Entropy Report post Posted June 17, 2008 Please only test this if you have above average computer and reading skills. This is a very rough alpha so it will require editing files, reading and following instructions, etc. While everyone is welcome to try it, please do not post about any problems here if you do not qualify. Before we begin testing, here are a few things you should know: 1. Edit config.xml and set your data directory properly. 2. Read the readme.txt file for instructions about navigation and key shortcuts, setting the rendering quality, etc. Since the purpose of this test is to see if the core engine features work on multiple systems, many things are unfinished, including: 1. On non low quality settings, the reflections are on black (no sky reflected in the water). On low quality, there are no reflections. 2. There are no 2d objects (such as grass spots, transition between tiles, etc.) 3. Transparency does not work (no alpha defined for the textures). Therefore, trees, plants, etc. will have black spots. 4. All the materials have a very high specular lighting, acting as though they are made out of shiny stuff. 5. The FPS is in the window title bar, please report the FPS (both at day and night) when you view the map from a corner in such a manner that you can see the whole map at once. If you encounter problems (crashes, weird things not mentioned here, etc.) please post the content of errors.log, your system specs (especially the videocard), and a screenshot if you think it helps. The download is here: http://www.eternal-lands.com/map_viewer_alpha_1.rar Share this post Link to post Share on other sites
Chefge Report post Posted June 17, 2008 its not working at all here, neither of the executables; a dialog box pops up saying: "The application failed to initialize properly(0xc0150002)" the error / warning logs are not getting changed looking at date and time, error.log is empty anyways. tried with severall settings and qualities. system specs: athlon XP, geforce 7600GS with quite new drivers (UVP1 4sho), WinXP SP2. Share this post Link to post Share on other sites
Entropy Report post Posted June 17, 2008 How about the infos log? Share this post Link to post Share on other sites
Florian Report post Posted June 17, 2008 How about source code? Share this post Link to post Share on other sites
Entropy Report post Posted June 17, 2008 The source code will be released when there is more to it to test. Right now the objective is to make sure it works on multiple systems on Windows. Share this post Link to post Share on other sites
Florian Report post Posted June 17, 2008 "The application failed to initialize properly(0xc0150002)" Same here. "normal" and debug version. config.xml: <?xml version="1.0" encoding="UTF-8"?> <config> <archives> <dir>C:/Programme/Eternal Lands/</dir> <dir>./</dir> <zip>eternal-lands.zip</zip> </archives> <opengl_extensions> <GL_EXT_abgr>yes</GL_EXT_abgr> <GL_ARB_texture_float>yes</GL_ARB_texture_float> <GL_EXT_framebuffer_object>yes</GL_EXT_framebuffer_object> <GL_EXT_framebuffer_blit>yes</GL_EXT_framebuffer_blit> <GL_EXT_framebuffer_multisample>yes</GL_EXT_framebuffer_multisample> <GL_EXT_packed_depth_stencil>yes</GL_EXT_packed_depth_stencil> <GL_EXT_texture_compression_latc>yes</GL_EXT_texture_compression_latc> <GL_EXT_texture_compression_s3tc>yes</GL_EXT_texture_compression_s3tc> <GL_EXT_texture_filter_anisotropic>yes</GL_EXT_texture_filter_anisotropic> <GL_ATI_texture_compression_3dc>yes</GL_ATI_texture_compression_3dc> <GL_EXT_blend_color>yes</GL_EXT_blend_color> <GL_EXT_blend_func_separate>yes</GL_EXT_blend_func_separate> <GL_EXT_blend_minmax>yes</GL_EXT_blend_minmax> <GL_NV_blend_square>yes</GL_NV_blend_square> <GL_EXT_blend_subtract>yes</GL_EXT_blend_subtract> <GL_SGIS_generate_mipmap>yes</GL_SGIS_generate_mipmap> <GL_ARB_point_parameters>yes</GL_ARB_point_parameters> <GL_EXT_secondary_color>yes</GL_EXT_secondary_color> <GL_ARB_shadows>yes</GL_ARB_shadows> <GL_EXT_stencil_wrap>yes</GL_EXT_stencil_wrap> <GL_ARB_texture_env_crossbar>yes</GL_ARB_texture_env_crossbar> <GL_EXT_texture_lod_bias>yes</GL_EXT_texture_lod_bias> <GL_ARB_texture_mirrored_repeat>yes</GL_ARB_texture_mirrored_repeat> <GL_ARB_occlusion_query>yes</GL_ARB_occlusion_query> <GL_ARB_vertex_buffer_object>yes</GL_ARB_vertex_buffer_object> <GL_ARB_texture_non_power_of_two>yes</GL_ARB_texture_non_power_of_two> </opengl_extensions> <quality>config/quality_low.xml</quality> </config> I deleted the log files which came with the archive. No new log files are created. (No, this is not an access rights problem). Quality high/med/low makes no difference. / or \ in the files paths also make no difference. WinXPSP2, see signature. Share this post Link to post Share on other sites
