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Xaphier

OpenGL 2

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New alpha test for the OpenGL 2 client, this time with many improvements:

  • Dual quaternion used for animation
  • Some shadow improvements
  • Support for materials so we can use normal mapping, specular mapping etc.
  • Terrain that uses a height map as input (optimized part for OpenGL 3 missing atm)
  • Relaxed uv's to increase quality of planar projected texture coordinates
  • Basic lod system that will work with instanced objects, not finish, only terrain use it atm
  • ctrl+shift+alt+r to toggle wireframe mode, ctrl+shift+alt+q for night time, ctrl+shift+alt+m for day
  • Many bug fixes

There are some shader options at settings, troubleshoot, hopefully they can fix some problems you might have.

Git tag is: alpha-with-terrain

 

Special thanks at Sir_Odie for all the testing he has done :)

 

Enjoy testing :)

 

 

PS: Data files for all those who want to compile it: http://www.gm.fh-koeln.de/~linke/EL-Downloads/EL-GL2-data-only.zip

 

For testing, IP uses a terrain atm, should look like this: yl9huwjy.jpg

Edited by Xaphier

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It is not working for me. I can log on, and the HUD and chat work fine, but the world looks like this:

 

elscreen012-1.png

 

This is the info from my log on:

 

GL_ARB_multitexture extension found, using it.
GL_ARB_texture_env_combine extension found, using it.
GL_EXT_compiled_vertex_array extension found, using it.
GL_ARB_point_sprite extension found, using it.
GL_ARB_texture_compression extension found, using it.
GL_EXT_texture_compression_s3tc extension found, using it.
GL_SGIS_generate_mipmap extension found, using it.
GL_ARB_shadow extension found, using it.
GL_ARB_vertex_buffer_object extension found, using it.
GL_EXT_framebuffer_object extension found, using it.
GL_EXT_draw_range_elements extension found, using it.
GL_ARB_texture_non_power_of_two extension found, using it.
GL_ARB_fragment_program extension found, using it.
GL_ARB_vertex_program extension found, using it.
GL_ARB_fragment_shader extension found, using it.
GL_ARB_vertex_shader extension found, using it.
GL_ARB_shader_objects extension found, using it.
GL_ARB_shading_language_100 extension found, using it.
Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it...
GL_ARB_texture_rectangle extension found, NOT using it...
GL_EXT_fog_coord extension found, NOT using it...
Couldn't find the GL_ATI_texture_compression_3dc extension, not using it...
Couldn't find the GL_EXT_texture_compression_latc extension, not using it...
GL_EXT_texture_filter_anisotropic extension found, using it.

 

 

This is what i get when I type #GLInfo:

 

Video card: Mobile Intel(R) 4 Series Express Chipset Family
Vendor ID: Intel
OpenGL Version: 2.1.0 - Build 8.15.10.2302
Supported extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object 

 

#EDIT

 

I played with the options in the troubleshooting section. This is the best I could make it look:

 

elscreen014.png

Edited by Affliction

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so far working for me on opengl 3.3 on winxp

 

looks same as in your picture xaphir :)

 

one hint, if i switch to first-person-look (alt-f)

my toon is still visible, looks a bit odd and if i walk

the camera is a bit behind me so i can't see anything

infront of me...

 

on my hardware ( AMD dual core 2.6 Ghz, ATI HD 3200 )

i have all effects on and maximum shader medium

with 1024 shadow map size for 13 FPS

 

great work so far, ty all :)

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