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kailomonkey

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Everything posted by kailomonkey

  1. Very sad news, regarding Learner

    Sorry to hear the news and thank you for sharing it. May you find comfort and blessings in his memory
  2. Adding sounds to guildmap help

    In some of the topics here I have almost found what I need, but then being referred to "the sound forum" which doesn't seem to be anywhere maybe it moved, removed or combined? Anyway some help would be appreciated as I cannot find in search or browsing what I need. Apparently there was some guide to adding sounds (to guild maps) that I cannot find. So far I've got the map ID off of Burn and being a c2 map I have put the following into mapfx_c2.xml to no effect. <map id="#" name="Guildmap GWaR"> <boundary_def> <background>Waves01</background> <point1>0,0</point1> <point2>0,90</point2> <point3>90,90</point3> <point4>90,0</point4> </boundary_def> </map> Is there perhaps a different filename I should be saving under specific to guildmaps? I tried making a mapfx.xml _guild _gm _g Or perhaps is the name also meant to be specific in the declaration?
  3. Adding sounds to guildmap help

    Thanks I hope this thread does help others though I may be a one of a kind Thanks again both. I successfully fixed my bridges and water edges to have the right footsteps and a lot more fun in between Beach has waves (as stated), garden has birds tweeting, castle passages are ominous and treasury has dragon groans when you move (may have got carried away there), sand has softer footsteps... <3
  4. Adding sounds to guildmap help

    Right thanks. I got both the client and sounds (and music) off the main website. And updated to the client found on the forum. Did not know there was a new version of sounds Edit: Uninstalled and reinstalled things for probably the 5th time since my return several weeks ago (trying to deal with another issue) and getting it all cleaned up at last. And my beach sound works thank you (I took out the forest for the test and can now fill out the rest of the map!)
  5. Adding sounds to guildmap help

    Thanks for the suggestion. It hasn't worked for me so far. I used the ID at first since the file used that convention such as <map id="8" name="Idaloran"> <boundary_def location="Forest lower left quadrant"> ... I tried the file_name way with my beach declare then tried pasting in the forest sounds above to be sure it wasn't a location issue as follows. Still hearing nothing new anywhere in the map (just the default walking sounds, campfire sounds, waterfall sounds etc.) <map file_name="./maps/guildmap_gwar.elm" name="Guildmap GWaR"> <boundary_def> <background>Forest02</background> <time_of_day_flags>0x007e</time_of_day_flags> <is_default>1</is_default> </boundary_def> <boundary_def> <background>Forest Night01</background> <time_of_day_flags>0x0f81</time_of_day_flags> <is_default>1</is_default> </boundary_def> <boundary_def> <background>Waves01</background> <point1>0,0</point1> <point2>0,90</point2> <point3>90,90</point3> <point4>90,0</point4> </boundary_def> </map> I also tried it at the start of the file rather than the end but something went wrong. Maybe because I pasted from outside of WordPad and caused an issue I do not know. Resorted to backup and put it all in by hand and still nothing and using WordPad my Palon Vertas code worked fine in PV. <boundary_def location="Beehive"> <background>Beehive</background> <point1>183,143</point1> <point2>187,147</point2> </boundary_def>
  6. Seri-dia how you ground me After snowflakes and secrets Iril-ion how you call to me To places of sorrow and loneliness Seri-dia how you make me Fresh eyed and cheery smiled Iril-ion how you fool me With lost memories and bones in piles except when lenny collects them Backing "Dia"s by Cistrana
  7. Guild Star

    This was a good advert Enly. Unfortunately Star was decommissioned when the GM took a 10 year sabbatical. Thank you to all our allies and friends of the time <3
  8. Leprikon possible scammer

    Historical Recourse: In retrospect (reading this nearly 4 years on) perhaps the topic title should have been possible guild jumper rather than scammer. Hello. Reading the most recent dispute topics regarding FE scammers, it seems Leprikon may be performing similar scams around Eternal Lands and I have been advised to post for the benefit of the community As in the other topics, he joined GWaR with a new character that he asserted was too n00b to help others but needed help with FE ingredients. After several people had seperately donated to him ingredients, he left to find the next guild to help him, giving an excuse as in the other topics. This time his reason for leaving was wanting a "100% PK guild" when GWaR is majoritively PK and then joined #nU guild which I'm sure is not "100% pk" In the next guild it is known to me that he was given a range of capes, and a day later he is in a guild made by himself. I cannot comment on what else happened in that guild but I'm sure they can While he was in GWar for those couple days only, I worked with him to make FE's and supplied many more ingredients and food than needed voluntarily, and asked him just for half of what he had made then and that he could mix the rest and sell for himself. At that point I asked a few times, he seemed reluctant to hand anything back to me, but eventually gave me 500 FE when presumably he had made well over 1k FE as he had announced a 1k FE's milestone. Seeing as this was a small and unprovable misdemeaner my chosen course of action at that point was to simply not work with him in future, but seeing the damage he may cause to others I have been advised to post about him here in disputes He joined GWaR as Sociopath then apparently bought the old character of Miles who he had renamed to Leprikon. Thankyou and stay safe
  9. Leprikon possible scammer

    Apology accepted (personally) and you do not owe me anything. Good luck and I look forward to seeing you prove to us that this was a mistake made due to EL youth, and that it does not represent the greater person you are capable of being
  10. Leprikon possible scammer

