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RallosZek

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Everything posted by RallosZek

  1. Instinct removal stone

    Hiya, This auction is primarily to get an accurate pc on the item. Therefore, the starting bid is 1k . Minimum increments: 1k. Type: post here, no anonymous bids or ingame bids. Auction ends: Monday, May 14th, 18:00 GMT+1 (13:00 NY, 9:00 LA, Tue 5:00 Sydney) Items accepted: Wormwood / Toadstool / Henbane @ 1.5 Iron ore @ 3 Hydro bar @ 10k Wolfram bar @ 7.5k Serpent Stone @ 1.5k Binding stones @ 6.5k ELE @ 3k Feran horns @ 15 Matter Conglos @ 800 Seridium bars @ 6k Found on wormwood, fyi - so keep harvesting that stuff! Update (as posted below): Ok, since so far only resellers have posted and I don't wanna know what resellers are willing to pay for it, but what people who can use them wanna pay for it, here's the new deal: Stats public, or unedited screenie showing your char with stats window sent via forum pm, showing at least 5 Instinct. Deadline extended 2 more hours, 20:00 GMT (15:00 NY, 11:00 LA, Tue 7:00 Sydney)
  2. Instinct removal stone

    Closed, gratz - I'll pm you when you get online ;p
  3. Summoning stones revisited :D

    There's a reason most people pvp the ogre/fluff gap, spawn time of armed orcs is the main reason. So, any special effect would put more people into pvp, which then stimulates pk The armed orc stones used to be useful to hunt low level furs, like racoon and skunk and even feran horns, cause they follow real close, unlike animal type creatures. With the introduction of the max health based poison of summons, these got hit the hardest, cause they only live 3 minutes and the cost of the stone doesn't give enough furs anymore. So maybe give them (and only the stones) 3 casts of restore, autoactivated at 20 health, which would give limited advantage in pk, but a lot of use in fur hunting.
  4. Hello, I'd like to hire a steady materials supplier for the next four weeks, starting Monday May 14th. Here's how it will work: you pick a day of the week, at which you will deliver all of the below listed the materials. You will get paid the prices listed below. After the 4 deliveries you will get paid an additional 40kgc (10k for each week), for being a steady supplier . Please list your ingame name, guildtag and emu. If there's multiple people interested, I will select based on those criteria. If you do this as guild effort, please state so, as it will increase your chances These are the materials to be delivered weekly and their prices: 20k Blue Quartz - 50k gc 50k Blue Star Flower - 25k gc 16k Silver - 32k gc 6k Coal - 12k gc 10k Sulfur - 20k gc 10k red roses - 6k gc 10k red snapdragons - 5kgc Total: 150k. Disclaimer: I'll not explain my choice, it's simply based on my expectations whether you can deliver and if tied I select on personal preference
  5. Steady supplier for coming next 4 weeks.

    Kk, can be closed. These two students have the time, carry and wildice started already Gratz......I think
  6. Instinct removal stone

    Ok, since so far only resellers have posted and I don't wanna know what resellers are willing to pay for it, but what people who can use them wanna pay for it, here's the new deal: Stats public, or unedited screenie showing your char with stats window sent via forum pm, showing at least 5 Instinct. Bids above nullified, highest bid is again 1k gc. Deadline extended 2 more hours, 20:00 GMT (15:00 NY, 11:00 LA, Tue 7:00 Sydney)
  7. stop yeti queue

    If you have the choice of waiting in line for your favorite pizzeria or McDonalds instant service, what do you do? First get your a/d through the 80's before making such comments. It's not like you can kill 1k yetis for a level, like it is in the 50's. Spawns should be based on the number of players being able to train on creature x. It's natural, only a few people can train on a new creature that's positioned at top level, but when that number goes up, so should the spawns. [edit] By the way, don't mean to be disrespectful trollson. It's just that I recognize, how you imagine things will be at higher level. I thought the same, before I had anything 70+. It's when you get skills in the 80's you realize how hard things will get. If you wanna approach things mathematically, try calculating how many blocks it takes for someone with 120 def fighting with someone/creature with 120 attack to gain level 121 def. Then add that per fight only 15 blocks are counted as exp, unless exp is reset by means of fleeing. [/edit]
  8. Auction: Vegetal Nexus Removal Stone

    When's this gonna be closing, so I can see how much money I can raise before then. A veg nex removal is very convenient for a potioner, since you can buy it back with hydro bar and still have the pp
  9. Bug fixes for counters

