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RC 8

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Video card: GeForce FX 5200/AGP/SSE2/3DNOW!

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.2

 

VERY low FPS when water comes on the screen and a bit of lag from time to time

 

Same here, turn water shader quality to '0' and should work.

 

Video card: GeForce FX 5200/AGP/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.2

 

(funny, we have almost exact same stats O.o)

 

~KgN

Works indeed ty :)

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Video card: Intel 965/963 Graphics Media Accelerator

Vendor ID: Intel

OpenGL Version: 1.5.0 - Build 6.14.10.4859

 

upon logon attempt, blue bar fills in completely then the client crashes.

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RC 8 Crasges Upon opening , the blue bar wont even load

 

SYSTEM SPECS :

 

Video Card: 760 VGA

Vendor ID: SiS

OpenGL Version 1.4.0

 

Error Log :

 

[21:41:54] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_8.e. Failover to server: main.

[21:41:54] Using the server profile: main

 

* edit * I noticed that when I went into the game on normal client, it gave me a long list of Error Logs, wuld it be a help to post these ? They are pretty vast , but if it helps to perhaps see why SiS video card is so crapola , I will come back and post them

 

What does the infos.log say?

 

 

Log started at 2008-03-02 11:50:12 localtime (Canada Central Standard Time)

 

Init extensions.

Generating 3D noise: octave 1/4...

Generating 3D noise: octave 2/4...

Generating 3D noise: octave 3/4...

Generating 3D noise: octave 4/4...

Compressing noise

Building noise texture

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If shadow mapping is on then all characters are solid color.

 

Picture

 

Video card: ATI Radeon HD 2600 XT

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.7278 Release

 

infos

error_log

 

Your infos and error logs are teh broked, please fix them.

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Glad to here that you may have a fix for the flicker problem ^^.

 

I stated previously...

 

Regarding Ground elements flashing;

 

I have all my graphics/video options enabled for previous RCx versions. RC8 is giving me ground element flashing in the EVTR "cellar" and "cave" but not in the above ground.

 

I disabled the frame buffer (and VBO) with no effect. I then re-enabled these then tried turning off reflections and water shaders option off...this too had no effect on the flashing anomaly in these locations.

 

And with my 'shader' folder renamed 'shader_' had no effect on the flicker as noted.

 

However this morning when I logged into game (using pre_RC8) I noticed that the EL time was 3:25. At this time the outside EVTR Map had no ground flicker and I still had 'cellar and 'cave' flicker. Then the EL sunset (3:30) and I began to see flicker on the outside EVTR Map!

 

Don't no if this is significant or not but thought that it might be helpful info.

 

EDIT: On EVTR Map - At precisely 0:30 EL time (sun rise) the above ground flickering stopped!! However flickering continues in the 'cellar; and 'ancient cave/tunnels'. Everything else seems fine^^. Note that the 'Water Shader Quality' feature is stuck at '0' - cant seem to adjust it. Everything else works in View Options tho.

 

EDIT: No above ground elements are flickering on other MAPs during daylight hours.

 

Great find, thanks.

Can anyone else try that, and post if they get the same result?

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Video card: ATI Radeon HD 2600 PRO

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.7278 Release

 

I get a crash when i try change the resolution (800x600x32b -> 1024x768x32b)

Also turning on shadows and/or render fog, renders players/bots weird -> see [this] video (20MB)

 

Groomsh

 

Great, thanks.

Info log please, especially the section with the max parameters and stuff.

Also, please try the folowing experiment (and everyone with your problem should try it)

Close the client, go to the shaders directory, open anim_shadow.ver (but first make a backup of it)

 

Locate the lines:

MAD R1.xyz, R0.xyzx, -light_position_2.w, light_position_2.xyzx;

DP3 R2.x, R1.xyzx, R1.xyzx;

RSQ R2.y, R2.x;

MUL R1.xyz, R1.xyzx, R2.y;

DST R2, R2.xxxx, R2.yyyy;

MUL R2.yz, R2.yzxx, light_position_2.wwww;

DP3 R2.w, R2, attenuation_2;

DP3 R1.x, R1.xyzx, R3.xyzx;

MAX R1.x, R1.x, constant.z;

RCP R2.w, R2.w;

MUL R1.x, R1.x, R2.w;

MAD R4, R1.xxxx, diffuse_2, R4;

 

MAD R1.xyz, R0.xyzx, -light_position_4.w, light_position_4.xyzx;

