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RallosZek

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Posts posted by RallosZek


  1. Alltough it would mean that all armed orcs woulh have such effect would got influence in a/d training for a certain number of ppl that train on them... so maybe the point here isnt as simple.

     

    There's a reason most people pvp the ogre/fluff gap, spawn time of armed orcs is the main reason. So, any special effect would put more people into pvp, which then stimulates pk :blush:

     

    The armed orc stones used to be useful to hunt low level furs, like racoon and skunk and even feran horns, cause they follow real close, unlike animal type creatures. With the introduction of the max health based poison of summons, these got hit the hardest, cause they only live 3 minutes and the cost of the stone doesn't give enough furs anymore.

    So maybe give them (and only the stones) 3 casts of restore, autoactivated at 20 health, which would give limited advantage in pk, but a lot of use in fur hunting. :devlish:


  2. Ok, since so far only resellers have posted and I don't wanna know what resellers are willing to pay for it, but what people who can use them wanna pay for it, here's the new deal:

    • Stats public, or unedited screenie showing your char with stats window sent via forum pm, showing at least 5 Instinct.
    • Bids above nullified, highest bid is again 1k gc.
    • Deadline extended 2 more hours, 20:00 GMT (15:00 NY, 11:00 LA, Tue 7:00 Sydney)


  3. Hiya,

     

    This auction is primarily to get an accurate pc on the item. Therefore, the starting bid is 1k :).

    Minimum increments: 1k.

    Type: post here, no anonymous bids or ingame bids.

    Auction ends: Monday, May 14th, 18:00 GMT+1 (13:00 NY, 9:00 LA, Tue 5:00 Sydney)

     

    Items accepted:

    Wormwood / Toadstool / Henbane @ 1.5

    Iron ore @ 3

    Hydro bar @ 10k

    Wolfram bar @ 7.5k

    Serpent Stone @ 1.5k

    Binding stones @ 6.5k

    ELE @ 3k

    Feran horns @ 15

    Matter Conglos @ 800

    Seridium bars @ 6k

     

    Found on wormwood, fyi - so keep harvesting that stuff! :)

     

     

    Update (as posted below):

    Ok, since so far only resellers have posted and I don't wanna know what resellers are willing to pay for it, but what people who can use them wanna pay for it, here's the new deal:

    • Stats public, or unedited screenie showing your char with stats window sent via forum pm, showing at least 5 Instinct.
    • Deadline extended 2 more hours, 20:00 GMT (15:00 NY, 11:00 LA, Tue 7:00 Sydney)


  4. Hello,

     

    I'd like to hire a steady materials supplier for the next four weeks, starting Monday May 14th.

    Here's how it will work: you pick a day of the week, at which you will deliver all of the below listed the materials. You will get paid the prices listed below. After the 4 deliveries you will get paid an additional 40kgc (10k for each week), for being a steady supplier :P.

     

    Please list your ingame name, guildtag and emu. If there's multiple people interested, I will select based on those criteria. If you do this as guild effort, please state so, as it will increase your chances :D

     

    These are the materials to be delivered weekly and their prices:

    1. 20k Blue Quartz - 50k gc
    2. 50k Blue Star Flower - 25k gc
    3. 16k Silver - 32k gc
    4. 6k Coal - 12k gc
    5. 10k Sulfur - 20k gc
    6. 10k red roses - 6k gc
    7. 10k red snapdragons - 5kgc

    Total: 150k.

     

    Disclaimer: I'll not explain my choice, it's simply based on my expectations whether you can deliver and if tied I select on personal preference :D


  5. You guys will have to realize that there are other monsters in the game buy yetis.

    There are the giants (they are OK in teams), there are some of the chims, and so on (plus a few new monsters after the update).

    If you have the choice of waiting in line for your favorite pizzeria or McDonalds instant service, what do you do?

     

    I've always thought that the area in which a creature spawns should be increased significantly -- a few times the maxium perception radius at least, if not a whole (sub) map. Queues would be hard to form if the creature spawned out of sight, and people would have to go and find the beastie rather than have it land on their lap (lazy buggers).

     

    First get your a/d through the 80's before making such comments. It's not like you can kill 1k yetis for a level, like it is in the 50's. Spawns should be based on the number of players being able to train on creature x. It's natural, only a few people can train on a new creature that's positioned at top level, but when that number goes up, so should the spawns.

     

    [edit]

    By the way, don't mean to be disrespectful trollson. It's just that I recognize, how you imagine things will be at higher level. I thought the same, before I had anything 70+. It's when you get skills in the 80's you realize how hard things will get.

    If you wanna approach things mathematically, try calculating how many blocks it takes for someone with 120 def fighting with someone/creature with 120 attack to gain level 121 def. Then add that per fight only 15 blocks are counted as exp, unless exp is reset by means of fleeing.

