korrode Report post Posted May 20, 2008 The bug is that Moon meds give accuracy and armor. What needs to be changed is removing accuracy from them. That is on hold corrently until the server can handle changing the stats on an object that is already in the game without messing up the players. I don't see how changing it would mess up players. If anyone's too stupid to figure out what med to use, that's really their problem. Removing the accuracy from the moon med will increase the value of strategic intelligence and make the sun med used. Plus we have MoL now, it gives both armor and accuracy. Perhaps time to fix this bug? Share this post Link to post Share on other sites
Learner Report post Posted May 20, 2008 The bug is that Moon meds give accuracy and armor. What needs to be changed is removing accuracy from them. That is on hold corrently until the server can handle changing the stats on an object that is already in the game without messing up the players. I don't see how changing it would mess up players. If anyone's too stupid to figure out what med to use, that's really their problem. Removing the accuracy from the moon med will increase the value of strategic intelligence and make the sun med used. Plus we have MoL now, it gives both armor and accuracy. Perhaps time to fix this bug? At the time it was put on hold it would have messed up a players stats permamently to change the stats of the medallion. Cince then, there has a been a change to the server code that 'should' prevent that from happening, but it needs to be tested. So it's up to Entropy to decide if he wants to worry about changing it and making sure that the change works properly. Share this post Link to post Share on other sites
korrode Report post Posted May 20, 2008 hopefully this thread catches his eye and he does would really make a lot of sense to change it; a med for each def, acc, armor and damage Share this post Link to post Share on other sites