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Diealot

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Everything posted by Diealot

  1. There is currently only 1 6080 slot. adding at least 1 would be nice. Yes, there are multiple teams at the bottom as well (though rarely at same time, it still happens). Why make us wait to risk our bricks? (which is a good reason for not having a minimum cooldown as well)
  2. Health/mana bars

    Uhh... I'm all for flexibility, and while flexibility is nice, how is this any different than seeing it at the bottom of your screen all the time? Just that it's at the top? A more comprehensive overhaul/update of the GUI would be a better solution, in my book. It also definitely would be overkill to do it (I think the GUI is fine really). But adding a little thing like this, plus a little something else, and a little something else, eventually there's so many little things that could have just done a update of everything to vastly improve flexibility and most of the 'special case' things like this would be satisfied.
  3. Adding new invadable bosses

    More bosses, more special creatures. Can be clones of instance mobs or their own thing. Yes, add more mobs.
  4. Nexus Tether perk

    Uh... so costs 7 pp but actually costs 2 pp because why would you take this and not harvester of sorrow (gives 5 pp) as well? Poorly thought out, particularly given harvesting powerups like others have mentioned.
  5. Would be nicer to just implement a proper formal party system and party specific GUI to go along with it. Have a separate box that shows partied player names, hp, mana (and AcP). An icon as to who is party leader (if applicable). Show party members location on tab map Have party chat (@@Party) Could then add in an entire host of other party features: Implementation for auto-split of drops, rolling for drops (if party sets up to do that instead of the current situation). Target spells on player via party window. etc. Almost all modern MMOs have systems like this. Even if the features end up mostly cosmetic (show partied character's hp/mana in a separate box and show everyone's location on a map), this would be a huge update to the current 'all you get is a separate chat channel that anyone with the number can join' system we currently have.
  6. I don't see any issue with making the buddy window also house party information. Can make tabs on it for buddy/party similar to how other windows have tabs. If some of the code can be re-used from how buddies get accepted, great!
  7. Sorry I hijacked your suggestion Kaddy. Thanks for splitting bluap. This is a good idea, regardless of whether or not a party system gets implemented. My only question would be, what about PK situations? Since PK these days (at least between relatively evenly matched opponents) is largely who runs out of mana first or who drops MI first (probably cause they ran out of mana), seeing your opponent's mana would give you more information than you currently have. Does enabling that information make PK any better or worse, I have no idea.
  8. Bluap, Whatever server-sided things gets the system implemented I think would be fine. Otherwise, yes. (: I think a 'invite' function is generally better than a name/passphrase. Also I'm not sure why parties would need names, Guilds have names and these should be different than guilds. Needs to be independent of buddy system as that's limited in number. Could have a max number of people. What's the biggest party typical for wtf instance? That would be a good starting place. If party leader logs out (for any reason, grue included) leadership would pass to the next most senior party member (whoever joined first). If all party members log out, party is destroyed (possibly wait for next in game minute?) If only one party member is logged in, party is destroyed within a certain timeframe (the server shouldn't punish you for gruing, but shouldn't keep track of your party forever if only one person is online either). Over time, the party system could potentially be how you join instances, but for starters, should keep how instances are joined currently as that works. If parties get implemented and work well can shift joining instance into party functionality. There's no reason you couldn't party with your instance group, even if that's not how you join (while party system is still new). First features of a party system (aside from all the creating/inviting/destroying parts) in my opinion should be: Viewing mana of party members within sight (if turned on) Viewing hp/mana of party members in separate window (in the party list) Viewing position of party members on tab-map A party chat (so obvious almost left it out)
  9. Can we adjust storage NPCs talking range to match storage access range or adjust storage access range to match NPC talking range? Currently you can talk to a sto NPC and bring up storage but not be able to access storage unless you move closer. The current range of being able to talk to the NPC is 5 squares from NPC (4 empty between you and the NPC). The current range of being able to access storage is 4 squares from NPC (3 empty between you and the NPC). Thanks.
  10. Adjust Sto NPC Talk Range

