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vinoveritas

change to the buy sell dialog of npc's

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Where as my proposed solution probably wouldn't.

you don't understand how the NPC's are handled. Even you proposed solution would require adding code in 20+ locations and need to access information that code currently doesn't have access to at all.

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Fair enough. My housemate already had this ready for implementation in the now defunct QELServ project, so i figured it couldn't be that hard...

 

If not enough carry capacity, get player free emu, and fill.

 

...but guess i'm wrong then. :P

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hi it would be great if you could add a new number to the selling buying dialog of npc's

buying 35 or 36 items option.

 

It would be nice if 35 were added as an amount to the NPC dialog - couldn't it be simplified to a find & replace in the code? It currently takes 3 transactions in order to get 35 to fill up your slots. Or even a change from the 50 to 25, so a 25+10 would only be 2 transactions not 3.

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