Entropy Report post Posted June 17, 2008 Ok, Daniel told me what was wrong, he gave me a newer version, I'll upload it soon. Share this post Link to post Share on other sites
Chefge Report post Posted June 17, 2008 (edited) the infos.log is same like in the .rar, not getting changed either. looks like it crashes way before accessing files, the error pops up sort of instantly. edit: ...... Edited June 17, 2008 by Chefge Share this post Link to post Share on other sites
Entropy Report post Posted June 17, 2008 Ok, I updated the archive, please redownload that file again and test now. Share this post Link to post Share on other sites
Florian Report post Posted June 17, 2008 OK, it starts. And that's it. The menu bar shows Ilsa Prima at night, switching between day and night crashes the viewer. fps is around 55. The viewer window is just black. c does not "make things appear" or something. errors.log: empty warnings.log: empty infos.log: 169kb infos.log: Using 'debug' mode. Using 'DDS Codec'. Using 'J2k Codec'. Using 'SDL Codec'. Using 'dir'. Using 'zip'. OpenGL version: 2.1. Supported OpenGL extensions: GL_EXT_abgr. Supported OpenGL extensions: GL_ARB_texture_float. Supported OpenGL extensions: GL_EXT_framebuffer_object. Supported OpenGL extensions: GL_EXT_packed_depth_stencil. Supported OpenGL extensions: GL_EXT_texture_compression_s3tc. Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic. Supported OpenGL extensions: GL_EXT_blend_color. Supported OpenGL extensions: GL_EXT_blend_func_separate. Supported OpenGL extensions: GL_EXT_blend_minmax. Supported OpenGL extensions: GL_NV_blend_square. Supported OpenGL extensions: GL_EXT_blend_subtract. Supported OpenGL extensions: GL_SGIS_generate_mipmap. Supported OpenGL extensions: GL_ARB_point_parameters. Supported OpenGL extensions: GL_EXT_secondary_color. Supported OpenGL extensions: GL_ARB_shadows. Supported OpenGL extensions: GL_EXT_stencil_wrap. Supported OpenGL extensions: GL_ARB_texture_env_crossbar. Supported OpenGL extensions: GL_EXT_texture_lod_bias. Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat. Supported OpenGL extensions: GL_ARB_occlusion_query. Supported OpenGL extensions: GL_ARB_vertex_buffer_object. Supported OpenGL extensions: GL_ARB_texture_non_power_of_two. Loading file './config.xml'. Loading file './config.xml'. Added archive 'c:/Programme/Eternal Lands/'. Added archive './'. Loading file 'eternal-lands.zip'. Loading file 'eternal-lands.zip'. Added archive 'eternal-lands.zip'. Loading file './config/quality_high.xml'. Loading file './config/quality_high.xml'. Loading file './config/meshs.xml'. Loading file './config/meshs.xml'. Loading resource '3dobjects/trees/tree6.e3d'. Loading resource 'tiles/tile1.e3d'. Loading resource '3dobjects/misc_objects/crown1.e3d'. Loading resource '3dobjects/structures/awning3.e3d'. Loading resource '3dobjects/weapons/quiver2.e3d'. ... Loading resource '2dobjects/ground/dirt4_edges.bmp'. Loading resource 'meshes/goblinmarmed1.bmp'. Loading file './config/shaders.xml'. Loading file './config/shaders.xml'. Loading resource 'terrain per pixel lightning'. Loading resource 'reflection per pixel lightning'. Loading resource 'per pixel lightning'. Loading file './config/frame-buffers.xml'. Loading file './config/frame-buffers.xml'. Loading resource 'shadow'. Loading resource 'scene'. Loading resource 'reflection'. Loading file 'c:/Programme/Eternal Lands/maps/startmap.elm'. Loading file 'c:/Programme/Eternal Lands/maps/startmap.elm'. Loading map 'maps/startmap.elm'. Tile map size <32, 32>. scene ambient color <0, 0, 0, 1>. loading mesh '3dobjects/structures/wall1.e3d' Shader compile successful: Vertex shader was successfully compiled to run on hardware. Shader compile successful: Fragment shader was successfully compiled to run on hardware. Program link successful: Fragment shader(s) linked, vertex shader(s) linked. Shader compile successful: Vertex shader was successfully compiled