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Bharain

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Posts posted by Bharain


  1. [20:13:38] [PM from BaMBaM7: i do same hing u do.. protect my friends and guild]

    [20:13:49] [PM to BaMBaM7: your guildie tried to ruin my wedding and that is who you are supporting ]

    [20:14:11] [PM from BaMBaM7: im not responsiuvble for actions of them as u arent for when one of urs might do something noobish ]

     

    When you defend them from the repercussions of this kind of behaviour you are taking responsibilty for them. You're also sending them the message that it's ok to act like this.


  2. bharain if u r gonna post people after u make them mad and after u got pked here is an idea for u 1st if ur afraid of dien then dont even talk to high lvl players 2nd thing dont mess with anyone..............

     

    Well that's me told.


  3. I don't know how much it will help manufacturers of iron swords (although it might help people wanting to sell monster-dropped iron swords) . . .

     

    An iron sword requires:

    10 iron bars worth about 25-30 gc each = 250-300 gc total

    1 steel bar worth 30-35 gc each = 30-35 gc total

    2 fire essences worth 3 gc each = 6 gc total

    total materials value = 286-341 gc

     

    An iron sword can be bought from the blacksmith for 250 gc and can be sold to Trik for 125 gc.

     

    This arguement can not hold water. There is NOTHING in the process of making the swords that actually costs money except for vials. It is only a matter of time.

     

    By my calculations, an iron sword costs me about 1gc, and I can sell it for 125. That is not a bad profit margin for spending a bit of time getting resources and making things.

     

    The manufacturer shouldn't be doing all the harvesting and alching, it should be possible to buy in supplies, make a sword, sell at a profit. In the real world does the guy you buy t-shirts from spend a few days picking cotton before making it?


  4. I tied for 9th in summoning, and after talking with antiroot (#4) we thought about how little tit shorts and s2e's are used..maybe make ogres or cycs summonable and put these to use as well?

     

    thoughts?

     

    The more the better in my opinion, i don't see any down side to adding these in, it'll certainly benefit summoning. Fighters could swap their useless stack of s2es for some defence exp training on summoned ogres :)


  5. ..... but the experience would need to be much higher for the summoner and manufacturer t.....

     

    Let's not forget that monsters drop these low level swords like crazy, manuers would be competing with drops.

     

    Maybe Ent has figures on how many of these swords are dropped by monsters in a week? Would be interesting to see if demand to level summoning beyond 40 could be met just by drops ..


  6. I was thinking of a few new formulas:

    1 iron sword + 3 bones +3 meat = goblin

    1 iron broad sword + 3 bones +3 meat = female orc

    etc.

     

    The summoning experience will be considerably bigger, something like 300-400

    This would be good for the summoners (more exp, more stuff to summon), and it would be good for manufacturers too, so they can sell some of their items to players rather than Trick.

     

    What do you think?

    I think the benefit to manuers will be minor since ogres drop so many iron broads ... unless there's a really huge demand the ogre fighters can't meet.

     

    EDIT: on second thoughts if people are leveling summoning with these things they're going to be needing hundreds of swords, plenty of work for monuers :)

     

    I sure do like the look of that XP :icon13:


  7. [*]almost imposible to run away if you get to wounded during battle

     

    Ring of Disengagement

     

     

    [*]only 1 player can attack a monster

     

    Most maps with higher level monsters are multi-combat (MM, naralik, SKF, Vermor Castle, etc)

     

    The only way to find out if your ready for the next monster is by trying, but that is very dangerous because you risk losing a lot when you dare try it. And since you can't do much to escape once you started fighting this lose will happen more then needed to.

     

    Either go empty just to get a rough gauge of how you do, take a friend to grab your bag when you die or take a Ring of Disengagement.


  8. I dislike my own patch for that reason. The counters should be implemented server-side.

     

    Then you could maybe add a column for the experience you've gained fighting each monster that session, as it is the numbers will be off when fighting multiple things.

     

    someone else has made a tab that will list the XP gained per skill per session (with the ability to restart the session). that should be on the forums for review soon

     

    http://www.eternal-lands.com/forum/index.php?showtopic=24385


  9. To save myself a fortune in pens and scraps of paper i threw this together to track how much exp you've gained in a session. It should be useful for working out which monster is most efficient to fight or how long you've been PVPing/alcing/crafting/etc and how much exp it's got you.

     

    elsession39yn.jpg

     

     

    Patch is here. Thanks to ttlanhil for advice and fixing up my patch and to Bongo for the Kill Counter which inspired me and guided me through adding a tab etc.


  10. (Btw if the devs are working on a Bryan Adams soundtrack for pvping I will also be leaving!!!!)

     

    We need the Benny Hill theme (Yakety Sax) to play when a newb runs into KF and gets chased by a line of PKers.


  11. I think its a great idea and i think it will not work in that way, no time to know the enemy weight but if ent make a change on the game who will block ppl with diferent stats attack each other it could work

    example a 60s a/d char can only attack other 60s char, 70s to 70s, 80 to 80s...

     

    And please sorry about my english :D

     

    I don't like the idea of hard coding limits, we still need villains :)

     

    Also i'd like to be able to take revenge on scammers/bagjumpers or people who attack in pvp :)


  12. I've spent quite a lot of time sitting around PK and something has come to my attention:

     

    When guilds are at war the only people fighting are the strongest ones online at that time.

     

    Wouldn't it be more fun if PK was full of people of many strengths all fighting each other? To this end i suggest when war is declared a few rules are agreed on:

     

    1) Sort your members into "weight categories" (based on iknow combat level) and only fight people within your own weight.

    2) No tag teaming in single combat. All this achieves is taking rostos from people and making them less willing to fight. They already lost if they're trying to flee.

    3) Don't make it personal. Keep communication and trade open, don't bagjump your "enemy", etc.

     

    Does this make sense to anyone else?


  13. He said he wont pk me,but too he protects me by others. It was real at a first time,sum1 entered the arena to kill me but Atmosfear pked him..

    So,we were training,me and Theguruofthree. I proposed Theguruofthree a friendly deathmatch (if you kill and win,you give back opponent's stuff).

    Just when i wear all that,Atmosfear attacked.

     

    So he agreed to let you PVP, then you stopped PVPing and he attacked?

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