Jump to content
Eternal Lands Official Forums

mattyu

Members
  • Content count

    180
  • Joined

  • Last visited

Posts posted by mattyu


  1. Unicorn Dung and/or LDB scales to reduce instance hours, or regenerate action points.

    A continuous (optional) counter for use while in instance

    Phoenix form upgraded with speed hax and reduce creature food consumption

     

    New boss mob, that switches who it is attacking mid fight - would eliminate a single person tanking.


  2. 14 hours ago, the_grud said:

    why dont you just play and increase player base by 1?

     

    Instead of a smartass answer I will give a decent one...

     

    The player base is much lower today as before, fortunately we do have returning players, and a few newer players. Marketing has never been a priority, but word to mouth has.   Best case scenario, people like you come back, and start sharing stuff about EL on some sort social platform.  Kinda like pulling teeth going any other route with developers.   I hope you do come back and enjoy the game and I do not think it will be "dying" anytime soon.   We still have a good player base, even if it is smaller than we all think it should be.      

     

    Hope this helps!


  3. 23 hours ago, Entropy said:

    The thing is, what some PKers told me, and it's true, is something along the lines: In PK you only loose things (resources, possibly broken armor, rostos, etc.) and gain nothing in return.

    So no matter how perfect a PK map is, people might pk there for a few days as a novelty factor, then stop PKing. Nothing I did, with various PKing systems (kf, td, multiple arenas with level caps, single and multi pk, etc.) ever worked after 2010 or so, when most of the PKers left.

     

    Can we not add an incentive for pking? 

    Kills can reward #ii credits/exp/Haidir time    

    Deaths can also give exp bonus

     

    PK central can control whether the rewards are being abused by alts ETC.

     

    Just an idea.   But an incentive to any and all PK would be ideal.   


  4. On 7/21/2021 at 6:26 PM, Entropy said:

    So let us say all those things get implemented. What do you think will change? You think players will frolic there and PK each other?

     

    I will also do my part.  I do believe, the safe area, and nerfing the cooldowns/token usage would be a big step towards people joining/learning/watching in PK.


  5. On 7/13/2021 at 1:41 AM, Kaddy said:

    Eliminating cooldown on SRs and eliminating beaver tokens are pretty much the same thing and it's stupid.

     

    Making things like OSoMN, JSoC useless. SR should still have a cooldown, so should EMPs. But remove beaver tokens from KF. Fighting someone with 460 HP, 500 something mana already feels like forever, now you wanna go for no cooldown SR lol... It will be a fight like "who gonna run out of HE or MI first?" 

    Please refer to the 'or' in the original post


  6. 11 hours ago, violater said:

    Adding cooldown to summoning stones  : just remove stones/summon 

    Eliminating all skill/attribute caps :   that will make it easy to fa kill lower lvl dont see why tht shud be changed , only benefits higher lvl

    Eliminate cooldown on srs/emps or ELIMINATE BEAVER TOKENS IN PK   : i do understand the gc factor here but sr and emp works fine with cooldown and why shud u eliminate beaver? low lvl can farm their own beaver token and higher lvl can buy so works out fine

    **CREATING A SAFE AREA FOR SPECTATORS**    : this i  agree , kf need safe spot to watch the bloodshed

    Mines/wards :  how does tht help low lvl? u can double harm any low lvl , it looks just fine the way it is, unless u want to put a 49 cap to magic lvl then u can call it fair for low lvl

    Natural summons  : either have summons with stones included or dont , u cant have it ur way :P

     

    well kf sux now but the most of changes u want will only help the higher lvl give or take :>

    It would help if you would read.   Also the changes would not help only higher players...   


  7. KF proposed changes:

     

    • Adding cooldown to summoning stones  (15-20 seconds per stone)    Current CD on stones is 3 seconds (((up to 18 summons in 27 seconds) *RIDICULOUS*  )) IF it is easier to just eliminate the stones in KF - fine    (This would eliminate the zoo, and also the unfair amount of gc being spent when lower levels fight upper levels.  a 130s a/d character typically cannot afford to blow 100k worth of summoning stones in a fight like the pros) This will also open up the window for lower levels to be able to range without being flooded with a zoo (Annoying for players like me) but hell of a good time for the lower players just trying to kill :-)
    • Eliminating all skill/attribute caps  eliminate the map cap
    • Eliminate cooldown on srs/emps or ELIMINATE BEAVER TOKENS IN PK Eliminate cooldown for ATLEAST SRs/EMPs IF tokens are still allowed in PK (KF)    Lets face it, fighting against someone carrying several beaver tokens is unfair to the lower levels who struggle for enough gc. The biggest expense in pk should be HE/SRs (To keep it fun for everyone)
    • **CREATING A SAFE AREA FOR SPECTATORS**   Just by adding a small square inside map for spectators to watch and wait could be beneficial to pking. there is several people who never thought they would enjoy pk because they were never given the chance to watch without risking death/rostos.     Arenas are fun, but they are not nearly as fun as guild warfare - anyone can tell you this.     Allowing a safe square would give people opportunity to (unfortunately) "cheap shot" BUT that is a fun risk that I think we all can agree on.    With this safe area, I believe it is a 'must' to not allow magic inside the square, this would eliminate pre casting offensive spells.   KF already had a radiation damage at the flag, I don't think it is too powerful for a spectator to maintain - keep it.  They will either have to leave map or exit square to heal.     
    • The spectating area will allow a lot more opportunities for the map, PK contests ETC, however the safe area is designed, I feel it should be rather large and able to hold several people in this case.
    • Mines/wards Expensive, but truly a factor of the game now, Allow them, to their full power, 1s cooldown is sufficient. Wards will be much less fatal with the summoning stone's nerfed.
    • Natural summons They have been put on the back burner long enough, I'd like to see more of the skill being put to use, the skill is broken when you can create an armed orc summ stone cheaper than naturally summoning the creature.  (maybe future update to formulas will make this skill a better asset to pk)

