Grum Report post Posted January 31, 2005 Yes, the declaration needs to be added to sector.h Share this post Link to post Share on other sites
Sadez Report post Posted January 31, 2005 (edited) I threw trasengaard at the current CVS...and it flinched. Turns out we need almost 200 3D objects, not just 100. Also, we need to restrict the zoom, else we see objects disappearing behind us. Also: short e2d_local[20]; Doesn't seem to match this code fragment: for(k=0;k<100;k++){ int l=sectors[(j*(tile_map_size_x>>2))+i].e2d_local[k]; There is a sector there with more than 200 objects. Around 63,325. You are right i'll fix the 2d thing. *edit*fixed along with the get_supersector problem. Edited January 31, 2005 by Sadez Share this post Link to post Share on other sites
Vegar Report post Posted January 31, 2005 (edited) map_io.c: In function `load_map': map_io.c:469: warning: implicit declaration of function `sector_add_map' sector.c: In function `sector_add_map': sector.c:108: warning: implicit declaration of function `memset' Edit: gcc complains about this: sector.c:161:2: no newline at end of file make: *** [.depend] Error 123 probably because of your DOS style newlines Edited January 31, 2005 by Vegar Share this post Link to post Share on other sites
crusadingknight Report post Posted January 31, 2005 Actually, it seems to have \n\l Share this post Link to post Share on other sites
Vegar Report post Posted January 31, 2005 \n\l? weird must be some new "standards" from MS or something Share this post Link to post Share on other sites
Grum Report post Posted January 31, 2005 Ehm. ships are upside down, and buildings too i think (can't see the buildings, only their outlines). Share this post Link to post Share on other sites
Sadez Report post Posted January 31, 2005 Fixed some more problems with old shadows. Share this post Link to post Share on other sites
Vegar Report post Posted January 31, 2005 I can see trees and mountains popping up as I get closer to them. One example is in Tarsengaard at 40,96. If I walk to 40,95 one of the rocks will disappear. (you'll see it better if you look south) Share this post Link to post Share on other sites
Vegar Report post Posted February 1, 2005 (edited) err.. I don't see bags EDIT: and fires won't stop burning Edited February 1, 2005 by Vegar Share this post Link to post Share on other sites
Grum Report post Posted February 1, 2005 (edited) err.. I don't see bags Yup, bags are invisible with current CVS client. Edited February 1, 2005 by Grum Share this post Link to post Share on other sites
Sadez Report post Posted February 1, 2005 (edited) Bags should appear and dissapear now. *edit* Also raised the max amount of 3d objects per sector from 100 to 300. Edited February 1, 2005 by Sadez Share this post Link to post Share on other sites
crusadingknight Report post Posted February 5, 2005 Hey, shouldn't we get rid of that scroll-across-the-map-to-position thing? There's not much to see except a few ground tiles now, so it doesn't have the graceful effect it used to have.... Share this post Link to post Share on other sites
Grum Report post Posted February 5, 2005 D'oh! Of course, that's what it is. I was wondering why map changes looked a bit funny to me these days. Share this post Link to post Share on other sites