Umrion Report post Posted December 9, 2004 Ok, nothing related in the error logs... Could anyone please answer the below question? Also, tell me if it always happens or only under special circumstances? (Is there any difference if you start the game in a map that has this problem to when you enter from another map?) Should we make tile231,32,33,34,35...etc? Only tile0 and tile231, as I said. Share this post Link to post Share on other sites
Wytter Report post Posted December 9, 2004 (edited) I went to the secret map on IP and saw the letters in the water - I was in DDD and pressed next, waited for a few seconds and pressed cont. Next thing I know is that the water displays as it should. Could be a timing issue related to creating noise? I'll try digging a bit more :-) EDIT: Very strange. Cannot reproduce the matrix water any more... Will try another cave. EDIT: OK, it does seem to happen sometimes in only _some_ water tiles (random, could be that the tile list has to be zerod and the textures deleted?), and most often from when you're coming from a map and going to another. I think I've seen it when starting on a map, just not 100% sure... Final EDIT: It seems that memset(tile_list,0,sizeof(tile_list)); does the trick of removing the numbers/letters in the water... I've tried several caves now and the fix seems to be working... Edited December 9, 2004 by Wytter Share this post Link to post Share on other sites
Wytter Report post Posted December 9, 2004 Allright, I committed my fix - please test it all Share this post Link to post Share on other sites
Umrion Report post Posted December 9, 2004 Nice, except it doesn't delete the loaded textures... Try my fix instead - just committed it to CVS. Share this post Link to post Share on other sites
Salem Report post Posted December 10, 2004 If possible, can anyone add the fix to this client please : http://users.telenet.be/Bob/images/el.exe Big thanks in advance Greetz, Salem Share this post Link to post Share on other sites