Entropy
Admin-
Content count
14393 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Gallery
Everything posted by Entropy
-
Hi. Make a new character and contact me in game (Radu).
-
So I was insulted by Xaquelina (the NPC) today. What the hell?
Entropy replied to alekos's topic in General Chat
Sometimes it can happen if you are very lagged and you click multiple times on some option. As for leaving because you've seen the "fuck word", that's up to you. The game contains some profanity. -
RIP. Always sad when someone from our community dies.
-
The critical fail rate is 1/3 of the the normal fails. Astrology plays no role at all in it. Are your non critical fails different?
-
I checked that too, the number is added correctly to the attacking/defending player, along with other bonuses and modifiers. So, anything else? Or are we all happy?
-
The Eva perk is way too old, I don't remember the details. The armorer perk I checked for the enemy instead of the player. As for the lucky attacker/defender, it's very similar to the child of stars one. int get_astrology_modifier_attack(int player_id, int time_offset) { int raw_bonus; int percent; int returned_number; if(check_player_flag(SKEPTIC, player_id))return 0; raw_bonus=pre_get_player_bonus(player_id, PLANET_ATTACK_ORBIT,time_offset); if(raw_bonus>90)percent=-(raw_bonus-90)/18; else percent=(90-raw_bonus)/18; returned_number=(players[player_id].player_data.attack_skill.base*percent)/100; if(check_player_flag(LUCKY_ATTACKER, player_id) && returned_number<0)return 0; return returned_number; } int get_astrology_modifier_defense(int player_id, int time_offset) { int raw_bonus; int percent; int returned_number; if(check_player_flag(SKEPTIC, player_id))return 0; raw_bonus=pre_get_player_bonus(player_id, PLANET_DEFENSE_ORBIT,time_offset); if(raw_bonus>90)percent=-(raw_bonus-90)/18; else percent=(90-raw_bonus)/18; returned_number=(players[player_id].player_data.defense_skill.base*percent)/100; if(check_player_flag(LUCKY_DEFENDER, player_id) && returned_number<0)return 0; return returned_number; }
-
So is everything ok now? Can we 'demystify' the whole "astro/child of stars/artificer" not working? :)
-
Btw, here is the child of starts relevant bonus (make rare) //bonus returned is negative, penalty is positive int get_astrology_modifier_to_make_rare(int player_id, int time_offset) { int raw_bonus; int returned_number; if(check_player_flag(SKEPTIC, player_id))return 0; raw_bonus=pre_get_player_bonus(player_id, PLANET_CHANCE_TO_MAKE_RARE_ORBIT,time_offset); if(raw_bonus>90)returned_number=(raw_bonus-90)*8; else returned_number=-(90-raw_bonus)*8; if(check_player_flag(CHILD_OF_STARS, player_id) && returned_number>0)return 0; return returned_number; }
-
experience_delta=players[player_id].player_data.manufacturing_skill.cur-manufacture_items_list[manufacture].required_manufacture; The last part, required_manufacture is for items that use the manu skill. For other skills, like alchemy, the alchemy skill is used, and so on. Also keep in mind that this bonus only applies to some items, like some special swords and armors, not to things like EFEs and such.
-
I am pretty sure the arti cape discussion has been ongoing since I've added it. Here is the code, if someone finds a problem with it, please let me know: int upper_limit=10000; int chance=manufacture_items_list[manufacture].chance_to_mutate; if(manufacture_items_list[manufacture].levels_boost_chance) if(experience_delta>0)chance+=experience_delta; upper_limit+=get_astrology_modifier_to_make_rare(player_id,0); if(check_player_flag(ARTIFICER,player_id)) upper_limit=7000+get_astrology_modifier_to_make_rare(player_id,0)/4; if(what_random_day==RD_INCREASED_RARE_MANUFACTURE) { upper_limit-=random_day_value; } if(what_random_day==RD_DECREASED_RARE_MANUFACTURE) { upper_limit+=random_day_value; } rand_result=my_rand(upper_limit); if(chance+rand_result>upper_limit) { //rare item
-
Thanks, I am glad you like it Maybe tell your friends about it too!
-
Well, what I asked was if there is a significant difference in performance. I am not sure how big the overhead is, but probably it's pretty small.
- 8 replies
-
- relient release
- latest veriso
-
(and 2 more)
Tagged with:
-
Is there a difference in performance between the Windows 32 and 64 binaries?
- 8 replies
-
- relient release
- latest veriso
-
(and 2 more)
Tagged with:
-
Adding new invadable bosses
Entropy replied to dragon_killer's topic in Suggestions - General, Misc.
We have the poliphemus for lower levels. -
Adding new invadable bosses
Entropy replied to dragon_killer's topic in Suggestions - General, Misc.
Isn't it more special if some mobs are instance only? I mean, making them invadable isn't much work, but it's nice to have some mobs being special. -
I wanted to trade you right after the payment, but you were afk. I told you to contact me when you are back, and you didn't.
-
Toggle all positive perks on and off
Entropy replied to BruSu's topic in Suggestions - General, Misc.
Because the cost of the perks also reflects some slight disadvantages. If you don't like a perk, then remove it. -
Here is a list of bots that have expired, or will expire at the end of the day. You have until the 10th of December to pay them, or else they will be locked. If there has been some mistake, please contact me. February mr_bean, Cabman BlackAdder, Cabman AmosMoses, gladiator hulkman, Bankay Boxer, Myd1 Slotbot, Aislinn KiraKitty, Ghrae Zirah, Zamirah Leetah, Miscka March Naretria, Zephlix April Sallos, DarkDiablo pet_penguin, ben Ayperios, bughuul May MWAR_sto_bot, ingalftass Danius, Stivy landerion, faxie Abbie, Lyssa KickAss, ElG3neral Duvel, Ghrae astronomy, CEL guild June leeuwarden, van_binsbergen Penthesilea, Darrock Nibal, ferny ZeBusceta, Tiriricones Bliss, Cherut Crafti, Daroh Krosis, Wizzy July Keres, Alphabet Shrek, smurf Evilshalo, Maxine Storedragon, Greypal August ELBAY, CanCowgirl Moonday, Oakhex Zara, Zarkuu XavierX, the_grud Adarah, ryddler Iwannarock, burn Tayama, Zathras Amethyst, Starlite September negotiator, VinoVeritas Trunks, Stivy Living, dying Gemini, Aislinn freia, Zamirah Meike, Taini Stub, bud October Sqye, karma BattleBot, JoAn KrimZ, Aseidus lolipop, eBola daylecat, Volbeat BraT, Halosmee November Artifice, smurf/_rah_ Mary, Cherut
-
I don't know what they have to do to fix it. Might give them a call and explain the problem to them. Ask them if they block port 2002 TCP.
-
It could be a problem with your ISP, blocking our port? Can you try to connect from another ISP? Like from mobile data (using a wifi hotspot)?
-
Starting tomorrow, 27th of December until the end of the year, we have the following items on sale: 50 Rostos for 180 USD 100 Haidir passes for 40 USD 50 Daily cooldown removals for 80 USD 20 Horse whistles (can't chose color) for 30 USD
-
Can we re-equip automatically when you break an arrow?
Entropy replied to Kaddy's topic in General Chat
Given the fact that the special arrows were NOT meant to be used like this, I am very strongly against this 'feature'. -
New monster, Frozen Dragon Bricker has a slightly different AI A few bug fixes Horses now have 15K steps Invasionmeter manufacture formula now produces 10 Leonard is stronger