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wimpie

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Everything posted by wimpie

  1. 1. Since more double FCW spawns were added and more people (will) start training on them, I assume the rate at which Serpent Sword of Fire books are added to the game is or will be increasing. Currently, there is hardly a market for these (except for those few collectors), so I suggest adding this drop book to the Gerund quests. 2. The potions offering protection against cold, heat and radiation are, to my knowledge, barely used. Perhaps an NPC can be added to Dorel's customers list, asking you for a certain amount of protection pots in exchange for gc and pot xp.
  2. animal and pots

    Antlers and bear furs: 13k wim80 ingame
  3. pot achievement

    I recently finished the pot tut, but the achievement is not visible ingame nor on the site's personal page. Is this related to the problem with the book achievement?(http://www.eternal-lands.com/forum/index.php?showtopic=55312) Ingame char name: wim80
  4. pot achievement

    Indeed, this worked out fine! Thanks, Raz.
  5. huge storage sale

    2k gypsum @3 each = 6k Ingame wim80.
  6. Mushroomer achievement

    Sunday I got the message I reached rank 2/3, yet even after #save and re-log, my page kept indicating rank 1/3. Today I received the pop-up of rank 3/3 and as expected, my page showed 2/3. As I haven't actually counted the shrooms I ate, I'm not exactly sure if the pop-up or the indication on my page is wrong. I'm curious if someone else noticed a similar problem. Ingame name wim80.
  7. Mushroomer achievement

    That would indeed explain a lot. Thanks. wim80
  8. Quimbly walked in on feros bethel cave and started serping a double spawn. Even sharing wasn't an option apparently: [09:44:20] You recovered 190 material points [09:46:37] You are too far away! Get closer! [09:48:08] wim80: oi [09:48:37] wim80: hey why you do this? [09:48:46] BaGouris: lol [09:49:09] wim80: bagouris, any idea? [09:49:15] Quimbly: [09:49:17] [PM from BaGouris: is there reason he serp u?] [09:49:26] BaGouris: quim [09:49:49] BaGouris: why u serp? [09:49:56] [PM to BaGouris: no] [09:50:12] Quimbly: i had this spawn before u were born [09:50:19] wim80: ?? [09:50:26] BaGouris: lmao [09:51:05] You are too far away! Get closer! [09:51:56] circe has logged on. [09:51:58] BaGouris: quimbly [09:52:29] #Ig [wim80->HOLY] hi [09:52:48] #Ig [wim80->HOLY] can someone tell quimbly to stop serping please [09:53:29] BaGouris: why u serp? [09:53:32] BaGouris: really now I call Bagouris as witness. and it continues... [09:53:29] BaGouris: why u serp? [09:53:32] BaGouris: really now [09:53:52] Quimbly: i was training here before you were born [09:54:00] BaGouris: why don't u just train in one spawn and everything will be fine [09:55:13] BaGouris: ok we want to train here why don't go somewhere else and serp? [09:55:20] BaGouris: u* [09:56:08] [PM from BaGouris: i think it worked:P] [09:56:47] [PM from BaGouris: lol] [09:57:03] BaGouris: quimbly pls [09:57:11] Quimbly: hey guy [09:57:21] Quimbly: you know hop scotch? [09:57:30] BaGouris: no [09:57:35] Quimbly: its fun [09:57:46] [PM from BaGouris: is he drunk or sth?]
  9. quimbly spawn serper without reason

    Sure. Many thanks for your quick response in sorting this out. Thumbs up for HOLY!
  10. quimbly spawn serper without reason

    section two: [10:19:33] You failed to flee. [10:19:34] You failed to flee. [10:19:36] You failed to flee. [10:19:51] BaGouris: quimbly [10:19:51] [PM to VinoVeritas: and he starts again] [10:19:59] Quimbly: sup bra [10:20:12] BaGouris: can u stop this bullshit? [10:20:29] Quimbly: well ur a victem of wim [10:20:39] [PM to VinoVeritas: please ask bagouris too] [10:20:40] wim80: wtf [10:20:44] Quimbly: this crybaby is stiring up too much trouble to let alone [10:21:21] [PM to BaGouris: because i posted it prolly]
  11. Hèhè I know why they are implemented and that they're not so bad on higher-end harvestables...I just wondered if it's possible their ratio has been increased over the last few days. They seem to be more numerous than say two weeks ago. No stats to prove that really, only a feeling.
  12. Bit on the same topic: are there other people experiencing an increase in mini-events too? I'm skeptic and have harv level 94: to harv 800 red roses, 21 events; for 240 wormwood, 14 events. Are we being punished for this post?
  13. NMT idea

