bkc56 Report post Posted January 11, 2017 I know it's (obviously) possible to define an area on a map as being PK or non-PK by using a set of points to outline the area. Is there a simple "switch" to declare the entire map to be PK or non-PK (or do all maps default one way or the other)? Share this post Link to post Share on other sites
Burn Report post Posted January 11, 2017 (edited) [general] allow_combat: 1 allow_multicombat: 1 [/general] allow_combat 1 = PK full map (0 default) allow_multicombat 1 = map is multicombat (0 default, single combat) Edited January 11, 2017 by Burn Share this post Link to post Share on other sites
Learner Report post Posted January 11, 2017 Each map has a switch that marks the entire map one way or the other, then you can map areas within it differently. any attribute that can go into the [general] block can also be used on a specific area, and visa versa Share this post Link to post Share on other sites
bkc56 Report post Posted January 12, 2017 Thanks. That's just what I wanted to confirm. Share this post Link to post Share on other sites