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RallosZek

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Posts posted by RallosZek


  1. Err, Area of Effect (AoE) spells are underestimatedly powerful. I can just walk into a cave with 3 spawns you're fighting on, cast AoE harm, till you're sick of it and take the spawns.

    Same goes with Pk, some dude just casts AoE harm at the right time and take out 2 or 3 people.

     

    For this to be workable to a magician as it's own skill, you'd need changes in movement speed, something not ever going to happen.

     

    If you wanna do this based on which creatures/people are engaged with you in combat, it maybe doable, but this is one of the fundamentals of EL: not 12 spells for the same thing, like every other game.


  2. I just wanna add, that cyclops, yeti and giant in my opinion have higher phys than coord or at least the same.

    Fluffy is a coord beast.

    Yeah, I see that very well atm. 81/83 a/d, with steel plate, no probs to hit cyclops anymore and continuous a/d exp. Fluff with bone, I can go anywhere from 3 to 10 seconds without getting any exp, even with a/d pots, but their max damage is way lower and I don't take damage a lot (steel takes care of it). With lesser armor I'm taking a lot of small hits, where on cyc I mostly only take criticals and the non-crits that get through are higher of dmg.

     

    Best 4 train r( as i many times said): large spider, medium garg(winged, 35hp)

     

    Spiders got upgraded :/

    They're an alternative for medium garg now, similar a/d, but more hp, less crits then garg. Twenties path is back to gob/small garg.


  3. p/c? Is this something that we can determine? It'd be nice to factor into the "difficulty" rankings.

    You can do a difficulty ranking, but never get an accurate p/c. And personally I think the tigers have a lot of vitaliry rather then phys. Even if their phys was all their hitpoints (75 so 28 phys), wouldn't explain them being able to absorb so much damage. With 78 attack and 24/46 p/c I did 1-5 damage on white tigers.

     

    Down to white tiger, polar bear, and panda bear!

    WHite tiger: 60/60 (47/44 a/d exp, 80/83 a/d, 21 rat) (thanks Marwen for tracking down the glacmor tigers :))

    Polar bear: 55/50 (27/34 a/d exp, 80/83 a/d, 21 rat)

     

    Panda is too hard for me to determine it's def. I'll leave that to someone that is ~40 att.


  4. *](maybe) substitute daffodils for a currently unused mushroom (tree mush or canterell)

     

    Actually the ingredients were considered more so than you would think. Ingredients are not just random toss of stuff together, but each ingredient has specific characteristics. Daffodils were selected for a purpose in mind and not because its what you would necessarily want.

     

    Please elaborate on these characteristics, because personally, I prefer the daffodills, as they're faster to harvest and harvest exp on plants doesn't mean anything to me (harvesting them cheats me outof rare stones and I'm way past the need to increase my harvest level).

     

    I wont elaborate on the characteristics as much as I wont elaborate on the future quests that may be in game. All my development work is private to the public. However, considering that I am 1 year away from getting my Ph.D. in wildlife biology with botany as a minor, I can guarentee that all the botanics in game are not just tossed together in some sort of mash. They ALL are being considered for what their properties contain.

     

    I hope you won't mind I won't try this out in RL, kinda have a problem with drinking mercury ;)

    But, as said, the daffodils are a 'maybe', I prefer them being used instead of slower to harvest plant and if tree mushrooms become useful at some point, I welcome it.

     

    For the most part, the feran horns are the prob :D Not the horns themselves, but the quantity [edit]per recipe[/edit] and availibility of them at a quite steep investment of 30k for the book.


  5. There will be some other potions in the future.

     

    Hmm, ok ;)

    I was hoping alc pot would be one of the higher level potion crowns as with the way the new bars are setup, it really sucks to loose 10 swords, so you do everything you can to minimize the chance of that loss.

     

    I never gave this all a second thought before to be honest, but if it obviously gives confusion like this, maybe it would be an idea to change the name of the tree mushroom in game to Tinder fungus?

     

    Well, that would certainly keep people from trying to eat the fungus....


  6. Tigers must be higher than 55/55 - I used to kill them all the time and now they kill me - they're tougher than ogres now. This is a recent change.

     

    Yes, a change in p/c not in a/d. I tested after nerf. They're really bad exp for people who can actually kill them, both tigers are for people with all phys now.


  7. *](maybe) substitute daffodils for a currently unused mushroom (tree mush or canterell)

     

    Actually the ingredients were considered more so than you would think. Ingredients are not just random toss of stuff together, but each ingredient has specific characteristics. Daffodils were selected for a purpose in mind and not because its what you would necessarily want. The mushrooms are picked more, and there is an excess supply of them. Just because you like getting extra exp for picking them, does not mean they are needed for the potion at hand. If we were to open the market for things with tree mushrooms, there would be a flood on the market. Not to mention, that the mushrooms do not have the characteristics needed to make said potion.