    Thumbs up for Wizzy's analysis. So if NMT gets breakable, wouldn't that mean players will be staying on the same monsters for a longer time, hoping to reduce the breaking chance, but at the same time increasing boredom with the prospect of yet another 10k ogre/fluf/feros? I'm not sure that's the effect we want...
  14. More realism - rotting items

    Well, how about this for realism? Archaeology has discovered metal gear from at least 3,000 years ago, so if this time limit is implemented, by all means, let's sit and watch that iron sword degrade!
  15. For the last weeks, we have seen some lively discussions on the forum considering possible alterations to the game with a rather large impact (mini-events, depletable resources). Every time we see posts as 'I leave the game' and 'OMG it's ruined again'. In order to counter these reactions and to help in one of Ent's major goals, removing gold from the game, I'd like to offer some thoughts on the way future alterations could be organised. Let's think of the community as a democratic monarchy (or theocracy, depending on how you interpret Ent's avatar ). Whenever a major change to the game is likely to be introduced, we could follow the next plan (obviously, in all stages our monarch/god can intervene): 1. Ent decides if the alteration needs a separate topic on the forum. 2. If so, a poll is added with the possibility for all to offer constructive criticism. The topic should have a message encouraging both newbies and veterans to post their opinions: here I believe the responsability of the players kicks in. Ideally, the poll results reflect the thoughts of various types of players (fighters, mixers, all-rounders, newbies, veterans)...again, this all depends on the players' input. A lack of interest will come up with a result you may not like, but hey, you had your chance. 3a. The majority of the community doesn't like the idea: this should be a signal to the developers that maybe other measures should be taken to fix a problem the alteration was aiming at. 3b. The majority of the community does like the idea: the alteration can be implemented, as soon as the players show they really want the new feature. Therefore, a donation can be made (because this is based on a poll, I don't think it's possible for an Überrich player to buy features on his own). A few examples (it goes without saying the amounts are mere possibilities): -new harvestable: 50k (no biggie) -new item: 250k, or different amounts according to the nature of the item (maybe more for items all can benefit from, and less for items with a restrictive use) -new monster: 500k, or different amounts according to the stats (trainable or not, drop-dependable, respawn time, amount of spawns etc.) -new NPC to buy items from: 100k (less money because of the ability to remove gold) -new NPC to sell items to: 1kk (more money because it will bring gc in the game) -... It's possible there are some flaws in the scheme, so please add your comments. Thanks for reading this. Wim80
  16. Enchanted Pickaxes

    Splendid idea and well thought thru, you got my vote!
  17. Well, look at it from game owner's perspective - let's say players want a new skill/feature that requires several man-hours of work of programmers (client and server side) as well as graphics designer. High price set would ensure that this is what players as a whole community really want, as well as that a compensation for a work done is decent. It would also cause that players do not request changes to be made too often - gathering large number of rostos would require work, time and dedication. On the oter hand, if 300 players support such change, it is just a bit over 3 rostos per head, that's what some lose in one invasion/pk session etc. Of course for a small change a cost could be way lower, depending on a workload. I suspect people would value such changes more, as well as have a true feeling they can influence the way the game develops. The only concern I have is that perhaps in order for this to work the current player base is too small and too diversified. It was never my intention to suggest players should request changes, but it's nice you brought this up (j/k) Indeed, dedication and mutual appreciation were the main reasons I had in mind when starting the topic. I agree that it's rather difficult to adjust the donations to the right standards, but maybe it's too soon to focus on that issue. I was only curious to see how you all thought of a possible combination of poll and donation for alterations.
  18. As I stated, these were only examples to suggest how things could work. I'm aware that the numbers were only indicators, not to be taken as actual amounts. I only wanted to balance out donations: a little for harvestables, more for items, more for monsters, etc. Not really, unless you donated for the implementation of mini-events? I thought of this option too, but as Ent previously stated that he wanted to concentrate on new players, I think limiting the people who can vote and discuss alterations leaves the new players without a voice. I'm not sure if this would be advisable.
  19. Depletable Resources Poll

