshot should have:
-Be easy to read, nothing confusing to make someone say "wtf is that"
-Have points of interest-half blank screens are boring to look at
-Make sense overall(for instance I like your summoning shots where you are standing instead of sitting...sitting looks kinda odd for summoning creatures.)
If your post is deleted it's because you didn't follow one of the guidelines above.
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Thank you guys...please only post door bugs(like the door inside the wall), upside down rock bugs, and BIG visual bugs from now on...if it's just a small thing it's not a big deal. I was mainly concerned about the entrances/exits working.
Bugabear, all the links at the bottom of your last post are broken, can you fix them?
Also when you post bugs, please group them so that one group is bugs from the same map, then another group from a different map(insides are a separate map for example). Thanks!
Jayim_Duinara, can you please post coordinates for the Tirnym past bugs? I really need coordinates to be able to fix stuff..the maps are huge so it will take me a very long time to try and fix bugs without coordinates
willowvine summon area
in Bug Reports
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coords plz