to run on hardware. Shader compile successful: Fragment shader was successfully compiled to run on hardware. Program link successful: Fragment shader(s) linked, vertex shader(s) linked. Loading 1161 objects. loading mesh '3dobjects/ground_objs/waterbank6.e3d' loading mesh '3dobjects/ground_objs/waterbank5.e3d' loading mesh '3dobjects/ground_objs/waterbank2.e3d' loading mesh '3dobjects/ground_objs/waterbank1.e3d' loading mesh '3dobjects/ground_objs/waterbank4.e3d' loading mesh '3dobjects/rocks/rock_big5.e3d' loading mesh '3dobjects/ground_objs/grass1.e3d' loading mesh '3dobjects/ground_objs/grass2.e3d' ... loading mesh '3dobjects/ground_objs/moss5.e3d' loading mesh '3dobjects/ground_objs/moss4.e3d' Loading 18 lights. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/weedplants.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/weedplants.bmp'. loading image '3dobjects/ground_objs/weedplants.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/mosses01.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/mosses01.bmp'. loading image '3dobjects/ground_objs/mosses01.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/rocks/rock2.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/rocks/rock2.bmp'. loading image '3dobjects/rocks/rock2.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/tile9.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/tile9.bmp'. loading image '3dobjects/ground_objs/tile9.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/trees/plant1.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/trees/plant1.bmp'. loading image '3dobjects/trees/plant1.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/tile14.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/tile14.bmp'. loading image '3dobjects/ground_objs/tile14.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/waterplants.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/ground_objs/waterplants.bmp'. loading image '3dobjects/ground_objs/waterplants.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/trees/bark4.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/trees/bark4.bmp'. loading image '3dobjects/trees/bark4.bmp. Loading file 'c:/Programme/Eternal Lands/3dobjects/trees/stump.bmp'. Loading file 'c:/Programme/Eternal Lands/3dobjects/trees/stump.bmp'. loading image '3dobjects/trees/stump.bmp. Loading file 'c:/Programme/Eternal Lands/tiles/tile12.bmp'. Loading file 'c:/Programme/Eternal Lands/tiles/tile12.bmp'. loading image 'tiles/tile12.bmp. Share this post Link to post Share on other sites
Entropy Report post Posted June 17, 2008 You will have to actually press F1-F3 to load the maps. See the readme for details. Share this post Link to post Share on other sites
Florian Report post Posted June 17, 2008 You will have to actually press F1-F3 to load the maps. See the readme for details. I did that, of course. Share this post Link to post Share on other sites
Florian Report post Posted June 17, 2008 Collected assertion fails (debug build): press F1 --> build\buffer.cpp:19 is_reloadable() press F3, use mouse wheel --> build\buffer.cpp:19 is_reloadable() somehow the both build work now the height map looks very promising Share this post Link to post Share on other sites
Mango Report post Posted June 17, 2008 Worked fine for me. Ip+ height map (looks sweet btw). Day/night fine. Couldnt find any weird problems. Didnt crash. Im total pc-noob though. Video card: GeForce4 Ti 4200/PCI/SSE/3DNOW! Vendor ID: NVIDIA Corporation OpenGL Version: 1.5.7 Windows XP SP2 AMD2200+ 1048MB Ram Share this post Link to post Share on other sites
Chefge Report post Posted June 17, 2008 - on the normal viewer, w/o debug, the "f3: loads the Isla Prima map and uses static instancing" thing causes a crash - works with the debug version, but theres an error popping up (that can be ignored tho). same errors pops up there when doing F1 as well, see screenshots - some other error when in debug mode and switching to day (starts up with night@height map) that crashes the viewer instantly when ignored - everything else seems to work fine so far - did all tests w/ high quality and all settings enabled screenshots system specs: athlon XP, geforce 7600GS with quite new drivers (UVP1 4sho), WinXP SP2. Share this post Link to post Share on other sites
