korrode Report post Posted January 9, 2011 Where as my proposed solution probably wouldn't. Share this post Link to post Share on other sites
Learner Report post Posted January 10, 2011 Where as my proposed solution probably wouldn't. you don't understand how the NPC's are handled. Even you proposed solution would require adding code in 20+ locations and need to access information that code currently doesn't have access to at all. Share this post Link to post Share on other sites
korrode Report post Posted January 10, 2011 Fair enough. My housemate already had this ready for implementation in the now defunct QELServ project, so i figured it couldn't be that hard... If not enough carry capacity, get player free emu, and fill. ...but guess i'm wrong then. Share this post Link to post Share on other sites
Amaara Report post Posted May 17, 2012 hi it would be great if you could add a new number to the selling buying dialog of npc's buying 35 or 36 items option. It would be nice if 35 were added as an amount to the NPC dialog - couldn't it be simplified to a find & replace in the code? It currently takes 3 transactions in order to get 35 to fill up your slots. Or even a change from the 50 to 25, so a 25+10 would only be 2 transactions not 3. Share this post Link to post Share on other sites