Jump to content
Eternal Lands Official Forums

Search the Community

Showing results for tags 'mouse'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Official
    • News of Game Updates
    • Rules
  • Help and Information
    • Help Me
    • Bots
    • Bans
  • Game Topics
    • General Chat
    • PK Server
    • Events
    • Skills
    • Marketplace
    • Guilds and Clans
    • Disputes
    • International
    • Stories
    • Off Topic
  • Development
    • Suggestions - General, Misc.
    • Bug Reports
    • Programming
    • Map making
    • Encyclopedia

Calendars

  • Events Calendar

Found 2 results

  1. Camera with Right Mouse Button

    I have been looking for a solution for this a long time ! This is why I have to post it in hope you also find it usefull. The Problem: When I move in maps i frequently use the camera. May it be for fighting in invasion or hunting for pears and clicking everything harvestable. It needs a lot of camera ajustments. Now the problem with that is that the middle mouse button requires relatively strong force with your finger to push down. It doesnt take long and your hand tires and you need to stop playing. The other problem is that there is no setting in EL that let's you take care of changing the mouse control. The idea: Is to change the camera control on the Right Mouse Button and therefore switching functionality with the middle mouse button. Problem: Windows 7 used to have a way to do this: with a program called "IntelliPoint". This Program is now outdated and was replaced with the "Mouse and Keyboard Center". It looks different and at the same time suffers functionality loss. The best you can do is switch mouse for left and right handers. That's not what I want. Now i found a program that gives you control back over your mouse ! X-Mouse Button Control http://www.ghacks.net/2012/12/27/remap-your-mouse-buttons-on-windows/ http://www.highrez.co.uk/downloads/XMouseButtonControl.htm There is a version in 32 and 64 bit and even a portable program. It works for me and I'm back to playing EL the way it's supposed to be
  2. Improving mouse UX

    Hi, all. I'm relatively new to the game. I'm an experienced software developer (though I haven't worked with C or C++ in years). I've spoken with radu about my idea, and he suggested I post in here to get some feedback and discussion about it. Among several other improvements I want to try to make to the client code, I want to try to improve the mouse clicking user experience. Specifically, it seems that clicking (and the results of clicking) in the main world view window operates on an "exact pixel" basis. For example, you must click on one of the pixels of a flower to begin harvesting it (based on the current camera angle). At wide zoom amounts, this can mean very few pixels to click on. Trying to initiate combat with things like bunnies and brownies is significantly more challenging (frustrating?) than attacking large creatures like deer. What I'm thinking is to just expand the code to consider an n by n square of pixels (or perhaps circle) around the mouse cursor, instead of just one single pixel at the mouse cursor. Then have the cursor operate just as it is now (including both hover and click functionalities), except the thing hovered over, or the thing clicked is the one that is closest to the mouse cursor within this pixel area. When there is more than one small hotspot near the cursor, the UX will still remain as tricky to use as it is now, but if you are trying to chase a bunny down, and there's nothing else in the vicinity, this change should make it much easier to do so. Any thoughts on this approach, or tips on where to start? I've only briefly browsed the code, but I've found such things as thing_under_cursor. I'm also thinking that this should be a toggleable setting, as it is likely to require a little more CPU power.
×