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Everything posted by caladina

  1. An old post, but i'd like to see more quests added to the mule daily From Tatu which is one option, it would be nice to se a ranging reward from tatu, a delivery of ranging stuff somewhere is one option. Another mule idea would be for a mule fight quest, maybe from an existing a/d giver like Haidir, Novac, whimmp side mission " i need you to go under cover as a mule or phoenix to kill ........"
  2. Bluap is it possible to make it so players could choose to highlight individual storage items a selection of colours so they can make thier own groups up, ie highlight red around all the vegetal flowers and another colour for mixture of power, or same with quest books for gerund etc. addition to that would be like the book filter that dims out those not in the filter text, ie: red would dim all those colours not red this would be a nice way for a quick check on storage stuff. yes i'm aware you can put 1 each of the flowers / books into a item list and name it vegetal collection/quest books too. just thinking aloud, as always
  3. Better pathfinding/Control

    i always thought auto walk should follow the pathways in game, ie walk along the twisty roads that way giving players not afk walking the quicker advantage
  4. Better pathfinding/Control

    some of the things you want will make the game/play too easy, el needs to be and is balanced nicely between easy and hard, personally i didnt like the addition of the 'click near creature' it took the skill out of hunting ws through the trees (tip: use the mini map to click so you dont keep clicking trees on main map) With time you will acquire the skills to work around 'features' I still think magical interference when mixing is put there to test the strength of your monitor /keyboard oh and i like i can leave the ex cape wanting more, i mostly have it set to be one or two under, just incase your last harv finds a rare item. (fail to keep it as you couldn't carry)
  5. Runner Cape

  6. chart

    posting this here, seen it on wiki and always have a tough time finding it, also any comments on its validity are welcome
  7. perk: Nexus tether, reduces or removes the nexus teleport from harvesting events, cost 7 pp requirements : these could be based on ach levels of dailies? open to suggestions on that. it would be a pro perk aimed at harvesters.
  8. login screen Question

    could someone tell me which file/folder the line of text is in to have your character name automatically typed / saved on the login screen is. i remember seeing it a long time ago but cant find it again. thanks
  9. the command would be #beam us
  10. i have noticed that when you order the categories to alphabetical the contents in those categories dont go alpha Aislinn, you can put you fav items into a item list (off the inv box) that way you dont even need look through categories etc
  11. never happen, be porting people to pk areas
  12. there are the 4 indicator bars on the bottom frame of the screen , mana, food, health, emu and optional action points, would it be possible to have a way to re order them . at the moment the only option is to either show or not show action point bar with right click, if we had the option to 'add bar' or 'remove bar' on those same way we can add or remove the skill bars from the bottom display then we could re order them. if its just me asking then i guess not, depends it others would want it, i would prefer to have the food bar as far to the right side of the screen as possible so its on the same side as the important stuff.
  13. quick question/suggestion would it be possible for us to have an option to move the food bar from right hand side ( on bottom) of those bars in mac client instead of where it is on the left
  14. on this day no natural creatures respawn, when all natural creatures are dead excluding unicorn and badaran it triggers a global invasion automatically would be good if there was also a counter for natural creatures remaining alive also how about a type of creature that can only be killed by magic
  15. Noticed quite some time ago that #unmark doesnt work on some parts of a map Thought i'd mention it as its more annoying that desperately important but might be a simple fix? don't even know if that is client side or my side (mac version) i can remove the marked spots in logs places in question are very bottom left of ida and lower section of pv near cedric
  16. not sure if this is the right place to mention it but i just noticed the arrow selection buttons missing on comparison tables for wiki missing, looks like its been reworked or a different load? https://www.el-wiki.net/Alchemy_comparison_table i mention it here as i think the same people are about on both? Delete it if i'm out of marmalade
  17. the purple on black background the dialogue box for the commands is not the best contrast, not sure if thats user changeable in client files? a control click onto a number while the box is open would be useful for speed 1-6 of something that might even by-pass the box if you know what the number related task is it could be activated when you have a summoned animal in play ie cntrl z and 1-6
  18. yes indeed radu has always been prompt with orders, only time there was a delay was when i made a mistake in the order.
  19. boar token

    nah, newbies need to learn what mind numbing endurance quests are like Haidir pass, does all that and a bag of chips, there is a reason why they exist
  20. #unmark not work on some sections of maps

    my fault, indeed i was putting a space after the text, i remember trying the space thing in front of the text when it happened ages ago, didnt think i might have automatically hit the s p a c e b a r At least this post will solve a problem if anyone else did it.........................i go stand in the corner now
  21. #unmark not work on some sections of maps

    at location Palon Vertas [230,61] i used #mark 16:32 i use this time marker when i have killed an invdrag so i can see where it was when i come back, then i remove the mark after an hour 10 mins as i use this across alot of the relevant invdrag maps i've only seen it happen on ida and pv #unmark 16:32 at that location it doesn't remove the mark, no message either saying unmarked. other map locations unremovable via #unmark Palon Vertas [203,85] (i have been able to remove marks from else where on the north of the map) Idaloran [75,42] few marks around that loc being on the spot or not doesnt make a differance mac version 1.9.5 , last mod 10 may 2016 if you really need it i can do a zone coverage of pv and see where the fault lines are
  22. with regard to point and click walking i have always thought that the character should automatically follow the actual path ways in game if you using map click to cross a map, thus giving a reason to be with you character and click smaller distances (to use a faster straight line route) rather than auto click being the fastest route
  23. Adjust Sto NPC Talk Range

    only time i noticed that is if i have traded with another character while the sore window was open on an open air store map
  24. EFE's giveaway

    my guess 65