I have some mixed feelings about this idea.
First of all, I like the idea of having a new A/D daily quest, something harder to do, that require some exploration and I also welcome all the extra Exp I can get, I have +8 years of 0 exp to recover .
The way this was presented, a low level 100-125 (like me) would get fluffies many times and would have to explore 12 different places and spend hours in this process, even chims can be found in ~4 different places each, but a +155 level would get mostly high level monsters, Dragons, Breakers, Giants, all those with just a few spawns and in just 1 or 2 maps but still would get way more exp or it would not be worth to do.
The other thing I don't like/understand is "If you get something you can't kill, use a pass or get help." I believe dailies should evolve with player skills, like the ones we have now do, Haidir don't send me to Yetis at low 110s, the max I get is Mountain Chims and those only recently, not forcing me to spend a expensive pass or beg for help. Imagine doing your daily and after that go help 3 or 4 guildies/friends in this daily, every day. No. If this is to promote shop sales I'm sure there are other things much more effective. Haidir pass is already the best $ for gc item, and increasing the demand will increase even more the price of the other items like Rostos, who would buy them from shop if you get much more gold from the passes?
This is just my opinion but I was away for several years and these days I see things in-game that I never imagined to be possible, so I may be wrong about this too.