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Everything posted by Aislinn

  1. I've been trying to compile for about a week now and just can't get past the cal3d errors. I don't know if it's an easy fix for an include that wasn't included, or if my cal3d is malfunctioning. Any input appreciated. https://pastebin.com/vDebsvNc Hmm, I guess we can't use code option anymore. At least I can't find it.
  2. cal3d CalCore* errors when compiling

    So far, cal3d compiled successfully with your fix, bluap. Will try the client again. Whoa, hallelujah, it works! Client compiled and I'm on it. Thank you SO much!
  3. cal3d CalCore* errors when compiling

    Well, this is not going well. The package in AUR is empty. So trying to use an outside download here and will need to install with Makefile instead of makepkg and pacman. So first round of errors give me many that look like this: hardwaremodel.cpp:754:3: error: ‘memcpy’ was not declared in this scope memcpy(&m_pVertexBuffer[(hardwareMesh.baseVertexIndex+i)*m_vertexStride],&vectorVertex[indice].position,sizeof(CalVector)); ^~~~~~ hardwaremodel.cpp:754:3: note: ‘memcpy’ is defined in header ‘<cstring>’; did you forget to ‘#include <cstring>’? So I added #include <cstring> to hardwaremodel.cpp and ran make again. That seemed to fix that problem. I ran make again. That brought me to many errors like this: loader.cpp: In static member function ‘static CalCoreKeyframe* CalLoader::loadCoreKeyframe(CalDataSource&)’: loader.cpp:889:12: error: cannot convert ‘bool’ to ‘CalCoreKeyframe*’ in return return false; ^~~~~ loader.cpp: In static member function ‘static CalCoreSkeletonPtr CalLoader::loadXmlCoreSkeleton(const string&)’: loader.cpp:1341:11: error: could not convert ‘false’ from ‘bool’ to ‘CalCoreSkeletonPtr’ {aka ‘cal3d::RefPtr<CalCoreSkeleton>’} return false; loader.cpp:1347:11: error: could not convert ‘false’ from ‘bool’ to ‘CalCoreSkeletonPtr’ {aka ‘cal3d::RefPtr<CalCoreSkeleton>’} return false; ^~~~~ loader.cpp:1356:10: error: could not convert ‘false’ from ‘bool’ to ‘CalCoreSkeletonPtr’ {aka ‘cal3d::RefPtr<CalCoreSkeleton>’} return false; ^~~~~ And now I'm stuck.
  4. cal3d CalCore* errors when compiling

    gcc version 8.1.0 (GCC) Yes, I use AUR, I'll recompile and reinstall and will report what happens. Thank you for looking into this!
  5. cal3d CalCore* errors when compiling

    I'm so sorry, I thought my specs were in my signature and they're not. Yes, this is on Arch. My cal3d version is 0.11.0, release 6.
  6. Neno hunting rules and bans

    So basically you are telling me nobody should be expected to use common sense. Seriously, was the game intended to be single player with afk alts everywhere camping/guarding/blocking special-interest spawns? And killing one's own alt repeatedly definitely falls under the no spamming rule as the death messages spam channel 6. And as always, the usual suspects instead of saying "Okay, I didn't realize, sorry" will go on and on about how unfair everything is and how awful the game is, the mods are, radu is, the rules are, blah blah blah. Enough already. This is a game, people, not your livelihood. Nothing is etched in stone, and things have changed and will change in the future as we see how people behave or how things get manipulated. Deal with it and try to have some fun instead of constantly harping on such minor things!
  7. Neno hunting rules and bans

    Regarding rules in "black and white": There is no way any list of rules can cover every scenario that could ever happen in-game, nor every way a player will try to weasel around the rules. The best the mods (and radu!) can do is moderate to the best of their ability to enforce the spirit of the rules and the spirit of the game. The in-game ruleset that you can find next to the Encylopedia is the default ruleset. Easy for everyone to find. No excuses.
  8. hello can i get my account unbanned ? Name SarcaTus