     

    Please elaborate on these characteristics, because personally, I prefer the daffodills, as they're faster to harvest and harvest exp on plants doesn't mean anything to me (harvesting them cheats me outof rare stones and I'm way past the need to increase my harvest level).

     

    As for a market flood, you're basically saying they never will become useful, because the longer you wait to make them useful, the bigger the flood no?

     

    As for the alc god coming in game, it's good to see that post is recent :) However, it doesn't require you to stick a skill blessing with those quests. It would suit Elandria way more to give a temporary increased rares blessing and give potters something unique for their highly developped skill.


  8. i havent tried/made them yet, BUT i would defin, disagree with the making special 10 and normal 5 isnt that good, theres no other potions like that so what reasonin would there be to make a special potion

     

    There is no alc blessing :)


  9. Hi,

     

    <disclaimer>may be a bit premature, but it's constructive critism :dry:</disclaimer>

     

    About the alc pot: it can be very profitable this way, (101gc base price @ ~50gc cost, pending price of the horns), but the recommended level is still a bit low. Imo the potion pot does not have a use atm. All potions are fairly low level, the alc pot has a use (I still use it to make wolfram bars with alc 85). So I see an opportunity here, to add some challenge to the pot skill and make the potion pot useful in the process (both are not really pots you can level on, since they require multiple animal parts per pot). So I'd like to suggest a minor tweak:

    • 2 instead of 3 feran horns for alc pot
    • up rec level to 70
    • up exp to 400+
    • (maybe) substitute daffodils for a currently unused mushroom (tree mush or canterell)
    • (maybe) add blessed pot of alchemy, chance similar to modable swords, +10 iso +5.

    This would make the potion pot useful, to lessen chances of failures and increase chances of getting a blessed pot, with one less feran horn in the alc pot, it's also more feasible to train on them in the higher levels and I think there's enough tree mush in the game to last the potters for a while :P.


  10. As for economy 101, supply is fueled by it's own demand for levels, it's only very partially related to demand for the product itself.

     

    The original idea for schools was a good way to shift the balance, where you'd get ingredients supplied by a npc, your own food and double exp but no item. Since you now need to use your own ingredients, people use the feature on rare occasions, when they wanna get close to an exp dip level or get into an acceptable failure rate for a given product.

     

    Btw, adding a variety like this, would require different recipes for each of them, since the mixer has no knowledge of recipes. In practice you'd get an oversupply of the most cost efficient recipe and some races/genders would have a hard time getting their armor :)


  11. Did you get A/D for those creatures missing it?

     

    Tiger A/D

     

    I posted tiger in this thread, look for it (55/55 iirc).

     

    if i download this where do i put it or what is it for

    On your harddrive :) and it's to look up what att and def a certain creature has. No, it doesn't show up in game or anything like that. You need the OpenOffice.org Calc or Excel program to view that.


  12. They might become more useful, if monsters are introduced that have a weakness for heat/cold/magic damage. At least there's some development in that area going on, now that imps do fire damage.

     

    Would be nice if white tigers did cold damage and are sensitive for heat damage (since they're almost immune to melee damage currently) and normal tigers the opposite.


  13. Scarr remember every man and his dog got this armour, think about that too. What do you want it to do to you?

     

     

    ofcourse, dont want it to be over powered, but i think its verry low armor as it is now.. think the whole turn idea is a bad one, it doesnt do anything good :\

     

    When you got cooldowns reset to max, followed by freeze and mana burn, you're screwed and your opponent has quite a big chance to survive whatever you had in store. OK, this means 3 effects in a row have to go off, but that's the trouble with it being widely available. When worn as set with other items, this freezing can be quite annoying.

     

    From an RP standpoint, a freeze shouldn't affect spellcasting (mental process), but defenitely the usage of items (yes, including srs). Client could maybe handle this by disable the shortcut keys and use icon?


  14. It's easy to test if you can be hit at a certain location btw, just harm a passing creature, like a grizzley bear...

     

    You can't attack a passing creature from the lamp post...but apparently, a creature (or person) can attack someone on the lamp post ;-) At least that is how it seems.

     

    But not how it is. Test it like I said (or ask Pardu, he'll gladly share his experience). The game is 2 dimensional when it comes to distance, goes for harvesting and fighting. Fighting has an addition: the combat path is used to measure distance, not the direct tile distance. This is why you can harm a creature from a balcony or behind bars, since it is unable to get to you.


  15. Generally, in invasions stuff is considered free game and a courtesy if returned, since no one is able to pick and guard all the dbs in those. It's a practicial problem. I don't expect my stuff back, unless I know someone was close and I know the person and I dropped something I need in the invasion (like my last he :devlish:).

     

    If you think rostos are new, then I guess the GIWS is still the future for you. Thanks for your post, I hope it warns returning oldbies who wanna roofsit to show off glowies :devlish:

     

    It's easy to test if you can be hit at a certain location btw, just harm a passing creature, like a grizzley bear...

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