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Dizzee

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About Dizzee

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    Rabbit
  1. Bag timer

    wow thanks
  2. Bag timer

    Is it possable for the bag pop timer to reset when the contents of the bag changes instead of counting down from when the bag is created? Or maybe have a "work area" in storage group to place items whilst storage is open. Obviously both ideas are to assist in manufacturing / alching
  3. New Suggestions

    also, picking up things is the same for everyone some use the scroll wheels or pg up/down to zoom in, try moving off the loot bag to get a clearer shot at it. and I'm sure by now you've realised food is free, but you're probably refering to material points (EL's hit points) there are many ways to increase the regeneration speed and many ways to raise money to buy healing potions. You can view other peoples level if they allow it. I think viewing a charactures level is really only have a effect in pk maps where the effect will be quiet drastic.. maybe was there a door there? did you try right clicking? Ask in game people will be only to happy to help you if you get stuck like that
  4. unmapped area's

    yup finding the maps isn't difficult, and I'd imagin converting the jpgs to game format wouldn't be difficult either just thought creating maps as unlockable as another reason for ppl to search new area's would be like searching for hidden rooms but when you find it you unlock the map. Yes ppl could hack the code and unlock them that way but being open source there are probably many things ppl can do that they shouldn't
  5. There are many un mapped area's and although som area's, the underworld for instance, I'd imagin aren't supposed to have maps, maps are available from other sites. I'm also aware that restricting the download size of the installation package is also a priority but like the music aditional maps can be kept seperate. How about adding an unlock feature; each, currently unmapped, area may have a loose scroll (or something) which, once found, unlocks the map for that area. I suppose an unlock feature on the maps woud also prevent area's that are supposed to not have maps from having maps.
  6. Bob the Gob

    lol, I don't think all spawns or any other than bob should get custom names thats just silly. Bob is a personality in Portland, I belive he is even refered to in a quest as Bob.... I certainly havent heard anyone refer to him as anything other that Bob the Gob... he is Bob the Gob I think giving him an official label with the name we all know him as would be a nice touch more than anything of any seriousness... non-pkable... baaad idea!
  7. Bob the Gob

    How about labeling Bob the Gob as Bob the Gob?
  8. Global pk area

    Global pk in the current system won't work! Aislinn is so right it would require changing the whole game mechanics. Even time flagging won't work; players will simple remove all equipment and log off in some remote place... log back and wait there till the flag has gone. Permanent flagging is a thought but "forces" (nothing forces anyone) players to have alts which would need to interact and are therefore justifiably be illegal. I suppose I would like to see an expanded combat system, might suprise you to know that I'm not a pker, but I belive in balance; one that wasn't just lvls. A combat system that gives someone attacking from behind the bonus they deserve (for example) in both pk and npc encounters (same rules should govern all?).. adds stratergy... not just this example but one where the David and Goliath scenario becomes a possablity.. maybe.. someone mentioned earlier giving ppl various skills on fighting technic, maybe differnt levels of skill, match a skilled unarmed fighter with a lesser skilled guy with a fencing sword and see who wins... mix that with A/D and P/C and you have a combat system with greater depth. Obviously the maths involved is extreme.. I dunno... just thoughts... but I agree, that without a major change there is little point changing the current system
  9. Discussing the Book Prices

    9 months on and I'm buying books at 500gc ea... 600gc if they are "expensive" and I'm thinking I coud get for cheaper! Ill do another search see if there is a newer thread on this subject. edit:.... there isn't a newer thread and Roja never did edit his post! I'm gunna guess that a resolution wasn't found. Here's my thought, reduce the number of books dropped by monsters gradually over a period and don't tell anyone it's happening, until a balance is formed... this way a balance is formed and ppl hoarding books can do so and view it as an investment. A controversial method might be to remove excess amounts of books from players, players might complain, but anyone smart enough to hoard them should also understand the need not to make insta millionaires. or change all npc book prices, as right now they are ripping off newbs and are a bit of a joke really. (no hurry for this... I still have plenty of books to get yet)
  10. [RP] Tag

