Florian Report post Posted April 5, 2008 On Mac with latest CVS and SKY_FPV enabled/disabled (no difference), reflections are broken. Objects are reflected even if they are under water: - http://www.eternal-lands.com/forum/index.p...=si&img=530 standing level with the water surface - http://www.eternal-lands.com/forum/index.p...=si&img=531 standing in the water, notice the black boots reflected in the wrong direction Another thing: some objects are not always reflected, depending on camera angle, camera position and camera zoom. SKY_FPS does not make a difference. - http://www.eternal-lands.com/forum/index.p...=si&img=523 - http://www.eternal-lands.com/forum/index.p...=si&img=524 - http://www.eternal-lands.com/forum/index.p...=si&img=525 - http://www.eternal-lands.com/forum/index.p...=si&img=526 - http://www.eternal-lands.com/forum/index.p...=si&img=527 and - http://www.eternal-lands.com/forum/index.p...=si&img=509 - http://www.eternal-lands.com/forum/index.p...=si&img=510 - http://www.eternal-lands.com/forum/index.p...=si&img=511 - http://www.eternal-lands.com/forum/index.p...=si&img=512 Reflections worked in January. Share this post Link to post Share on other sites
Entropy Report post Posted April 6, 2008 Can you try the vertex programs and see if the reflections out of the water still happen for actors? Share this post Link to post Share on other sites
Florian Report post Posted April 6, 2008 (edited) Do they dissapear if you select water shader quality to 0? The reflections are still wrong with water shader quality 0. (underwater objects still get reflected) Can you try the vertex programs and see if the reflections out of the water still happen for actors? Which lights can I remove from which shader program? I have to reduce to 5 to make shaders work (seems to be an ATI issue, have to do this on my 9800pro WinXP-PC too). Edited April 6, 2008 by Florian Share this post Link to post Share on other sites
Entropy Report post Posted April 7, 2008 For the purpose of this test, remove them all but light 0. Share this post Link to post Share on other sites
Florian Report post Posted April 7, 2008 For the purpose of this test, remove them all but light 0. Removed all lights except 0 from anim.vert and anim_shadow.vert. My feed under water still get reflected in the wrong direction. Share this post Link to post Share on other sites