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Egarra

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Posts posted by Egarra


  1. I understand the concern over some of the stones not being very useful, or being close to the NPC price.

    However, the thing is that you also gain quite a lot of experience from them, so if you factor that in, it is still in your advantage to sell your stones at slightly below the NPC price, even if you lose a few gold coins for some stones.

     

    Absolutely true, there is great exp from individual stones. And if prices are not adjusted from NPC I'll keep doing business as usual and I'm ok with that. Sinice summoning is the only skill I currently do besides A/D I follow the changing dynamics of the skill closely. I made the post, hoping that feedback would incite some positive conversation to help the game.

     

    Since the skill migrated from basically a PK skill (a skill that you had to work at to have an advantage in PK) to a type of manufacturing skill (where the stones are sellable and now anyone can do it) It would be nice if something high level could be summonable by top summonors. And I would have to say this for any skill. Every skill should/could have something special reserved for only the top players in that skill. What I imagine is a high level creature i.e Dragon, or what ever creature may someday be created, as a monster that is only summonable in the traditional method. This will bring something to the game for only summonors who may or may not be the best fighters in the game. In a pk event, I would expect summonors to be possibly protected by others in the PK party and actually encourage more of a group pk activity. This is not much different then placing hydro in a pk area. It was, iirc, designed to encourage more coorporation amongst players to obtain the hydro. And, this has been accomplished to some extent.

     

    Summoning skill might be one of those overlooked skills but compared to crafting and manufacturing where all products have lower price than their raw ingredients... summoning is a dream...

     

    The stones give lots of exp, nothing worth making for leveling in crafting/potioning/manufacturing gives much exp and is also a profit compared to time spent.

     

    Point:

    If your going to try and get some items/products revised and repriced and so on... then please consider all products rather than those that are allready pretty good.

     

    Since I don't do the other skills, It is hard for me to compare. But I do know that the changing dynamics of the game affect all the skills, not just summoning, so you may have a very valid point. I was addressing the competition of pricing from the NPC not from other players. I'm sure that there could be summonors that may sell for half the cost of the ingredients, but then summonors would be in competition with other summonors. NPC's are a different story. If there are strong feelings concerning other skills then I might suggest a forum topic to address it.


  2. Due to the changing dynamics of the game, I feel that the summoning skill could use some minor adjustments to make it more attractive for players that may be interested in starting the skill and more balanced with other skills in the game. I’m hoping to spark some POSITIVE conversation that can lead to a better game for all of us. I’m only going to touch on summon stones, and only a few of those.

     

    I will use the following average prices as a baseline for my conclusions. These prices have changed dramatically since summon stones were introduced to the game. This is due to a changing demand, and the fact that many of the items are rare.

     

    LE: 4.5gc

    ELE: 3.5k GC

    EME: 4Kgc

    EWE: 3.2K GC

    EDE: 1.5k GC

    Serpent Stones: 1.7Kgc

    Bear fur :12gc

    Thread: 2gc

    SR: 15gc

    Binding stone 6.8k

    EMP: 450gc

    White Tiger Fur: 75gc

    FP 12gc

    Gypsum 0gc (not many buy/sell it for summoning... Gypsum actually limits how fast you can level. Due to its heavy weight it is more efficient to haul ingredients to the gypsum and mix. I personally can haul ingredients for 15 tigers stones each trip.. so if time = money, then gypsum is expensive, many others can haul less then I do)

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    Bear stone

    Cost to make: ~130gc

    npc buys :~125gc

    cost to buy from NPC: 250gc

    Usefull in PK: yes

     

    Conclusion: The bear stone is good to level up summoning for those just starting to make stones, and can be sold to other players since there is a pk use. if sold to other players, then the cost of the stone from the NPC does not limit the marketability. For those that just want to level fast, they can sell straight to the npc, but they will lose money. My suggestion- leave as is :D

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    Tiger stone

    Cost to make: 231gc

    Cost to buy from NPC: 650 gc

    Npc buys: 325gc

    Useful in PK: yes

     

    Conclusion: The Tiger stone is the summoners mainstay for leveling the skill. This stone actually requires a bit of cooperation with high A/D players, due to the difficulty of killing Tigers. The cost of tiger furs has risen dramatically due to the demand. Overall, this is a very balanced stone and profitable for summoners to make. There is a solid demand from pk’rs. Please leave this one as is.

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    Phantom Warrior:

    Cost to make: 1535gc

    npc buys : no

    cost to buy from NPC: 2500gc

    Usefull in PK: yes, although very limited.

     

    Conclusion: This stone is ok as is, but since it requires a rare ingredient and its marketability is limited and the NPC does not buy it, most summoners don’t level with this stone. Although that’s ok, the price from the NPC does not limit the ability to sell. My suggestion, leave as is.