    [/edit]


  6. Hi,

     

    A bag won't open if dropped something into it, after a trade, only when closed with alt-d.

     

    Reproduce:

    1. Make a bag, for instance, drop a fruit
    2. Close the bag window, using alt-d
    3. Trade with someone, bot is good enough for continious testing
    4. Drop something else in the bag to re-open the bag window

    Result: bag window does not open

    Expected result: bag window open

    Work around: click the bag

     

    This used to work I think. At least I can't remember being bugged by it and always close my windows like that, when I'm mixing something from a bag and someone wants to buy/sell me something.


  7. I wish more skills had challenges and goals for the players who put in the time. As it is, just about every skill gets you to the point where the only goal is to get a level. No benefits from the level. Nothing to strive for.

    :P However, any suggestion posted in suggestions forum or when commenting on new items is categorically ignored or deleted. I've been saying this for a loooooooong time. It would benefit the game a lot if special abilities can be obtained for putting a tremendous ammount of time into one or more skills. Not just new items (that lately require a lot of time to gather ingredients for, which is exactly what you do not want) and less failures, but abilities. Maybe even combined with magic. Like a spell "Conjure silver rings", required level 80 crafting and 52 magic. Anyways, straying off-topic, but it's good to see more people realizing this :(


  8. Yes, I have the same issues for a long time and usually it's related to cold maps. Irinveron is one of the maps with this issue, so is Trassian and sometimes Isle of the Forgotten.

     

    Repeatedly changing maps increases memory by a large ammount, like when you're harvesting stuff outside a cave into the cave, up to 32M per mapchange, for the same two maps, so this can't be a cache issue.

     

    Since I'm on FreeBSD and haven't touched the default 512MB max application size, it'll crash eventually before I might have a chance of seeing it reduced.

     

    Outof curiousity: what happens to a file handler if a 3d object references a non-existing 2d object (like with a typo), because the number of times this happens have been greatly reduced after I symlinked some particles, based on not found messages in the error log.

     

    Ok, here's some proof:

    session time 7:42. Haven't been on a cold map all day. Take portals to trassian, next change to glamor and notice cracks in the streaming music, good sign for me. So I do a top:

    $ top
    last pid:  2872;  load averages:  0.58,  0.81,  0.69	 up 0+12:08:55  22:04:32
    109 processes: 1 running, 106 sleeping, 2 zombie
    CPU states: 13.7% user,  0.0% nice,  1.6% system,  2.0% interrupt, 82.8% idle
    Mem: 286M Active, 94M Inact, 90M Wired, 10M Cache, 60M Buf, 8744K Free
    Swap: 1024M Total, 236M Used, 788M Free, 23% Inuse
    
     PID USERNAME	THR PRI NICE   SIZE	RES STATE	TIME   WCPU COMMAND
    1310 me		  3  20	0   296M   169M kserel 246:28  0.00% el.x86.bsd.bin
    

     

    Next I enter glacmor skill academy, notice timestamp and mem usage:

    $ top
    last pid:  2876;  load averages:  0.49,  0.75,  0.67	 up 0+12:09:47  22:05:24
    109 processes: 2 running, 105 sleeping, 2 zombie
    CPU states:	 % user,	 % nice,	 % system,	 % interrupt,	 % idle
    Mem: 347M Active, 35M Inact, 92M Wired, 15M Cache, 60M Buf, 980K Free
    Swap: 1024M Total, 251M Used, 772M Free, 24% Inuse
    
     PID USERNAME	THR PRI NICE   SIZE	RES STATE	TIME   WCPU COMMAND
    1310 me		  3  20	0   393M   252M kserel 246:42  0.00% el.x86.bsd.bin
    

     

    So, this is where I exit client and relog :P


  9. [*]make DCW better exp or move NMT and arti drop, from fluff to DCW, so that it's a good alternative to train on those and more people move up quicker.

     

    Hey, don't do that, I like my free spawns in Bethel! The safety is Bethel then the chance on NMT/artificer cloaks in PK, imo.

    Yeah, meanwhile people with higher a/d then you and people with lower a/d then me are training on fluffs, cause they are better exp over time and give better drops. That's my point :)


  10. Just another thing occured to me. Isn't this the wrong way to attack the real problem? Cause it's not about restore at all, it's about spawns. And if that's the case, people will find ways around it, like having alts of friends, guildies or even market restock you at spawn. Leaving a hyperbag at spawn with HE/SR, is another possibility (hey, it was even mentioned as an advantage to hyperkeys when they were first introduced).

     

    So.....first of all, this affects:

    • People who mix on shrooms with low magic
    • People with higher then 300 health, no matter the magic level
    • PK, with higher then 300 health or between 49 and 75 magic level
    • Monster training between 49 and 75 magic level, with CoL or low health

    So, of these 4 effects, only 1 is the intended target. Bad imo.