    As you're playing with this, is there any quick/clean way to flush the counters to disk when your char is saved? I've lost entire days because the counters are only saved on client exit and not on segfaults or abort traps
  10. Bag bug in cvs

    Hi, A bag won't open if dropped something into it, after a trade, only when closed with alt-d. Reproduce: Make a bag, for instance, drop a fruit Close the bag window, using alt-d Trade with someone, bot is good enough for continious testing Drop something else in the bag to re-open the bag window Result: bag window does not open Expected result: bag window open Work around: click the bag This used to work I think. At least I can't remember being bugged by it and always close my windows like that, when I'm mixing something from a bag and someone wants to buy/sell me something.
  11. Fullscreen not working linux [CLOSED]

    Does anything work fullscreen, in particular an OpenGL application, like apoolGL?
  12. Restoration spell change

    However, any suggestion posted in suggestions forum or when commenting on new items is categorically ignored or deleted. I've been saying this for a loooooooong time. It would benefit the game a lot if special abilities can be obtained for putting a tremendous ammount of time into one or more skills. Not just new items (that lately require a lot of time to gather ingredients for, which is exactly what you do not want) and less failures, but abilities. Maybe even combined with magic. Like a spell "Conjure silver rings", required level 80 crafting and 52 magic. Anyways, straying off-topic, but it's good to see more people realizing this
  13. Ubuntu compiling help [CLOSED]

    give the output of: which sdl-config I bet it says /usr/local/bin/sdl-config rather then /usr/bin/sdl-config. Ooooooooooh and of course linux with gmake uses dependencies rm -f .depend
  14. Memory leak?

    Yes, I have the same issues for a long time and usually it's related to cold maps. Irinveron is one of the maps with this issue, so is Trassian and sometimes Isle of the Forgotten. Repeatedly changing maps increases memory by a large ammount, like when you're harvesting stuff outside a cave into the cave, up to 32M per mapchange, for the same two maps, so this can't be a cache issue. Since I'm on FreeBSD and haven't touched the default 512MB max application size, it'll crash eventually before I might have a chance of seeing it reduced. Outof curiousity: what happens to a file handler if a 3d object references a non-existing 2d object (like with a typo), because the number of times this happens have been greatly reduced after I symlinked some particles, based on not found messages in the error log. Ok, here's some proof: session time 7:42. Haven't been on a cold map all day. Take portals to trassian, next change to glamor and notice cracks in the streaming music, good sign for me. So I do a top: $ top last pid: 2872; load averages: 0.58, 0.81, 0.69 up 0+12:08:55 22:04:32 109 processes: 1 running, 106 sleeping, 2 zombie CPU states: 13.7% user, 0.0% nice, 1.6% system, 2.0% interrupt, 82.8% idle Mem: 286M Active, 94M Inact, 90M Wired, 10M Cache, 60M Buf, 8744K Free Swap: 1024M Total, 236M Used, 788M Free, 23% Inuse PID USERNAME THR PRI NICE SIZE RES STATE TIME WCPU COMMAND 1310 me 3 20 0 296M 169M kserel 246:28 0.00% el.x86.bsd.bin Next I enter glacmor skill academy, notice timestamp and mem usage: $ top last pid: 2876; load averages: 0.49, 0.75, 0.67 up 0+12:09:47 22:05:24 109 processes: 2 running, 105 sleeping, 2 zombie CPU states: % user, % nice, % system, % interrupt, % idle Mem: 347M Active, 35M Inact, 92M Wired, 15M Cache, 60M Buf, 980K Free Swap: 1024M Total, 251M Used, 772M Free, 24% Inuse PID USERNAME THR PRI NICE SIZE RES STATE TIME WCPU COMMAND 1310 me 3 20 0 393M 252M kserel 246:42 0.00% el.x86.bsd.bin So, this is where I exit client and relog
  15. Restoration spell change

    Hey, don't do that, I like my free spawns in Bethel! The safety is Bethel then the chance on NMT/artificer cloaks in PK, imo. Yeah, meanwhile people with higher a/d then you and people with lower a/d then me are training on fluffs, cause they are better exp over time and give better drops. That's my point
  16. Restoration spell change

