Entropy Report post Posted June 26, 2008 Please note that this test is only for people with above average computer skills Download: http://www.eternal-lands.com/el_map_viewer.rar (please delete the old download, if you tried the previous version). Follow the instructions here: http://www.eternal-lands.com/forum/index.php?showtopic=44052 This release should fix some crashes on medium quality. Also, if you have a non english keyboard, please rename the EL main directory to somethign with a foreign character in it, then edit the data pata in the configuration xml, and make sure it works (this is to test the unicode support). Then after the tests remember to rename it back, of course. Share this post Link to post Share on other sites
groomsh Report post Posted June 26, 2008 I get an instant crash on all qualities. Nothing in error and warn logs. Info log: Using 'release' mode. Using 'DDS Codec'. Using 'J2k Codec'. Using 'SDL Codec'. Using 'dir'. Using 'zip'. OpenGL version: 2.1. Supported OpenGL extensions: GL_EXT_abgr. Supported OpenGL extensions: GL_ARB_texture_float. Supported OpenGL extensions: GL_EXT_framebuffer_object. Supported OpenGL extensions: GL_EXT_packed_depth_stencil. Supported OpenGL extensions: GL_EXT_texture_compression_s3tc. Supported OpenGL extensions: GL_EXT_texture_filter_anisotropic. Supported OpenGL extensions: GL_ATI_texture_compression_3dc. Supported OpenGL extensions: GL_EXT_blend_color. Supported OpenGL extensions: GL_EXT_blend_func_separate. Supported OpenGL extensions: GL_EXT_blend_minmax. Supported OpenGL extensions: GL_NV_blend_square. Supported OpenGL extensions: GL_EXT_blend_subtract. Supported OpenGL extensions: GL_SGIS_generate_mipmap. Supported OpenGL extensions: GL_ARB_point_parameters. Supported OpenGL extensions: GL_EXT_secondary_color. Supported OpenGL extensions: GL_ARB_shadows. Supported OpenGL extensions: GL_EXT_stencil_wrap. Supported OpenGL extensions: GL_ARB_texture_env_crossbar. Supported OpenGL extensions: GL_EXT_texture_lod_bias. Supported OpenGL extensions: GL_ARB_texture_mirrored_repeat. Supported OpenGL extensions: GL_ARB_occlusion_query. Supported OpenGL extensions: GL_ARB_vertex_buffer_object. Supported OpenGL extensions: GL_ARB_texture_non_power_of_two. Using 'SDL_iconv' for encoding conversion. Added archive 'd:\_Programs\Eternal Lands'. Share this post Link to post Share on other sites
groomsh Report post Posted June 26, 2008 (edited) Hmm the crash seems to be random, one time it crashes, other time no ... Low quality: F1: day (85 FPS), night (36 FPS) F2: 234 FPS F3: day (265 FPS), night (216 FPS) Errors: Can`t use reflections, because at least medium material quality is needed. Can`t use shadows, because at least medium material quality is needed. File 'terrain/map.dds' is invalid. A valid DDS file must not set DDPF_LUMINANCE as pixel format flags. File 'terrain/map.dds' is invalid. DDS files without mipmaps Can`t have a mipmap count greater than zero Too many lights for object 2168. ... Too many lights for object 2206. Medium quality: F1: day (18 FPS), night (18 FPS) F2: 168 FPS F3: day (57 FPS), night (54 FPS) High quality F1: day (20 FPS), night (20 FPS) F2: 157 FPS F3: day (56 FPS), night (53 FPS) Edited June 26, 2008 by groomsh Share this post Link to post Share on other sites
Entropy Report post Posted June 26, 2008 So how often does it crash? Share this post Link to post Share on other sites
rudigo Report post Posted June 26, 2008 Dell Optiplex GX 620 Pentium D 2.8 2 GB Ram Video card: Intel 945G Vendor ID: Intel OpenGL Version: 1.4.0 - Build 4.14.10.4543 quality_low.xml F1 Day: 10fps F1 Night: 5fps F2 Day: 9fps F2 Night: 15fps F3 Day: 12fps F3 Night: 4fps Share this post Link to post Share on other sites
groomsh Report post Posted June 26, 2008 So how often does it crash? it crashes 7/10 times Share this post Link to post Share on other sites
Entropy Report post Posted June 26, 2008 Does it crash before or after trying to load a map (F1-F3)? Share this post Link to post Share on other sites
Chefge Report post Posted June 26, 2008 crashes here too sometimes, right after starting the client. works fine at first, then tried unicode support which was not working at all, then renamed back, then got like 20 crashes till when i was turning on Win2k compatibility mode for that .exe......... first thought random, but its reproducable here it seems. tried 2 times only, third time just changing the config, not actually changing the directory name - no probs after editing back. Share this post Link to post Share on other sites
groomsh Report post Posted June 26, 2008 Does it crash before or after trying to load a map (F1-F3)? Right after start. Share this post Link to post Share on other sites