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About LongMustache

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  • Birthday 03/15/1991

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  1. Generating an Income, creating an RPG feel

    arguing about game balance, when theres barely anyone coming? You first have to get people to start playing, and then worry if they would stay.. The issue here is that players do not come. @starscreamer Im not sure which planet you come from. i can't count how many MMORPGS are free to play with microtransactions. I can count on my fingers the ones that charge to play a game. And no, there are no profesional games who have webpages as shitty as EL. At least not any that have been released in recent years. even indie games, who don't have much, if any, funding have a webpage apropriate for gaming industries. Take a look at no man's sky or albion online. The only one with a simplier webpage i could find is sea of stars, and even then, its pleasant to look at and has news on the front page - and thats a game which has steam as it's main source of sales.
  2. Generating an Income, creating an RPG feel

    Doesn't look professional. its functional, but thats about it. Especially so for in-game UI. Go to any game's website and take a look, then compare it with EL. anyone who plays any mmo, and stumbles here would most definitely quit because the first impression is awful.
  3. Generating an Income, creating an RPG feel

    1. Balance is not the main issue here. 2. It has been proven by countless games that F2P games are more profitable, thats why most games nowadays is either f2p or moving from p2p to f2p. There are 3 main reasons why EL is not popular and new people don't come often: 1. terrible terrible website. Its hard to navigate, and the design reminds more of a 15-year old creatign his first webpage, rather than an actual game website. People first go to the webpage, and when a web page is that bad, nobody really expects anything from the game itself and leave. 2. Terrible User interface and animations. Whats the second thing people see when going into the game? yeah... the interface... its OMFG WTF IS THIS SHIT bad. Same goes for animatins - walk animation is terrible, there are no animations for skilling. 3. No ads. Really, nowadays there are so many mmorpgs you either have to advertise or have a REALLY good game to succeed, really, if Radu changed the website and UI, people would actually start playing instead of quitting before they even enter the game. And if he got even a few global ads (youtube, google ads), you would start seeing people comming in. I would actually really like to start playing EL again if it had a future. I really enjoy training for some reason and chatting with people here. I enjoy it a lot. But its just too dead to bother. :/
  4. prices

    increasing rare rate (drop chance) will solve this problem Doesn't higher drop rate mean less income for radu? Someone buys serpent stones from item shop? Well i guess there are morons everywhere. As for income for radu. Yeah, it will drop if he changes efe/eme/bindings. And he has to deal with it and start working on the game, or otherwise #of people playing will keep dropping, which will mean even less income. I'm not talking about npc prices only, but they are a problem as well. Honestly, im amazed how little progress this game had for 10 years. It still uses the original webpage and in game UI, which even then were beyond terrible.
  5. prices

    Hydro, wolfram and seridium bars are not worth making at all, too. Titanium ore sells to npc for 2.5. more than to players. Feasting pots 12 from npc... 14 from ppl. and sooner or later everything will reach the prices of npcs. There has to be changes, and stopping making dailies with gc rewards is a step (albeit small) in the right direction. I'm losing any motivation to keep playing EL after doing some research... Its becoming a game of "farm gold from mobs to buy stuff from npc" game for me. which is not fun AT ALL. I really hope there will be changes to npc prices soon, although its unlikely :/
  6. Defence reduction potions

    mistake: weights 5 2 emu They also apparently don't reduce below level 21. might be % or something else, but my alt with 28 def cant go below -7def.
  7. Farewell all

    Im with Aislin Furthermore, you should have seen it coming. Trusting people you don't know is the easiest way to get scammed. Your own fault, you should be mad at yourself.
  8. prices