     

     

    Regardless, PK should be fun for all, doing this to the map WILL allow lower levels a chance, especially if cooldown is removed for mana use.     No reason a little guy should be worrying about going in and getting a 100 stones used on them, completely draining their mana, while the 'wealthier' players are able to buy all the tokens and use them during a fight.    PK should be a FUN part of the game, not one where you have to take a mortgage out on your fight.  I have spoken with even the elite list of pkers also a ton of non elite future pkers.   this seems to work best, challenging the strong, creating potential for the training.            

    • Below is the proposed KF map safe area, (Not to size, but we will leave that up to Burn man and Radu)

    kf idea.png


  8. 6 hours ago, bralex said:

     

    Removing CD for SRs would solve nothing, and you know why? You can spam SRs or EMPs without any setback. The old PK days didn't have that problem and fights didn't last forever because (beaver tokens) didn't exist and mana management was a thing, and to counter the amount of potions you brought to a fight they didn't stack. 

     

     

    I never EVER want to see that stupid skill buffed back to the way it was unless shortbows also get buffed to the shooting speed they used to be and other combat skills reverted back to the way they were after the big update which changed EL's fighting formula and caps went to 48...

    Spamming 1 button and spamming another in quick succession and whoever had the most HP won, yeah... no thanks it was just as OP if not more OP than beaver tokens. Remove beaver tokens and bring back mana management and i'd be on board with this. 

     

    -solo

    Mana management would still be the same with or without cd, as long as tokens were removed.        you shouldn't need tokens if you have no cd (Makes it better for lower players that can't afford the 40k/pop of a token)      Eliminating the tokens is not necessarily a bad idea either.

     

    Like I said, I believe we can come up with a system that works for ALL.    Clearly I want to see everyone and even more people come and have fun without being completely demolished by a group of 170s,  If I were after self gain, I'd propose the obvious and us elite pkers would continue to be the only ones pking...    This isn't about that for me, shouldn't be about that for you either.    

     

    With no cd, a noob can go in an spam br/sr/emps or whatever JUST like the old days :D.

     

    Regardless, I'd love to see a safe area inside KF for spectators.    


  9. So here is an idea.

     

    Create KF with some or all of these.

    1) Create a fighting system with a cap.     0-120 can only attack and be attacked by 0-120   (That range can change)   

    I feel this if possible would allow people to practice against their half of the level range. 

     

    Create a Safe area, (see image uploaded), where spectators (Lower levels) can enter KF safely and watch the carnage. Make that area where you cannot attack or use magic.

     

    Eliminate usage of summoning stones (or adding a longer cooldown to them to where they can't be spammed), (possibly remove CD for fighting (SRs, diss rings ETC), but let the map be solely skill based.  Summoning stones are great, BUT using several hundred of them during a fight, doesn't matter to me, but being lower level.  Too expensive to compete.   

     

    If you allow people to come in and experience multicombat, without the possibility of being attacked, I believe more people would show up.

     

    Add something to the map that will get people to risk being killed, whether that be a harvestable or a daily quest.  The map serves NO purpose how it is set up now.   (No offense STX it was an absolutely terrible idea :D    If you're wanting to level out the playing field between lower levels and higher levels) create a barrier so they can not attack eachother.     With the correct team and strategy with today's pk styles, there is no reason a 130s player cannot kill a 160+ with using the pking resources given in the game; i.e.  Mines, ranging, magic   ETC.     

     

    The map is terrible, FUN, but terrible.   The only reason its fun is because you can play with your friends as a team without the risk of losing a rostogol stone.    

     

    OR   

     

     

    make it back to normal, allow drops back in the map,  and fix these ridiculous prices.       Rostogol stones shouldn't be so expensive, Nothing should.      

     I'd be more apt to buy 10 rostogols a week at 1$ea, risking every single one of them in a pk map,   rather than spending 10$ on 2 rostogol stones a week and risking them.

    But that's a talk for a different day I guess.

     

    Regardless I hope something changes.   Where I think the game is broken, some people disagree, But I think we can all agree, KF is broken.   Hopefully we can ACTUALLY get this issue solved. 

     

     

    kf idea.png

×