DP3 R2.x, R1.xyzx, R1.xyzx;

RSQ R2.y, R2.x;

MUL R1.xyz, R1.xyzx, R2.y;

DST R2, R2.xxxx, R2.yyyy;

MUL R2.yz, R2.yzxx, light_position_4.wwww;

DP3 R2.w, R2, attenuation_4;

DP3 R1.x, R1.xyzx, R3.xyzx;

MAX R1.x, R1.x, constant.z;

RCP R2.w, R2.w;

MUL R1.x, R1.x, R2.w;

MAD R4, R1.xxxx, diffuse_4, R4;

Remove them, save, restart the client, see if you still have the problem.

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Remove them, save, restart the client, see if you still have the problem.

 

Ok, i removed the lines, but the problem persisted. Now the it looks a bit different - see [this] video (13MB)...

Here are the info from info.log

Log started at 2008-03-02 20:10:33 localtime (Central Europe Standard Time)

Init extensions.
Generating 3D noise: octave 1/4...
Generating 3D noise: octave 2/4...
Generating 3D noise: octave 3/4...
Generating 3D noise: octave 4/4...
Compressing noise
Building noise texture
Done with noise
Filter lookup texture
Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 

Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Compiling shader './shaders/reflectiv_water_fs.glsl' successful: Fragment shader was successfully compiled to run on hardware.
Linking shaders successful: Fragment shader(s) linked, no vertex shader(s) defined. 
Validation failed - samplers of different types are bound to the same texture image unit. 

Init extensions done
Init eyecandy
Init eyecandy done
Max parameters per program: 256
Max instructions per program: 2147483647
Max bones per mesh: 71
Init actor defs
Init actor defs done
Init lights
Init done
Init done!

 

EDIT: added link to the video

 

Groomsh

Edited by groomsh

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I also have the flickering problem (SR caves and SR for what i have seen until now).

Here are the info:

 

Video card: ATI Mobility Radeon X1400 x86/SSE2

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.0.5524 WinXP Release

 

I have tried to turn on / turn off the vbo and the frame buffer, but it seems nothing changed.

Everything else seems to work fine for me. I'll use the RC for a while and report if I see anything else.

 

^__^

Luth

Edited by Luthien

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All these:

I've noticed a graphics problem though - actors and water (with shader quality >0) aren't affected by fog. Screenshot

 

<ED>

Snake textures are still "flipped".

Sometimes I got disconnected when draining animals. No resync, no lag, just an immediate disconnect.

are still here.

The disconnect bug is quite annoying, anyone else encountered it?

 

I've found this in my error_log:

[01:18:24] Invalid selection type (5)!
[01:18:24] Invalid selection type (4)!
[01:18:24] Invalid selection type (5)!
[01:18:25] Invalid selection type (4)!
[01:18:25] Invalid selection type (5)!
[01:18:25] Invalid selection type (4)!
[01:18:25] Invalid selection type (5)!
[01:18:25] Invalid selection type (4)!
[01:18:25] Invalid selection type (5)!
[01:18:25] Invalid selection type (4)!
[01:18:25] Invalid selection type (5)!
[01:18:25] Invalid selection type (4)!
[01:18:25] Invalid selection type (5)!
[01:18:26] Invalid selection type (4)!
[01:18:26] Invalid selection type (5)!
[01:18:26] Invalid selection type (4)!
[01:18:26] Invalid selection type (5)!
[01:18:26] Invalid selection type (4)!
[01:18:26] Invalid selection type (5)!
[01:18:27] Invalid selection type (4)!
[01:18:27] Invalid selection type (5)!

No matter what i do or where i am (different locations, console, other window) i get these messages. Maybe they are related to the disconnect bug?

 

<ED>

Video card: RADEON 9600 SERIES

Vendor ID: ATI Technologies Inc.

OpenGL Version: 2.1.7278 Release

WindowsXP

Edited by Kwas

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Log started at 2008-03-02 21:17:30 localtime (Eastern Standard Time)

 

Init extensions.

Generating 3D noise: octave 1/4...

Generating 3D noise: octave 2/4...

Generating 3D noise: octave 3/4...

Generating 3D noise: octave 4/4...

Compressing noise

Building noise texture

 

 

i have the latest driver. hope this helps thanks

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Guest Annatira

No problems of any kind, anywhere. I tried to find most of the issues mentioned here, all seems great.

