vinoveritas Report post Posted May 25, 2020 If i do trade a lot with bots or want fast to go back to last talked line of chat line while in normal window, it happens a lot to me that my mouse rests on either inventory storage or trade Dialoge, which means those dialogs gets resized instead that the indented action is taken place. I was wondering if we could not make a submenu point either in option or at those windows in question to keep them at the size that was set up in first place and not taking up the key actions instead Share this post Link to post Share on other sites
bluap Report post Posted May 27, 2020 You could always redefine the keys for resizing. Current values: el_key_def K_WINSCALEUP = {SDLK_UP, KMOD_LCTRL, "#K_WINSCALEUP"}; el_key_def K_WINSCALEDOWN = {SDLK_DOWN, KMOD_LCTRL, "#K_WINSCALEDOWN"}; el_key_def K_WINSCALEDEF = {SDLK_HOME, KMOD_LCTRL, "#K_WINSCALEDEF"}; el_key_def K_WINSCALEINIT = {SDLK_END, KMOD_LCTRL, "#K_WINSCALEINIT"}; Share this post Link to post Share on other sites
vinoveritas Report post Posted May 30, 2020 that works too, Share this post Link to post Share on other sites
bluap Report post Posted May 30, 2020 (edited) I've started a small modification to add an option to toggle the use of the keyboard to scale the windows. Should I disable the mouse+scrollwheel action with the option too? I've added an option on the Font tab, just above the scale options. It disables window scaling with the mouse or keys, you have to use the options instead. Edited May 30, 2020 by bluap Share this post Link to post Share on other sites
vinoveritas Report post Posted June 1, 2020 (edited) Perfect It works nicely Edited June 1, 2020 by vinoveritas Share this post Link to post Share on other sites