Xaphier Report post Posted February 5, 2012 (edited) New alpha test for the OpenGL 2 client, this time with many improvements: Dual quaternion used for animation Some shadow improvements Support for materials so we can use normal mapping, specular mapping etc. Terrain that uses a height map as input (optimized part for OpenGL 3 missing atm) Relaxed uv's to increase quality of planar projected texture coordinates Basic lod system that will work with instanced objects, not finish, only terrain use it atm ctrl+shift+alt+r to toggle wireframe mode, ctrl+shift+alt+q for night time, ctrl+shift+alt+m for day Many bug fixes There are some shader options at settings, troubleshoot, hopefully they can fix some problems you might have. Git tag is: alpha-with-terrain Special thanks at Sir_Odie for all the testing he has done Enjoy testing PS: Data files for all those who want to compile it: http://www.gm.fh-koeln.de/~linke/EL-Downloads/EL-GL2-data-only.zip For testing, IP uses a terrain atm, should look like this: Edited February 5, 2012 by Xaphier Share this post Link to post Share on other sites
Sir_Odie Report post Posted February 5, 2012 Here is a current OpenGL 2 client for Windows. Unzip it into the EL program folder (maybe overwriting a few files) and run 'el_test.exe'. Share this post Link to post Share on other sites
Affliction Report post Posted February 6, 2012 (edited) It is not working for me. I can log on, and the HUD and chat work fine, but the world looks like this: This is the info from my log on: GL_ARB_multitexture extension found, using it. GL_ARB_texture_env_combine extension found, using it. GL_EXT_compiled_vertex_array extension found, using it. GL_ARB_point_sprite extension found, using it. GL_ARB_texture_compression extension found, using it. GL_EXT_texture_compression_s3tc extension found, using it. GL_SGIS_generate_mipmap extension found, using it. GL_ARB_shadow extension found, using it. GL_ARB_vertex_buffer_object extension found, using it. GL_EXT_framebuffer_object extension found, using it. GL_EXT_draw_range_elements extension found, using it. GL_ARB_texture_non_power_of_two extension found, using it. GL_ARB_fragment_program extension found, using it. GL_ARB_vertex_program extension found, using it. GL_ARB_fragment_shader extension found, using it. GL_ARB_vertex_shader extension found, using it. GL_ARB_shader_objects extension found, using it. GL_ARB_shading_language_100 extension found, using it. Couldn't find the GL_ARB_texture_mirrored_repeat extension, not using it... GL_ARB_texture_rectangle extension found, NOT using it... GL_EXT_fog_coord extension found, NOT using it... Couldn't find the GL_ATI_texture_compression_3dc extension, not using it... Couldn't find the GL_EXT_texture_compression_latc extension, not using it... GL_EXT_texture_filter_anisotropic extension found, using it. This is what i get when I type #GLInfo: Video card: Mobile Intel(R) 4 Series Express Chipset Family Vendor ID: Intel OpenGL Version: 2.1.0 - Build 8.15.10.2302 Supported extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_ARB_vertex_array_object #EDIT I played with the options in the troubleshooting section. This is the best I could make it look: Edited February 6, 2012 by Affliction Share this post Link to post Share on other sites
wuffzel Report post Posted February 6, 2012 so far working for me on opengl 3.3 on winxp looks same as in your picture xaphir one hint, if i switch to first-person-look (alt-f) my toon is still visible, looks a bit odd and if i walk the camera is a bit behind me so i can't see anything infront of me... on my hardware ( AMD dual core 2.6 Ghz, ATI HD 3200 ) i have all effects on and maximum shader medium with 1024 shadow map size for 13 FPS great work so far, ty all Share this post Link to post Share on other sites