daiske1 Report post Posted June 30, 2008 Ok so I came up with the idea of The day of the Gods. It's the day when the enemies of your gods can be attacked on the map where your god entrance is. Example: WS- The people who serve Aluwen can attack Selain on WS Then maybe for the day there will be more pk fights and the people who like pk will be happy. Share this post Link to post Share on other sites
Pyewacket Report post Posted July 1, 2008 nice idea but..almost everyone using gods would stay off of the maps with their temples on then? unless they were ready to pk Share this post Link to post Share on other sites
trollson Report post Posted July 1, 2008 Something like this would be reasonable, but I think it would be more interesting as a permanent condition confined to within the temples of the gods. Lets use the gods, followers, and temples a bit more. There needs to be a "pull" for followers of the opposing gods to put themelves into danger (remembering that the game is more than just PK). Why would followers of Zarin (crafters) risk entering the domain of Unolas (magic)? Just placing a skill-relevant resource there would not be sufficient, since you could just send someone else to get it. Could it be tied to do with the sponsored skill itself? Increase the god bonus when in the domain of the enemy (taunting the opposition)? However, that would be too contrived really. Why would making medallions under the alter of Unolas be such a big deal? So maybe something else needs to be added to the game, even if its just place-the-funny-nose on the statue Meanwhile, "Godless" characters wouldn't be welcome in the shadow of any deity, and conversely followers of the god could be non-PK'able in their temple (if they were PK'able for other reasons; punishment or guild war). Share this post Link to post Share on other sites