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Guest SunWizard

Suggestion for Quest

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Guest SunWizard

Why not make Quest for those who reach level 50 they have something more Like NPC that Does Master Quest for differant aspects of above 50 like Harvesting 50 make the NPC do a Special Request like a God Quest for those who can not worship god's and ask for like 5000 Fruit.

 

 

Just an Idea please if you think of anything better Add to it.

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5k fruit? :bow_arrow:

You cant even put in it storage, let alone carry it all

 

I'm pretty sure he meant that the NPC would work as the GIWS project NPC.. it would keep track of how many you have given to him and then when you reach 5k you finish the quest...

 

SunWizard:

But however the quest example is the worst possible, why would anyone need 5k fruit? Also what would be the reward? And what is "Master" about being able to harvest 5k fruit?

 

Game does however need more quests yes, quests that arent related to worshiping... but if your gonna make a suggestion about a quest...be more specific and come up with some kind of example, you cant just write "Make more quests at lvl 50 harvest!"...

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It's been a long time since I've been thinking about this, so perhaps my ideas are now impractical. I was thinking of ways to keep players actively engaged in quests at higher levels, and borrowing some ideas from the other successful MMORPGs out there, as well as EL's past.

 

How about the concept of a raid?

 

I'm not sure if the Orchan (Volcano) Islands are in the game already, but if not, that would be the perfect place for what I was thinking. Basically, you've got a map or two which is locked away from the normal continent and populated entirely by mid-high level aggressive monsters, and some unique enemies. It is also the only source of a very important mineral (what mineral that is, I leave it up to you... maybe Rostogal Stones) that can be harvested. The only way to get to that map is by collecting the ingredients for a long-distance teleportation spell to be cast by the mage NPCs from the continental coast. (It's basically similar to the fee charged for accessing the ship to Irilion) The difference is that you are only sent to that map for a certain period of time. After a while, say 20 minutes or so, you're teleported out again. The map also has #beam and rings disabled, so the only way off is to survive until teleportation or die (and drop everything you've harvested).

 

So basically, for high-level players, you would need to do the following:

- Collect the ingredients needed for the teleportation spell and pay them to the NPC.

- Get teleported into the map and fight your way across the horde of monsters out to get you.

- Reach the harvest point and start collecting as much of that rare mineral you can.

- Survive for 20 minutes until you are teleported out again.

- Start collecting ingredients for the next raid.

 

 

We'll probably need to playtest and tweak the monster balance to make sure that it's very hard to survive. It's possible that high-level players might eventually go in groups, with one person doing the harvesting and the rest fighting to block monsters from reaching him/her, so we'll need to account for that. I'm also not sure if the 20-minute timer thing will require more coding than it's worth. Since I now have little knowledge of EL's economy, I obviously don't know what the mineral needs to be that would make it worthwhile for players to go for it, yet not ruin the game. Rostogal stones seemed like a good option, but there may be others that I'm unaware of.

 

However, if this is done well, it basically provides the alternate to the GIWS. Players, in this case, PAY to fight monsters and harvest rare minerals, not pay to avoid them.

 

-Lyn-

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Interesting idea Lyanna, but also hard to implement.

However, such a suggestion should not be shot down beacuse of the bumps in the road ahead.

 

The concept of raids has been suggested and discussed and I think it is an interesting concept, even though I doubt we can do timed events in that way. But, Bane willing, one day we might be able to.

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