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Quell

XYZ axis

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ok,

in editor you should be able to rotate things in XYZ plain.

But i think due to some programmers mishap the Z plain is binded to XY dimension.

So when you rotate object by X or Y vector also Z axis is rotated thus you can end up that both X and Z or Y and Z rotation rotate the object in the same plain (along same axis). As effect it is impossible to place (rotate)object in certain position.

 

just one thing that bothered me for some time. :?

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Each rotation is on a particular axis.

Obviosuly, when you rotate on multiple axis, you will have a different rotation, which is given by the way god defined the sin/cos functions.

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eh... maybe my explanation isn't clear :P

the problem is that axis should stay on its place relatively to echother otherwise you can degenerate 3d to 2d.... is it more clear :? probably not :roll:

but I posted here not on bug forum to get a feedback whether other users of map editor noticed it.

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