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Ermabwed

Segfault problem

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Hey,

 

I'm getting segmentation faults playing EL, basically all of the time on this machine. Sometimes I can play for maybe half an hour or longer other times I can't even get past the log in screen. I tried some other OpenGL applications to see if it's obviously a problem on my end, but after updating Google Earth, which was the only other application giving me segfaults, even that runs without problems. When I can start the game the segfaults happen without apparent reason, e.g. I repeated a task multiple times, like running from A to B, on multiple maps etc. before it crashes.

 

The files error_log.txt, main/*.log don't contain any error messages.

 

I'd welcome any hints as to whether this is simply "my problem" or if there might be something that indicates a problem in the EL client code.

 

System specs:

OS: Gentoo Linux, kernel 2.6.30, xorg-server 1.6.3.901 (happened with older kernel/xorg/ati-drivers as well though)

CPU: Intel® Core2 Quad CPU Q8200 @ 2.33GHz

6 GB RAM, 300 GB free on /home (where cvs version is installed), 10 GB free on /usr where regular ebuild and data resides

OpenGL: version 2.1.8918, renderer ATI Radeon HD 4800 Series

(let me know what else you need)

 

Backtrace:

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fad44ba2710 (LWP 30509)]
0x00007fad3fb9e02a in ?? () from /usr/lib64/dri/fglrx_dri.so
(gdb) bt
#0  0x00007fad3fb9e02a in ?? () from /usr/lib64/dri/fglrx_dri.so
#1  0x00007fad3fc3c290 in ?? () from /usr/lib64/dri/fglrx_dri.so
#2  0x00007fad3fc472f7 in ?? () from /usr/lib64/dri/fglrx_dri.so
#3  0x00007fad3fc3b9d7 in ?? () from /usr/lib64/dri/fglrx_dri.so
#4  0x00007fad3fc490d9 in ?? () from /usr/lib64/dri/fglrx_dri.so
#5  0x00007fad3fc49004 in ?? () from /usr/lib64/dri/fglrx_dri.so
#6  0x00007fad3fb3ffc5 in ?? () from /usr/lib64/dri/fglrx_dri.so
#7  0x00007fad3fb5cc29 in ?? () from /usr/lib64/dri/fglrx_dri.so
#8  0x00007fad3fb7681f in ?? () from /usr/lib64/dri/fglrx_dri.so
#9  0x00007fad3fb3dc3b in ?? () from /usr/lib64/dri/fglrx_dri.so
#10 0x00007fad3fb49b40 in ?? () from /usr/lib64/dri/fglrx_dri.so
#11 0x00007fad3fb493c5 in ?? () from /usr/lib64/dri/fglrx_dri.so
#12 0x00007fad3fb4aabe in ?? () from /usr/lib64/dri/fglrx_dri.so
#13 0x00007fad3fca1d83 in ?? () from /usr/lib64/dri/fglrx_dri.so
#14 0x00007fad3f6e7145 in ?? () from /usr/lib64/dri/fglrx_dri.so
#15 0x00007fad3f660f55 in ?? () from /usr/lib64/dri/fglrx_dri.so
#16 0x00007fad3f7808f4 in ?? () from /usr/lib64/dri/fglrx_dri.so
#17 0x00007fad3f732669 in ?? () from /usr/lib64/dri/fglrx_dri.so
#18 0x00007fad3f7390a8 in ?? () from /usr/lib64/dri/fglrx_dri.so
#19 0x00007fad3fac654b in ?? () from /usr/lib64/dri/fglrx_dri.so
#20 0x00007fad3fac66ee in ?? () from /usr/lib64/dri/fglrx_dri.so
#21 0x00007fad3ee71940 in ?? () from /usr/lib64/dri/fglrx_dri.so
#22 0x00007fad3f50d7e4 in ?? () from /usr/lib64/dri/fglrx_dri.so
---Type <return> to continue, or q <return> to quit---
#23 0x00007fad3f4f2f5b in ?? () from /usr/lib64/dri/fglrx_dri.so
#24 0x00007fad3efa260a in ?? () from /usr/lib64/dri/fglrx_dri.so
#25 0x000000000050d7e3 in render_mesh_shader (a=0xd60590, act=0x7fad386cdcd0, 
index=6, hmd=@0x7fad386ec528, use_glow=true) at actor_init.cpp:351
#26 0x000000000050da71 in cal_render_actor_shader (act=0x7fad386cdcd0, 
use_lightning=1, use_textures=1, use_glow=1) at actor_init.cpp:701
#27 0x0000000000420e58 in draw_actor_without_banner (actor_id=0x7fad386cdcd0, 
use_lightning=1, use_textures=1, use_glow=1) at actors.c:783
#28 0x0000000000422186 in display_actors (banner=1, render_pass=3)
at actors.c:1066
#29 0x00000000004c30e4 in draw_sun_shadowed_scene (any_reflection=2)
at shadows.c:705
#30 0x00000000004690a5 in display_game_handler (win=0x2797600)
at gamewin.c:1176
#31 0x00000000004580fa in draw_window (win=0x2797600) at elwindows.c:1266
#32 0x00000000004589c9 in display_window (win_id=1) at elwindows.c:1451
#33 0x0000000000455013 in display_windows (level=1) at elwindows.c:80
#34 0x000000000044b931 in draw_scene () at draw_scene.c:144
#35 0x0000000000490ff8 in start_rendering () at main.c:205
#36 0x0000000000491417 in main (argc=1, argv=0x7fffb278ced8) at main.c:344

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