     

    Aside from that, the spawn problem does not really exist before ogre level. So maybe attack that problem?

    Some solutions for that:

    • make DCW better exp or move NMT and arti drop, from fluff to DCW, so that it's a good alternative to train on those and more people move up quicker.
    • Provide a feros type creature for ogre level, comparable exp/hour rate, just a little higher up, between fluff and ogre.
    • Add more spawns alltogether (omg!), especially since the server is supposed to scale to 2k simultanious users.

    I'm sure there's tons of ideas out there to solve spawn problem. Fiddling with restore to attack spawn problem isn't gonna work, people will find ways around it and it has negative results for totally unrelated issues.


  11. I only get 9 exp making thread on Scholars day. Something is wrong.

    Can this be fixed? :P

    That is a feature there on purpose, the very easiest things to make are not affected by Scholars Day.

     

    They are if you have enough rationality :) So it's only the rounding, not an extra provision for level 1 or 0 items. I got 19 per FE, normally 18.


  12. Voted no, simply because this implementation as is, is based on standard tactics to play the game and it has too many implications for people who don't use the standard tactics. For example, for dust a 300 heal is only a little over 50% health with col+mol. Which by the way, also sheds light on the forward compatibiltiy of this change.

     

    If anything, it should be percentage based. Like 100% restore at magic 81, decreasing 1% per 3 magic levels, with a base of 100 HP. This would give an 80% restore at 21 (80HP with standard training tactics, effectively 100 and 200 with col), 87% at 49 etc. Implementing it like this, will at least be foreward compatible with any HP boos items that may come.


  13. This will need to be proofread and quite possibly rewritten for clarity, here is the second draft (I wiped my system and wrote each line as I did it, anyone fancy dusting off an old hard drive to verify my stages?)

    cd Eter[Tab]

    #the line should now read EternalLands-n.nn, press Enter

    mkdir eyecandy

    cp -r ~/cvs/elc/eye_candy/textures/ eyecandy/

    cp ~/cvs/elc/el.x86.linux.bin .

     

    mkdir eye_candy (underscore). At least that's what my error_log is filled with :)

     

    [edit]

    Hmm, bit confused now. You said you had it working, but the eye candy textures should go into:

    ELDIR/textures/eye_candy

    and the above isn't anywhere near that. I myself did it this way:

    mkdir /usr/local/share/el/textures/eye_candy

    cp -r ~/cvs/elc/eye_candy/textures/[0-9]* /usr/local/games/el/textures/eye_candy/

     

    Based on this entry in error log:

    ERROR: Cannot load texture './textures/eye_candy/128x128/snowflake.png'.

    [/edit]

    Maybe add the following:

    Tab maps, spell lists, counters and mapmarks are platform independent. If you want to copy them over, then:

    • Tab maps go into the main install dir, in the maps subdirectory, just like on windows.
    • mapmarks, counters, spell lists go into ~/.elc/ of the user that runs el.

    Another sidenote:

    By default in-game screenshots are disabled in make.defaults. If you want this very handy feature, that allows you to make a screenshot in-game using CTRL-P, just do the following before running make:

     

    echo 'FEATURES+=PNG_SCREENSHOT' >> ~/cvs/elc/make.conf

     

    Screenshots end up in ~/.elc/screenshots/ for the user that runs el.


  14. If your char is less then 3 months and/or your OA below 50 and/or you dont have at least 3 skills above 20 you are a NEWBIE, so no no stones.

    If you're new to the game and buy a char with 150oa, you are a newbie too. Btw, #reset?
    Well, i remember when someone bought a char with top 10 in attack, defense, magic and potion, did not knew how to mix a sr or cast spells, etc. Still people praised him as uber. :devlish:

    And that says what, exactly?

     

    And no, I don't consider "but he can have more p/c then me" negative for the "me" person.

    You don't have to compete with them in fighting, do you?

    Neither do you have to. Freedom of choice :D


  15. If your char is less then 3 months and/or your OA below 50 and/or you dont have at least 3 skills above 20 you are a NEWBIE, so no no stones.

     

    If you're new to the game and buy a char with 150oa, you are a newbie too. Btw, #reset?

     

    I like the stones and am not worried about rich/poor. People will always find a way to gain an advantage, using any means available to them, whether it be a game or a sport. At least with this implementation, there is only an advantage to be gained, and no negative consequences for people who choose to or are unable to get this advantage. And no, I don't consider "but he can have more p/c then me" negative for the "me" person.


  16. You may order up to 2k of each quartz per order, it should take me about a day maximum of 2 days to get your order like I said I mine it fast!

     

    Hmm, not fast really. I usually get 20k Blue Quartz within 24 hours, from Labrat for one.

    But I'll take 2k rose for the odd brs.

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