    I don't see the point of continuing the conversation. He doesn't want to play the game, as he stated.
  9. hello can i get my account unbanned ? Name SarcaTus

    26-12=14 How exactly did you get a high leveled character if you were banned 14 years ago? You can start a new character.
  10. Renewing EL website

    Ugh, if there is one thing I hate on a website, it's THAT.
  11. unban djadi

    After reviewing your history, no.
  12. It's so sad to hear this. I hope EL gave her some peace and the opportunity to forget her troubles, even if only for a little while. My condolences to her family and friends.
  13. IP Banned

    Whoops, sorry, I already took care of this. Chubble forum pm'd me.
  14. martiniuos banned

    No. The answer you received last time applies forever.
  15. Merry Christmas

    Thank you, the_grud, and the same to you, albeit a day late.
  16. Renewing EL website

    I agree with Zamirah, I prefer the default IP Board white/blue forum skin as well; that's what I use. Is there a reason we can't keep the artistry and design we have for the EL site but change the background, button, and text colors? And of course we want them to play but we need to know these things are a problem in order to address them.
  17. Renewing EL website

    We are not living in the time of reading, generation X is all about BIG FLASHY PICTURES. Don't know the grinding would be their interest though. -Kaddy Ehh? I'm at the older end of Generation X and I completely disagree! Do you mean Millennials or Generation Z maybe? And yeah, I don't see a point to make the website look like something the game is not.
  18. Renewing EL website

    The pages you are pointing out without a Download button are not part of the EL website, some not owned or run by radu. They are external links.
  19. Renewing EL website

    I think the Runescape website is tacky. Yuck. If people aren't willing to read and just want flashy pictures, maybe this isn't the game for them. I don't know how anyone can miss the Download button. It's on every page. I do agree the shop page could use a makeover, though.
  20. New client binaries for testing

    F2 fix works! Thank you! Will carry on testing.
  21. I am crashing whenever I use the F2 key on both the first and second clients you posted. What information would you like me to give you, if any? Linux 64 bit versions and Firefox is the browser I'm set to connect to. I do get the link showing up in Firefox but I crash right after.
  22. I don't know if it's a problem with me or a problem with client code somewhere but I seem to have lost my EL sound ability and have this message when I first log in: [13:25:42] alcOpenDevice(): Error initializing sound: ALC_NO_ERROR In my Options Audio tab, the box for Sound Device is empty, as it has been forever. I use Alsa. Adding "Alsa" doesn't help. I have sound for everything else outside of EL. An odd quirk to this is that there is one sound I've noticed that attempts to come through in EL, but sounds choked and strangled and is abbreviated, and that is the "eek" sound, which is ow01.ogg. I know precisely which one because I use it as a sound alert for certain pm's. When I play it alone outside of the EL client, it works fine. Any suggestions? I have this problem in my normal client and in bluap's new scaling testing client. (I was hoping his would fix this but it didn't.)
  23. Great, that works! Thank you so much!
  24. Thanks for testing! Rather than another button, just set the option back to 1.00 and its back to default. Is that OK? You can set the number of quickbar slots using the option in the HUD tab. I was thinking of a way to do that automatically, so in the next version hopefully...... I did set all of them back to 1.00 manually. It just seemed it would be easier to have a clean 1-button sweep to set everything back to default after one has made a mess of things. Not the end of the world if we can't do that. About the quickbar boxes, yes it occurred to me a while after the fact to re-add them. It feels like a cleaner solution to have them reappear automagically once the settings are back to default or a size that can accommodate them again (if they were there in the first place). My pleasure to help test!
  25. I'm on Arch linux and your 64 bit version works fine for me. I have only gone up to 2x and at that point, given the size of my EL window, it starts to make a mess of things. Would it be possible to put in a "Return to Default Settings" option/button? Also, I notice when I bring the HUD back down to normal size, everything goes back to its correct position except the boxes for the quickbar boxes. They just vanished except for the one that still fit when I was enlarging the HUD stuff. Closing and reopening the EL window did not bring them back.