Xaphier Report post Posted June 28, 2013 Ok, the OpenMP should now behave when disabled and some other small fixes. Share this post Link to post Share on other sites
Burn Report post Posted June 28, 2013 Yay ;-) Compiling went fine, including compiling of all the various editors. The program continues to segfault here though, as it did before compiling issues. :-/ Hopefully it's just something on my side as I'm a little confused in how to include the data dir and other stuff in places. Pretty sure I got that right, but maybe not completely and that's the issue. Could just be this comp is a bit old. OpenGL is 2.1.2 though. Too long, so put it in pastebin. The main.log file: http://pastebin.com/i71Z4ckx And the less-informative chat_log.txt http://pastebin.com/GiRL0SG0 map_editor crashes on load as well: http://pastebin.com/cPuUcSvN Share this post Link to post Share on other sites
Xaphier Report post Posted July 1, 2013 Thanks for the feedback Burn, I will try to commit some fixes for that this week Share this post Link to post Share on other sites
Burn Report post Posted July 26, 2013 (edited) FTR, there is a very good possibility that this old comp is the problem. Graphics card on it is from the OpenGL 1.x days. (Yes, *that* old, hehe.) Driver updates have it supporting up to OpenGL 2.1.2 but I'm thinking that support isn't so great. Which in turn could be the cause of the segfaults I get. Working on building a full new comp piece by piece as I can afford it, should be completed by end of August. Gonna give up on this until I get that done. So... just ignore my last post, can't really cater to computers that old when dealing with improving graphics. Esp. just to GL2. ;-) Edited July 26, 2013 by Burn Share this post Link to post Share on other sites