    Just another thing occured to me. Isn't this the wrong way to attack the real problem? Cause it's not about restore at all, it's about spawns. And if that's the case, people will find ways around it, like having alts of friends, guildies or even market restock you at spawn. Leaving a hyperbag at spawn with HE/SR, is another possibility (hey, it was even mentioned as an advantage to hyperkeys when they were first introduced). So.....first of all, this affects: People who mix on shrooms with low magic People with higher then 300 health, no matter the magic level PK, with higher then 300 health or between 49 and 75 magic level Monster training between 49 and 75 magic level, with CoL or low health So, of these 4 effects, only 1 is the intended target. Bad imo. Aside from that, the spawn problem does not really exist before ogre level. So maybe attack that problem? Some solutions for that: make DCW better exp or move NMT and arti drop, from fluff to DCW, so that it's a good alternative to train on those and more people move up quicker. Provide a feros type creature for ogre level, comparable exp/hour rate, just a little higher up, between fluff and ogre. Add more spawns alltogether (omg!), especially since the server is supposed to scale to 2k simultanious users. I'm sure there's tons of ideas out there to solve spawn problem. Fiddling with restore to attack spawn problem isn't gonna work, people will find ways around it and it has negative results for totally unrelated issues.
  17. Scholars day does not give more experience

    That is a feature there on purpose, the very easiest things to make are not affected by Scholars Day. They are if you have enough rationality So it's only the rounding, not an extra provision for level 1 or 0 items. I got 19 per FE, normally 18.
  18. Restoration spell change

    Voted no, simply because this implementation as is, is based on standard tactics to play the game and it has too many implications for people who don't use the standard tactics. For example, for dust a 300 heal is only a little over 50% health with col+mol. Which by the way, also sheds light on the forward compatibiltiy of this change. If anything, it should be percentage based. Like 100% restore at magic 81, decreasing 1% per 3 magic levels, with a base of 100 HP. This would give an 80% restore at 21 (80HP with standard training tactics, effectively 100 and 200 with col), 87% at 49 etc. Implementing it like this, will at least be foreward compatible with any HP boos items that may come.
  19. --==++Generation X Harvesting Kingdom--==++

    5k toadstool, rush order, ty
  20. Is there a from scratch linux compilation guide?

    mkdir eye_candy (underscore). At least that's what my error_log is filled with [edit] Hmm, bit confused now. You said you had it working, but the eye candy textures should go into: ELDIR/textures/eye_candy and the above isn't anywhere near that. I myself did it this way: mkdir /usr/local/share/el/textures/eye_candy cp -r ~/cvs/elc/eye_candy/textures/[0-9]* /usr/local/games/el/textures/eye_candy/ Based on this entry in error log: ERROR: Cannot load texture './textures/eye_candy/128x128/snowflake.png'. [/edit] Maybe add the following: Tab maps, spell lists, counters and mapmarks are platform independent. If you want to copy them over, then: Tab maps go into the main install dir, in the maps subdirectory, just like on windows. mapmarks, counters, spell lists go into ~/.elc/ of the user that runs el. Another sidenote: By default in-game screenshots are disabled in make.defaults. If you want this very handy feature, that allows you to make a screenshot in-game using CTRL-P, just do the following before running make: echo 'FEATURES+=PNG_SCREENSHOT' >> ~/cvs/elc/make.conf Screenshots end up in ~/.elc/screenshots/ for the user that runs el.
  21. Is there a from scratch linux compilation guide?

    I wouldn't do the cd / but rather mkdir ~/cvs && cd ~/cvs. Before logging into the berlios server, highly recommended: cat <<EOF >~/.cvsrc cvs -z3 checkout -P update -P diff -u status -v EOF
  22. A critic to the today's EL server update

    If you're new to the game and buy a char with 150oa, you are a newbie too. Btw, #reset?Well, i remember when someone bought a char with top 10 in attack, defense, magic and potion, did not knew how to mix a sr or cast spells, etc. Still people praised him as uber. And that says what, exactly? You don't have to compete with them in fighting, do you? Neither do you have to. Freedom of choice
  23. A critic to the today's EL server update

    If you're new to the game and buy a char with 150oa, you are a newbie too. Btw, #reset? I like the stones and am not worried about rich/poor. People will always find a way to gain an advantage, using any means available to them, whether it be a game or a sport. At least with this implementation, there is only an advantage to be gained, and no negative consequences for people who choose to or are unable to get this advantage. And no, I don't consider "but he can have more p/c then me" negative for the "me" person.
  24. Quartz Deluxe

    Hmm, not fast really. I usually get 20k Blue Quartz within 24 hours, from Labrat for one. But I'll take 2k rose for the odd brs.
  25. WTB 10k SRs

    Good luck. They sell for 13 each to npc and we can take back feasts on the way back.
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