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    Fluffy:

    Cost to make: 3545gc

    npc buys : no

    Cost to buy from NPC: 4000gc

    Usefull in PK: Somewhat usefull

     

    Conclusion: I have only been able to sell this stone when priced around 2-2.5K, due to the new costs associated with the ELE this stone is a loss to make. And when compared to the Sslesser which is much more powerful, its cost to make is way overpriced. Suggestion: Either change the ingredients to lower the cost of manufacture, or set the NPC to buy or a combination of both. If ingredients are left alone, may want to increase the cost of this stone so that summoners are not in direct competition with the NPC. Give the fluffy a ‘special skill’ like the tiger/bear stones to increase its value to pk’rs.

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    SSlesser:

    Cost to make: 2159gc

    npc buys : no

    cost to buy from NPC: 7000gc

    Usefull in PK: ?? I don’t really know, but it does sell well, so I assume so.

     

    Conclusion: leave as is, I believe that as the price of the serpent stones rise, this may need to be reevaluated. But, as it stands currently, Its good. The rare item required limits the amount of stones in the game and the cost from the NPC allows for some room for a price increase before summoners are in direct completion with the NPC.

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    Yeti:

    Cost to make: 13512GC

    npc buys : no

    cost to buy from NPC: 13k

    Usefull in PK: yes

     

    Conclusion: It is obvious that is costs more to make this stone then it costs to buy from the NPC. Recommend raising the price from the NPC to 26K. May want to remove it from the NPC all together and let only the summoners make the higher level stones.

     

    _______________________________________________________

    Arctic Chim:

    Cost to make: 14859gc

    npc buys : no

    cost to buy from NPC: 16K

    Usefull in PK: yes

     

    Conclusion: Due to the rising cost of ingredients, this stone is very borderline to make. The price from the NPC is so low that summoners are in direct completion with the NPC. Raise the price from the NPC or remove from the NPC altogether.

    ____________________________________________________________

    Giant:

    Cost to make: 21312 gc

    npc buys : no

    cost to buy from NPC: 24K

    Usefull in PK: yes

     

    Conclusion: Same as for yeti and arctic chim, due to the raising prices of ingredients, summoners are in direct completion with the NPC.

    _____________________________________________________________

    Overall thoughts and suggestions:

     

    Since summoners don’t get to create luck items like an ‘orc slayer of mana drain’ , I think that there should be some reasons for summoners to want to level besides the ability to make a stone that can be bought from the NPC. That is why I recommended removing the top 2-3 stones from the NPC and making them obtainable only from summoners. I would also like to see the ‘Dragon’ summonable, but NO stone for this creature. This would give a pk party a reason to include a summoner and even a better reason for summoners to level the skill. Before stones, summoning was really a pk skill, stones are great, but lets get the PK back into the skill.


  3. As a bot owner and someone that buys a lot from bots, I dont know if a bot channel is the best sollution. Yes, there is a lot of bot traffic on ch 3, but maybe just changing the advertising interval to 30 min will get rid of the spam. If we did not have the channel limitation, it may not be an issue. I will change my bots to 30 minutes today as a gesture of reducing spam.

     

    Everything that bots sell are made by a player, when we start focusing on the absolute lowest price to obtain items we may force the market way too low. Bots=convenience for players and also are a 'safe' trade, free from scamming. As a bot owner I try to ballance out the buy and sell price to give players a place to sell their product at a fair price, then mark it up just enough to make a profit, but still stay within the market price. If I have to drop the sell price to stay competive, that also means a lower buy price :/

     

    As a bot customer, when im looking for a quantiy of items ie, Air Essence, I will travel all over and may buy out several bots to get what im looking for. If that means going between c1 and c2, so be it. Price is usually less of an influence then availability.

     

    If we are going to have a central clearing house for bot info, I would be more interested in a list of bots that have certain items in inventory, then price. I dont think that all the information i.e. price should be layed out on a 'golden platter' just to drive the market lower. There are a lot of hard to find items ie feran horns, ede, etc. and it would be nice to at least find out which bots have inventory of these hard to find items, instead of having to pm every bot in game.

     

    Now to think of it, I advertise buying and selling on ch3 less because of bots. I only go to ch 3 if I cant find a good buy/sell to a bot.

     

    As a side note, what about merchant NPC's. If there is a clearing house of sorts, dont forget to include them.


  4. Guild member used a yeti stone. They eventually beamed from the map and the yeti stayed in one spot and never moved. This is not how summons used to behave when the summoner left the map. They used to wander around free from any tie to the summoner. Edit..If something came in visual range, it would attack. Then it would stop and stand still again.