    He has not "repaid now" He has offered to repay but it is a small to nothing amount of FEs that he owes me, most was sulfur collected. Regardless, he has contacted me wanting to make ammends and I have put to him that he give back the ingredients to those he has taken from, which were in much larger numbers. He has agreed but still has given reasons why he does not have the items free to return. If he does return the items I will post letting everyone know It is true that there is little to dispute here, and personally I would simply advise taking care if using his newly started trade business that trade of payment and goods are correct. I do not wish to damage his ability to run legitimate business over some early mistakes.
  11. Artwork Updates

    Lot's of max mana bonus items already... Go +3 FR /o/ and hard to break... Or Rat bonus \o/ Looks nice, also awaiting pointy purple hat Also I like yellow roses, though I probably wouldn't buy the item from the shop...
  12. Lottery Drawing for Next Sunday

    Emerald Claymore of Life and Mana +30 Mana and Life. 27 damage, +2 defense, +7 accuracy, +6 critical to hit, +4 critical to damage. 20 emu to carry. 6 human to wear. Plageurised mostly from el-cel. Also lets you pretend you're the green ranger
  13. Horses test

    Yay way better than mules (in that I can cast off of these and it doesn't take creature food, so far) I don't want to log out and end the dream
  14. 1.7.0 Map Bugs

    You are in Melinis [197,250] You are in Melinis [196,250] Same as karolus bug report but to say two coordinates are walkable there That is, tele nexus takes you inside the outhouse. cont2map4
  15. EL research, if you want to participate, post here

    Yes My forum name: kailomonkey My character name: kailomonkey My gender: Male If it is possible from here, I'd like to request receiving the results. Thankyou
  16. Resource shortages idea

    I was thinking of suggesting such variety myself, certainly would have different effects though. Primarily causing exploration more than affecting the economy straight. The idea I dreamed of long ago was some sort of dragon blocking the use of a mine by ocupying it, which alot of different level players could chip away at to save their resources But now with dragons in the game, a straight invasion at the end of the week could decide the fate of the blocked cave. If that was so and you wanted some good roleplay with it, the scale of such things could vary greatly, to orc siege of a small coal cave, to the less common CC-type mass effect dragon nest. To keep people interested. That is if people like that sort of variety, I do from an imagination point of view Probably tweaked to suit people though. End rabble. Roleplay and realism aside, the single resource shortage might affect people more widely, seeing as many have their favourite place for things in general...
  17. Resource shortages idea

    I liked csiga's suggestion, some double speed dung someday would be grrreat can't say if the effect on the economy would mirror in any way my personal glee though...
  18. Resource shortages idea

    Who needs more stress, real life has enough >.< But that aside, sure might be interesting localised shortages might be nice too, say sometimes c1 and sometimes c2. Ofcourse all such things receive a *sigh* but can't see it doing much harm if the time periods are kept relatively short. I guess it mght force people to build a stock of things they usually woudn't, and some to maybe wait for good markets for their goods, which could reduce the sellers. Who knows, I wouldn't panic about the effects given, as already said, the short periods of sparsity.
  19. Removing rule 5 (multiplaying)

    Alts crowd the game with zombie-players No Edit: Seriously though, this is a great game with a great player-base of descent people. Keeping the multi-rule (one that is based in positive principles) well enforced has a positive effect on the players who come to abide here, in my opinion. It is one of the very difficult rules to combat against on internet games in general. Thankyou mods for working so hard. <end butt kissing> No seriously, stay positive!
  20. Change description of Scientists day

    I think you can harvest with the day too, if you have the nexus. So that doesn't use the mix window And I think Ace said that Unolas is very unlikely to be changing, in not so many words,
  21. Gods of Eternal Lands

    I don't know what to say that hasn't been said. More quests I'd like, especially those that fill in background story around Idaloran etc. Just seeing some roleplay NPCs populating Irilion cities ocasionally outdoors would be make the places feel less abandoned. Even that sounds like a big job though with aot of debugging involved, so I understand it might not happen yet.
  22. Official Histories & Reference Records

    Monsters Respawning: I was happy suspending my disbelief that the monsters populated the given area, a new one crawing out some hole to keep numbers up But this is about stories not game explanation Good to see the brave changes, allowing people to die or risk permanent death is very important in stories, again I'll be happy to suspend disbelief that since we're viewers from an abstract place sometimes referred to as RL, we have an advantage to characters stuck in a story by conceously heading for the exit. Afterall, if someone in RL was just as soul destroyed as characters at experiencing the underworld, they might very well quit while down there too I believe a character with my name actualy died, already this change has made the stories make more sense.
  23. Temporary class system

    As others have said, having a/d 60 as the minimum for use actually seems to go against people that have given themselves classes already, ie not gaining in a/d so much. Also is that ~10kgc per shift which lasts only 2 hours? Plus all those pp (a one off sacrifice). I think that many pp will be better spent elsewhere, but could be used by people who have maxed everything out that is useful to them I don't know. Edit Those are my concerns with it, there are interesting and apetising things about it too
  24. Introduction to C2

    Sounds ike fun, and I'm sure there are new players that would appreciate it Many people ofcourse are willing to help people lost on c2 If there could be some background included like there is in the Seridian NPCs that would be cool too I think, if that information was easily available and compiled. Once you get to C2 the Mayors and such stay locked indoors Irilion is great for exploring so as some others have said, I wouldn't give Everything away, but certainly some tips to staying safe and a pointer or two to places less known to explore should definatey give new explorers somewhere to start.
  25. Young Wiccans & Witches

    Goodluck W&W and Jeze, if anyone can set strong expectations of todays new comers you can
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