    real nice idea. just a thought on colour choice.. if the rp tag colour is "cooler" than the non rp tag colour you might run the risk of some players choosing it for asthetic reasons.
  11. Global pk area

    you know I completely agree with you.. always have. My suggestion never proposed a game suitable only for fighters. EL most certainly isn' that type of game. If that is how my idea comes accross then I have truely failed in explaining it. I simply propsed a system where currently safe area's are kept safe by a diffrent game mechanic, not 100% safe.. but sufficiently safe that it is hardly viable to pk in safe areas without a particularly meaningful purpose. And yup ppl aren't 100% safe, but really would any person that has spent time building their char and their assests want to loose anything for the sake of mugging a newb for a few lillacs? Those that do get their kicks that way would soon find themselves broke and/or banished from the safe areas.
  12. Global pk area

    Why are you so insistent on changing an entire game's mechanics for an ability that only some people want? What is wrong with the way it is, other than from a roleplay standard? This is the suggestions forum? Ok I'll try again, key words "entire game's mechanics", "insistent", and "only some people want"...you are trying really hard to make EL be something it isn't and wasn't planned to be. This isn't a "suggestion" like "how about more maps" or some such thing. You want a total remake, a whole new different game. I was really only intending to make a suggestion, generate a discussion on possablities it's a pity it has been taken for more. But non the less, are you saying that as the game matures and more possabilities arise that the need for a rewrite will never become necessary? If that time ever comes would you not want to feel that you have due consideration to as many options as possable.. and lets not forget that without seeing and actually understanding host script I can't have any idea on what will and won't require a rewrite I don't even know what to say to that!! err...how about more maps?
  13. Global pk area

    Why are you so insistent on changing an entire game's mechanics for an ability that only some people want? What is wrong with the way it is, other than from a roleplay standard? This is the suggestions forum?
  14. Global pk area

    this flagging idea is also incorperating 2 game mechanics.. 1 that applies whilest pk flagged and one that applies whilest not pk flagged. My original idea tried to suggest a single game mechanics. Now I don't know the games mentioned earlier that have pk flagging, but I have some recollection there being some type of diffrence in monster drops/rewards that you get while being flagged? why would a monster drop a diffrent thing for one person and something else for another? and if the only benifit of being flaggged is to be able to pk anywhere then I kinda think the current system offers prity much the same thing, just don't leave pk maps... I understand that the mechanics aren't there, but this is a game in developement. Although this was just an example, is there any reason why the wraith couldn't have assistances or even replaced by a char that was interactable but able to use magic over a great distance (the lenght of IP) and given the wraiths body. The outlaw suggestion I ment earier was that, players who engage in pk become pkable, in a similar fashion as leveling up a skill, if they engage in pk activities in SECURE area's (area's that have a guard response.. even low or slow response areas) they get, shall we call them, pk points. Once they get 3 pk points they are freely engagable by anyone (even non pk players if they choose) and passing guards auto engage. If they reach 5 pk points then guards teleport to them when they enter certain area's, effectivly outlawing them in certain area's. In this method it is Lord Luxin's town police that protect the citizens (players) and not a disabled/enabled function, this would mean players are relativly safe within Luxins domain. and as you go further away (map wise) the secuity lessens until the pk maps which are lawless.
  15. Global pk area

    yup, I can see it won't happen, I thought I had made it clear that area's that currently are safe from Pk would remain safe from PK. I'd imagin high lvl charactures would not risk loosing expensive (rare) items to engage ppl in safe areas unless it was for a specific reason (warring guilds for instance) and even then risk to loss factors need to be calculated by the engagin party. There is no reason players could not live their whole EL life out without having to ever enter into PVP.. I just suggested a method where all area's have the same game mechanics and aren't safer due to disabled functions.
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