    There is no doubt that some people left. It happens in any MMO. The problem is not retaining enough new people. Very true indeed. Therefor, I believe adding benefits for new players is the way to give EL a second breath (like the 'adopt a newbie' initiative) . I'm also very aware that this is easily said but difficult to think through and implement. On the other hand, the new features from the last month or so seems to aim at making it harder for veterans probably damaging the newbie community (if there's such a thing) along the way...hence my impression the amount of quitters outnumbers the new players who stick for a longer period, but once again, I don't have raw data to confirm this. I still don't get why people like you think, that the implementation would be sooo stupid, that you had to hop from map to map after every load or even more often ? Hasn't it been repeated a number of times that one of the goals is that of encouraging exploration and use of all maps? Rehdon Maybe adding sto's to maps which don't have any can help? It could encourage people to use resources on different places.
  20. Depletable Resources Poll

    I wasn't going to bring it up again, but it's true, people leaving the game seems (only Ent can tell from the data for sure) to become a real problem. Right now, I belong to a small but dedicated guild where most of the members are mainly mixers and logged on every day. For the last 3 weeks, I'm the only active member left. Hence I voted no, as most of the new features seem to harm the "harv and mix" aproach to the game, leaving the a/d trainers virtually in peace. Maybe the developpers are aiming for a more a/d based game, I don't know, but I agree that actions which are likely to take away the fun for a certain number of players don't really seem a good idea to me.
  21. About TSP changes

    In a few days, rabbit furs will be replaced with beaver furs. A question for our God: are you still planning to switch regularly to other furs that are seldomly used, or not at all (e.g. white rabbit, panter or leopard furs), or do we need to run to the beaver dam?
  22. Mini Harv Events

    I've been an allrounder for most of the time I've been playing the game (over 2 years now), even levelling cra to 75, which most consider useless or insane or whatever. For those accomplishments, I needed loads of ingreds and semi-afk harving (say come back to the screen each minute) made this possible. With the events added, I'm not really encouraged to do anything else than serp trolls or fluf or feros to pay for the gem sanders, vials and other stuff. Making harvesting harder is not only making it a 'real' skill (whatever that may be), it's making the other mixing skills impossible to train. So for now on, I'll simply quit the mixing skills after I mixed my sto empty and only harv when I'm bored with the gazillion critters. No more C2 rings at reasonable prices, no more mixing fun, no more logging on for most of the day.
  23. Mini Harv Events

    And in RL, while cooking, the oven doesn't switch off automatically every 5 seconds. Imagine this: "You gained 3 units of electric power." *ping* "Your plate has been broken." *ping* "Six vitamines were added to your pizza." *ping* "The fat in your meat has been reduced." *PING* Being a vegetarian would sound very attractive...
  24. Mini Harv Events

    The normal harvest events might give some nice, maybe a rosto. The monsters I kill on the way to harvest give more gc and exp and might drop something good - one day will a fluffy I kill meet drop a NMT But this is only exp and a little gc, nothing to make people feel they might have luck. And I don't care if I'm level 107 or 108 harvest. I believe you misunderstood: I simply meant the few extra gc and xp from mini-events (for me) do not counterbalance the continuous harv stoppings.
  25. Mini Harv Events

    See molime's post. They don't depend on astro. +1. Also, part of the attraction of the game is that you can get the resources you need at work and use them when you get home. This is something to consider. If you don't consider this "playing the game", a lot of recipes may need to be toned down in the amount of harvestables they require. Thanks for the addition, which indeed puts the whole issue in perspective. I'd be happy to sacrifice the 60 or so gc and 1k extra xp I already got in exchange for peaceful harving.
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