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Love the harvesting effect. (still quite understand what it does but it looks cool :hiya:)

 

Zamolxes

 

It shows you if you are harvesting or not... :D anyway I found out just recently that the fire burning with bells echo is from the underworld, but only it is repeating it self from the start. If any1 with that problem goes to the underworld on C1 you will see (hear) :wub:

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Works fine for me, no problems! Just a question though, is the camera suppost follow you when you sit down?

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Works fine so far when doing my usual, however even if I switch harvesting effect on, I still cannot see anything, do I need to restart the client to apply that change?

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Been running it for several hours with no problems. Still have uvp 0. FPS seem to be good haven't had much lag. changing maps is faster.

 

Will edit this post if i have any problems

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Works fine so far when doing my usual, however even if I switch harvesting effect on, I still cannot see anything, do I need to restart the client to apply that change?

Yes, start harvesting something :P

 

Eye Candy must be enabled, too, BTW ...

Edited by Florian

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Updated to 2.1.2

 

FPS is back to 1.5 values.

So far no issues.

But UVP is still 0, and I do not know if that matters.

 

Post the infos log content here please.

 

Here you go:

 

Log started at 2008-03-21 17:37:38 localtime (Pacific Daylight Time)

 

Init extensions.

GL_MAX_TEXTURE_UNITS_ARB: 4

GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16.000000

Generating 3D noise: octave 1/4...

Generating 3D noise: octave 2/4...

Generating 3D noise: octave 3/4...

Generating 3D noise: octave 4/4...

Compressing noise

Building noise texture

Done with noise

Filter lookup texture

Init extensions done

Init eyecandy

Init eyecandy done

Loading vertex programs

Max bones per mesh: 71

GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512

GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512

GL_MAX_PROGRAM_TEMPORARIES_ARB: 48

GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 48

GL_MAX_PROGRAM_PARAMETERS_ARB: 256

GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 256

GL_MAX_PROGRAM_ATTRIBS_ARB: 16

GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16

GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 2

GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 2

GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 256

GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 256

Init actor defs

Init actor defs done

Init lights

Init done

Init done!

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Testing results:

- i'm getting disconnected when casting life drain or shooting arrows (only when using new selection and already mentioned in pre RCs threads)

- actors and water (with shader quality >0) aren't affected by fog

- ~30% FPS droop (even if I turn off reflections) + I've found this in infos.log:

Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 

Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

(...)

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Working very nice!

 

No problems so far but I've noticed a diference on the windows behavior, now when you see the console the other windows won't show.

They used to...

 

EDIT: Never mind... there's an option for that... d'oh!

 

Thanks for the hard work.

 

--

Video card: ATI Radeon 9600 / X1050 Series

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.7412 Release

Edited by rudigo

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i crash as soon as loging on

 

rc10 works fine for me i have 200 plus more lines iam not posting my error log is 756kb

 

this is the error log when i use the rc1.exe

 

 

 

Log started at 2008-03-21 22:50:37 localtime (Eastern Daylight Time)

 

[22:50:37] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_10.. Failover to server: main.

[22:50:37] Using the server profile: main

[22:50:38] Error opening sound configuration file

[22:50:40] unknown weapon property "CAL_attack_up3"

[22:50:40] unknown weapon property "CAL_attack_up4"

Edited by Entropy
Removed useless long entries

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i crash as soon as loging on

this is the error log when i use the rc1.exe

 

[22:50:37] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_10.. Failover to server: main.

 

Banned for a 1 week from the forum for wasting my time and not following instructions.

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Eternal-lands Client has encountered a problem and need to close! This is what happen. i am try change the video mode. So i will able to play full screen or close to full screen.

34420538kd1.th.png

 

I had list what my system is in the Signature

 

:hiya: btw it look very nice

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Eternal-lands Client has encountered a problem and need to close! This is what happen. i am try change the video mode. So i will able to play full screen or close to full screen.

34420538kd1.th.png

 

I had list what my system is in the Signature

 

:hiya: btw it look very nice

 

How many times did I talk about this very thing?

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Hi,

 

Here's a sound I'm not hearing, even after changing maps several times. I was certain there was an "antler strike" sound when in combat with deer, but I haven't heard it at all in Whitestone, Portland or Nordcarn. ..even changed maps a few times and relogged, just in case.

 

Yours,

Alyot

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So far everything is running well :~) great fps, even at unrecommended perspectives! fps 56 while fighting a bear in NE votd at sunset perspec .60

 

Love the effects for harv and rem heal... but *really* love the def level \\o// never saw it coming LOL.

 

tested sounds briefly with nothing noticeable yet.

 

Will test more thoroughly over the weekend but no issues so far...

Thanks so much for all the continuing hard work by all involved :~)

 

~bug

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Works fine for me.

UVP 1, 80 FPS average with full graphics (gained some FPS compared to last client).

Loading are quicker than before.

Great job radu ;)

 

btw : Pinky serp looks amazing :P

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34h session info:

ALL effects but lamp halos an fancy smoke are on.

Sound on. - Some sounds get locked up until I change map. Like fire sound and tele-ish halo sound :D

More FPS I'm not sure but I think so. I don't usally have all effects on =)

Loads faster.

 

:whistle:

Edited by Tvinn

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Hi, I'm using RC1 I downloaded via cvs update. I'm experiencing animation glitches. My char will stand up in the middle of a fight, yet continue taking damage, gaining exp. I noticed it in the votd gold cave fighting male goblins. I hadn't seen anyone else posting problems like this.

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