    Sure, it's fine as is if you open sto then walk away. But currently you can open sto from the NPC and not be able to access it without moving closer, which is weird.
  11. You have a typo in post, but it's correct in the file itself. item_extra_info.txt Thanks again for this post and all the updates (:
  12. New client update available 1.9.5.p6

    Bluap, Thanks for all the work on client updates, but I get a little bit lost sometimes with this and the other two threads in programming. Could you start a fresh thread (here, or there, or somewhere (; ) that has all the updates in one place for those of us that don't compile our own clients to avoid having to check 3 different spots for different downloads that may or may not be the most current? Thanks again!
  13. EFE's giveaway

    112
  14. new rare manu items

    More variety of items for EL is rarely a bad idea. Some of these probably need a little adjust or rethink, but overall. Sure! Getting the rate correct is the big issue... For leather stuff, 1/3000 might be okay. for the metal stuff, that seems a bit off.
  15. Extra Small Inventory Window

    Extra small inventory: Same size as actual inventory in the small size now, but make equipment only show with a button and get rid of the description area and 2 of the quantity options so that it fits horizontally.
  16. pps for mixers

    Uh... I guess my maths is a bit fuzzy... Unless this is for people who have maxed oa, I guess I don't get it? Level 0 to 100 is 43.7M exp Level 162 to 163 is 42.8M exp Level 163 to 164 is 45.0M exp Unless you are level 163 oa or higher, If you raise a mixing skill to level 100 (from 0) you already get +1 pp? If you get a mixing skill to level 130 that's an additional 145.2M exp (from level 100), which is larger than the difference of any two levels. Going from the arbitrary point of level 163 again, you'd get within 4M, or 97% of the way, to level 166. Meaning 4 pp. People have shown that getting pp is doable. People have shown mining hydro is doable. *shrug* I guess I don't see why more pp are needed unless we are talking about people who are maxed out on exp, and in which case, this seems like a cheap way of accomplishing that.
  17. Potion of Perception

    Uh... Night Visor. NV is already OP. A perception potion is probably the last xatt pot needed (if such things are actually needed). I don't see how it's obvious to add perception pot?
  18. Testing client ported to SDL2

    Whatever you did works! Thanks again, Bluap! Eternal Lands Version 1.9.5-20191221.0256 Will let you know if I find any other issues.
  19. Testing client ported to SDL2

    Yes it does. Sit-lock does still lock when activated without ctrl+click.
  20. Testing client ported to SDL2

    Press (left) ctrl and hold then right click and keep holding ctrl. Since you asked how I was pressing... I tried pressing them both at the same time and immediately releasing, and the window popped up and stayed. Weird. I don't know what you mean by "Does ctrl+click to override the site lock work for you?"
  21. Testing client ported to SDL2

    Not sure if this is the new client or just me: Issue with item list modifier click. Whenever I ctrl+right-click an item in the item list to edit the quantity or delete the item from the list, the menu pops up then immediately disappears. I'm running Eternal Lands Version 1.9.5-20191215.1435 in windows 10.
  22. Testing client ported to SDL2

    Thanks bluap! This works much more better. I'll post if I have any other problems/issues.
  23. Testing client ported to SDL2

    It's pretty easy to reproduce, have a non-fullscreen EL open, type something with mouse cursor inside the client box. then try to type something with cursor outside the client box. Works for any sort of keyboard input for me. Mouse inputs works as expected (can scroll console of whichever window mouse is hovering over), it's just the keyboard inputs don't work unless mouse is in the active window. Running windows 10. let me know if you need any other specs.
  24. Testing client ported to SDL2

    Apologies if it has been mentioned, or if it's a 'feature' of the new build not a 'bug'. When EL is top window I have to have cursor in the client screen for key shortcuts to work. Which is likely to eventually get me killed in some form or fashion, lol.
  25. Adding 2 new special days.

    If there's a day of alchemy (there is) there can be a day of potions. Crafty-day is surprising it doesn't exist 10 years ago, but *shrug* better late than never.
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