Entropy Report post Posted June 17, 2008 Great, can you try it on low quality as well, and see if it crashes? Share this post Link to post Share on other sites
Chefge Report post Posted June 17, 2008 with low quality, the non-debug still crashes as soon as i F3. the debug version doesnt give an error on F3 anymore, it works. 2 things i forgot to mention earlier (and that are still present): in the debug version, i first need to F1 or F2 before F3, else crash, and it always gives a runtime error when i exit with q / esc / x-button. Share this post Link to post Share on other sites
kl4Uz Report post Posted June 18, 2008 System: Intel Centrino Pentium-M 1,86 GHZ 1 GB DDR2 RAM NVIDIA GeForce GO 6600 Windows XP SP3 with config/quality_low.xml All three maps work fine, both with day and night lighting. Framerate at about 45-50 FPS in F3 mode. with config/quality_medium.xml I can only check the height map, when I press F1 or F3 the application closes immediately without any warning and entry in the error log with config/quality_high.xml Everything works perfectly. Framerate at about 15-20 FPS (except with F2 where it is much higher). Other than that I'm experiencing all the issues you mentioned in your initial statement. Anything else that needs to be tested? Share this post Link to post Share on other sites
ago Report post Posted June 19, 2008 Tested on Quadro FX 570/PCI/SSE2 with config/quality_low.xml F1 day: 60 FPS F1 night: 40 FPS F3 day: 60 FPS F3 night: 60 FPS with config/quality_medium.xml program exits with mesage in errors.log: EXTENDED EXCEPTION(2:item_not_found) at file 'build\resourcemanager.cpp' in function 'eternal_lands::ResourceManager::get_resource' line 158: Can't find resource 'reflection' in 'textures'. with config/quality_high.xml F1 day: 30 FPS F1 night: 20 FPS F3 day: 30 FPS F3 night: 30 FPS Crashes on i915GM with quality_low. infos.log report OpenGL version 1.1, so I guess it's falling back to software mode where some exensions are not available. Share this post Link to post Share on other sites
groomsh Report post Posted June 19, 2008 quality_low: Works fine... F1: day - 80 FPS, night - 37 FPS F3: day - 200 FPS, night - 100 FPS I got lots of warnings in warn.log The Too many lights for object xxx. Only x lights are supported, but x lights found. is printed for objects in range 10-2524 Too many lights for object 2521. Only 8 lights are supported, but 9 lights found. Too many lights for object 2524. Only 8 lights are supported, but 10 lights found. File 'terrain/map.dds' is invalid. A valid DDS file must not set DDPF_LUMINANCE as pixel format flags. File 'terrain/map.dds' is invalid. DDS files without mipmaps can't have a mipmap count greater than zero quality_medium F1 - crashes immediately after pressing with this error in log: EXTENDED EXCEPTION(2:item_not_found) at file 'build\resourcemanager.cpp' in function 'eternal_lands::ResourceManager::get_resource' line 158: Can't find resource 'reflection' in 'textures'. F2 - works fine F3 - same as F1 (same crash and error) quality_high Works fine ... F1 - day and night 18 FPS F3 - day and night 46 FPS System specs: Windows XP Pro SP2 AMD Turion 64X2 Mobile 1.9GHz 2GB RAM Share this post Link to post Share on other sites
rudigo Report post Posted June 23, 2008 Dell Optiplex GX 620 Pentium D 2.8 2 GB Ram Video card: Intel 945G Vendor ID: Intel OpenGL Version: 1.4.0 - Build 4.14.10.4543 Everything is looking very nice! quality_low.xml F1 Day: 11fps F1 Night: 5fps F2 Day: 13fps F2 Night: 20fps F3 Day: 14fps F3 Night: 6fps Can't test the other configuration since I don't have OpenGL 2.0 Share this post Link to post Share on other sites
SinS Report post Posted June 23, 2008 Video nVidia Corporation C51 [Geforce 6150 Go] (rev a2) OpenGL version string: 2.1.2 NVIDIA 169.12 CPU AMD Turion 64 X2 Mobile Technology TL-50 1600MHz Ubuntu 8.04.1 Run using wine-0.9.59 with config/quality_low.xml F1 day: 45 FPS F1 night: 40 FPS F3 day: 30 FPS F3 night: 25 FPS with config/quality_medium.xml EXTENDED EXCEPTION(2:item_not_found) at file 'build\resourcemanager.cpp' in function 'eternal_lands::ResourceManager::get_resource' line 158: Can't find resource 'reflection' in 'textures'. Only F2 works with medium with config/quality_high.xml F1 day: 20 FPS F1 night: 15 FPS F3 day: 10 FPS F3 night: 7 FPS Not bad using Wine I think, and it looks great! Share this post Link to post Share on other sites