    Only if you can spend gc to buy el coins from npc. But then there would be no need for el coin to begin with, radu could just put all items for gc and give gc for $ and it would have the same effect. But if you can trade el coins for gc to other players only, it would only swap hands, which wouldnt work. gc needs to leave game for inflation to stop. (added the bold) And for that players need to buy from NPC, donate to NPC, etc. So having capped prices on armours, weapons etc through NPC actually helps slow down inflation in two ways: prices are capped, and players buying from NPC remove gc from the game... Soon we will buy everything from NPC. i bet you will enjoy it, i certainly do not. There are ther ways to counter inflation that do not take away two of the major parts of ANY MMORPG: 1. trading 2. dropping or making your own equipment.
  9. prices

    Only if you can spend gc to buy el coins from npc. But then there would be no need for el coin to begin with, radu could just put all items for gc and give gc for $ and it would have the same effect. But if you can trade el coins for gc to other players only, it would only swap hands, which wouldnt work. gc needs to leave game for inflation to stop.
  10. prices

    I get where you're coming from. I saw this work very well in other games. The GC inflation wouldnt stop though, as gc keeps coming into the game at the same rate, would still need adjustments to gc from mining/fighting. It would be cool, for example, to get teleport rings and weapons from more mobs. It exchange gc drops could be reduced.
  11. prices

    I ignored the fact that there are more bindings and EFE entering the game than used, because its irrelevant. People stockpile them because they're rare, useful and their price is increasing. If there are more coming into the game, they will be less rare, the price will drop and stockpiling them will be less attractive. And tbh, stockpiling rare things makes sense, because its more fun than stockpiling gc. stockpilers will always be there and you can't do anything about it. Only solution is to make the things less rare, so that people who don't stockpile would have a chance to get them when they need them for a reasonable price. Now, as far as gold removal from the game goes. Its a problem npcs or no npcs. Yet its still anti-fun to buy finished things from npc. There could be alternative methods of removing gold from the game (taxes, selling raw materials). Also, the amount of gold coming into the game could be altered: -give a perk that converts gc from harvesting into exp, -reduce cash drops from monsters, give them more item drops instead (more fun, too). -Reduce cash reward from dailies, or replace cash with something else.
  12. prices

    The problem is that there are not enough high-level materials entering game. I realized that after i made this post. We need to see more bindings, efes, emes, enri stones entering the game. Maybe from low/mid level mobs would be a great idea. Especially fluffs/feros, since the gold/hr they provide is horrible and beyond, even compared to clops and armed orcs. Edit: I dont even want profits from this. idc. I want more enjoyable game experience, which is when you make stuff yourself or buy from people, as opposed to throwing cash at npc anytime you need anything.
  13. 8th Annual Raffle

    Hi, i want to confirm whats the deadline for donations? Same as ticket purchases or earlier?
  14. prices

    Maybe if radu is a good person then he wants to lower the prices. I dont know him, so i cant tell. But from a businessman perspective - the higher the price the better the business. People have more incentive to buy things that sell for more in game. I agree with elke that its quite boring at the moment. But not because some skills arent self-sutainable, but because prices being at or higher than NPC price means people will buy a lot of stuff from npc, potentially leaving suppliers with less demand, which is not very inviting to make things for sale in the first place. All in all thins means less multiplayer gameplay, and more single player gameplay, and we can probably all agree, no one here would play EL if it was a single player game. Another market-related issue right now are the new daritha requests for high level armor that requires EFE. This made efe price to skyrocket to now anywhere between 14-18kgc from what used to be 10kgc before the new items. This in turn rises the price of metal armors (making it harder for mid-level players), tools (alembic, vial mold) which makes crafting/potioning less attractive, even though they never were very popular to begin with. I wouldnt have any issues with armors prices rising, if material prices rose as well (FE, ores, flowers), at the moment new players find it harder and harder to get into the game, because of increasting prices of mid/high level stuff, yet low level money making methods still provide nearly the same amount of profits as always. EDIT: there were 2 bots selling EFEs for 18-19kgc. They are gone now. Sold? Just to show how bad the situation is.
  15. prices

    By the way, we have to remember, that stones are in $shop, so Radu wont want to drop the in game prices like ever.