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Log started at 2008-03-02 21:17:30 localtime (Eastern Standard Time)

 

Init extensions.

Generating 3D noise: octave 1/4...

Generating 3D noise: octave 2/4...

Generating 3D noise: octave 3/4...

Generating 3D noise: octave 4/4...

Compressing noise

Building noise texture

 

 

i have the latest driver. hope this helps thanks

 

Is that the whole content of that log?

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Log started at 2008-03-02 21:17:30 localtime (Eastern Standard Time)

 

Init extensions.

Generating 3D noise: octave 1/4...

Generating 3D noise: octave 2/4...

Generating 3D noise: octave 3/4...

Generating 3D noise: octave 4/4...

Compressing noise

Building noise texture

 

 

i have the latest driver. hope this helps thanks

 

Is that the whole content of that log?

 

 

 

yes i deleted the log then started the client 3 times i got the same log all 3 times and posted one of them

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Ok, thanks, I think I might have found the problem.

If someone with a SiS card that also crashes could post the infos log would be great, I think the problem might be common to both cards.

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Log started ...

Init extensions.
Generating 3D noise: octave 1/4...
Generating 3D noise: octave 2/4...
Generating 3D noise: octave 3/4...
Generating 3D noise: octave 4/4...
Compressing noise
Building noise texture

Video Card: 650/M650 VGA

Vendor ID: SiS

OpenGL Version: 1.4.0

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Perfect, just what I thought.

I'll release a pre RC 9 tomorrow that should fix this issue (although there might be other unfixed issues).

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Perfect, just what I thought.

I'll release a pre RC 9 tomorrow that should fix this issue (although there might be other unfixed issues).

 

 

 

sweet fyi i do accept ros :P, but really glad i could help get you one step closer iam sure its been a bit of a nightmare

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Video card: GeForce 6200/AGP/SSE2

Vendor ID: NVIDIA Corporation

OpenGL Version: 2.1.1

 

I have an error which i've had since the first EL Pre release, If i change to windowed view from full screen I get a problem where none of the characters are displayed, it ls like they are invisible, This is my error log, ill also post a screenie

 

Before and after:

http://s251.photobucket.com/albums/gg314/G...rent=Before.png

http://s251.photobucket.com/albums/gg314/G...rrent=After.png

 

Error Log (full)

[18:34:24] Using the server profile: main

[18:34:24] Warning: Didn't find your data_dir, using the current directory instead. Please correct this in your el.ini . Given data_dir was: "/usr/local/games/el"

[18:34:55] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates150/files.lst

[18:34:55] Downloading http://www.eternal-lands.com/updates150/files.lst from www.eternal-lands.com

[18:34:56] Finished downloading http://www.eternal-lands.com/updates150/files.lst

[18:34:56] Error creating buffer: Invalid Name

[18:34:56] * server www.eternal-lands.com filename http://www.eternal-lands.com/updates/custom_files.lst

[18:34:56] Downloading http://www.eternal-lands.com/updates/custom_files.lst from www.eternal-lands.com

[18:34:57] Finished downloading http://www.eternal-lands.com/updates/custom_files.lst

[18:35:07] Invalid selection type!

Last message repeated 115 times

[18:35:19] Error creating buffer: Invalid Operation

[18:35:19] Invalid selection type!

Last message repeated 8 times

[18:35:20] Error creating buffer: Invalid Operation

[18:35:20] Invalid selection type!

Last message repeated 2 times

[18:35:20] Error creating buffer: Invalid Operation

[18:35:20] Invalid selection type!

Last message repeated 3 times

[18:35:21] Error creating buffer: Invalid Operation

Last message repeated 1 time

[18:35:21] Invalid selection type!

Last message repeated 25 times

[18:35:23] Error creating buffer: Invalid Operation

[18:35:23] Invalid selection type!

Last message repeated 67 times

[18:35:41] Unable to add command 22 - 228

Last message repeated 5 times

[18:35:41] Invalid selection type!

Last message repeated 6 times

[18:35:41] Unable to add command 22 - 228

[18:35:41] Invalid selection type!

Last message repeated 5 times

[18:35:41] Unable to add command 22 - 228

[18:35:41] Invalid selection type!

Last message repeated 233 times

[18:36:00] Client closed

:P

I don't actually think that has anything to do with the invisible characters error but i posted in case , does anyone else get this error?

 

Thanks :)

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