  5. Sorry I missed the post about the NPC that buys stones..I found it. :blink: Thats what I get for reading forums at 1AM, I missed the whole page.

     

    I love the new stones. They are a great way to level a once difficult skill, but what I see is that summoning, which "I" once considered a fighting skill, is now a manufacturing skill. I'm ok with that if that is the direction the game wants to take, but, what is the advantage now to leveling summoning over just buying stones, besides a monitary gain. Why spend pick points in animal nexus, when now I can carry a bunch of stones that I purchased from a "summoning manufacturer". In the roll of a 'traditional' summoner I had to wear a crown of mana and a blue cloak to be able to summon any large quanity of anything. This is not to mention zero failure in using a stone.

     

    I guess I would like to see some advantage in traditional summoning over the stones. Here are some random thoughts:

     

    1. Higher emu on stones and non stackable. I sold 200 bear stones to the NPC in one trip...gosh..what if i had summoned all of them in one stitting. Imagine the lag. lol

     

    2. Make higher level monsters not usable except by summoners or maybe higher level players. I know that this is already mentioned. But remember, in "my" mind summoning was a fighting skill originally not a manufactuing skill. Crafting was never a fighting skill. I think that at the top of any skill, there should be something held in reserve for those that make it.

     

    3. Longer life span on traditional summoned monsters, better capabilities, possibly drops etc.

     

    4. Decrease the exp on making stones. I cant even believe im saying that, I love the new exp points, but I still think there should be an advantage to traditional summoning. Why summon a bear the old fashoned way when I can make a stone and get over 3 times the exp points. Gosh, and I can sell it to not only recoup the loss but to make a profit.

     

    5. Possibly require mana to actually make the stones. Not just SR's as an ingredient.

     

    6. Decrease the amount of monsters that can be summoned from stones at one time. This could be accomplished by putting a mana requirement on using stones or a cool down on their use.

     

     

    I love the new stones, I think they are a great idea and a much needed change to a difficult to level skill. However, if they are left as is, I don't see much reason to level summoning in the 'traditional' manner anymore. I can make massive monitary and experience gains just from making and selling stones.

     

    These are my own thoughts and may or may not represent the feelings of other summoners. I really just don't know, aside from what I read in the forums, but I felt that I needed to put in my "2-cents" worth :hug: .


  6. After spending a couple of days to make stones, I see the bottom has dropped out of the market..No biggie, summonors are used to not making money on summoning so it may be hard for this group to keep the price up. But, it would have been nice to be able to sell stones to an NPC ( I did not find one) This is what crafters/manufacturers/potioners etc. do when the market gets saturated with the product that they make. This may help keep a minimum value in the lower end stones. As it was, I was offered 5-10gc/ bear stone. They still sit in my storage; ill play with them myself at that price.

     

    Another idea, would be to have 'luck" stones. It helps take the sting off of making fe, when you get an efe. I dont know what a 'luck' stone would be at this point, but its just a suggestion.


  7. Knights of Draia (KD) is looking to recruit mature players, preferably over 18s, but some exceptions made. Members of all professions invited. No skill or level restrictions (other than the level 20 in a skill required by the game), but we suggest you gain some familiarity with the game before joining ANY guild. We do not accept bagjumpers, scammers etc.

     

    About KD:

    We work together as a team and enjoy each others company. We occassionally organise guild projects, which you can contribute as little or as much to as you want, and the results directly benefit our members. We look after our members, but beggars and freeloaders are not appreciated. Honourable pk is permitted but not required.

     

    If this sounds like a guild you would like to be a part of, please contact Egarra or Rachie, or any KD member to apply. You may also post on the guild boards and we will get back to you. KD Forums


  8. I am suggesting a sparing arena where it is a no drop zone. This would allow players to spar and build their A/D without fear of being jumped by higher level players in a PK area.

     

    Another, and better option would be to incorporate a window similiar to a trade window that states, "playername" would like to fight you. yes/no. This would accomplish a similar goal and limit the fights to only those that are invited.


  9. During a trade for a high value item item, 13300 + gc (dont remember exact amount) were placed in the first window, then other trade items were placed in other windows. Once an item was placed in the second window the appeared value of the gc changed to 1330 because the last 0 was covered over by the second item. This gave Eogil the opportunity to decrease the value of gc in the first window to an actual 1300 gc with no apparent change in the display. This system limitation has since been tested within my guild. I received the other items, but lost the value of approx 11970 gc. A good solution when faced with a trade like this is to demand the gc to be placed in the last window. Eogil also logged off and right back on as the accept buttons were pushed, making it look like a problem with the system and not a scam.

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